Advertising in virtual environments based on crowd statistics
    1.
    发明授权
    Advertising in virtual environments based on crowd statistics 有权
    根据人群统计在虚拟环境中广告

    公开(公告)号:US08924250B2

    公开(公告)日:2014-12-30

    申请号:US11854664

    申请日:2007-09-13

    IPC分类号: G06Q30/00 G06Q30/02

    CPC分类号: G06Q30/0264 G06Q30/02

    摘要: Embodiments of the invention may be used to place a targeted advertisement on a billboard (or other advertising location) in an immersive virtual environment by determining the interests of a group of users at a given location to calculate an advertisement matching the whole group. The selected advisement may be based not only on the sum of individual interests for the avatars present in the particular location, but also current interaction between the avatars. As groups of users communicate with one another within a virtual world, the substance of their communications may contribute to what advertisement is selected and presented to the avatars at the advertising location.

    摘要翻译: 本发明的实施例可以用于通过确定给定位置处的一组用户的兴趣来计算与整个组匹配的广告,将目标广告放置在沉浸式虚拟环境中的广告牌(或其他广告位置)上。 所选择的建议可能不仅基于特定位置中存在的化身的个人兴趣的总和,而且还基于化身之间的当前交互。 随着用户群体在虚拟世界中彼此通信,其通信的实质可能有助于在广告位置选择并呈现给头像的广告。

    Media playlist construction for virtual environments
    2.
    发明授权
    Media playlist construction for virtual environments 有权
    用于虚拟环境的媒体播放列表构建

    公开(公告)号:US08838640B2

    公开(公告)日:2014-09-16

    申请号:US13021847

    申请日:2011-02-07

    IPC分类号: G06F7/00 G06F17/30

    摘要: Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

    摘要翻译: 本发明的实施例提供了用于生成用于沉浸式虚拟环境中的歌曲播放列表的技术。 通常,可以基于存储的音乐偏好数据生成播放列表。 可以通过存储与特定歌曲的用户交互来生成音乐偏好数据。 用户交互可能与虚拟世界中用户的情境环境的特征相关联。 音乐偏好数据可以由歌曲名称和/或音乐属性索引。 随后,音乐偏好数据可以用于生成适合于虚拟世界内的用户当前情况的播放列表。

    Describing elements in a virtual world based on changes since a previous encounter
    3.
    发明授权
    Describing elements in a virtual world based on changes since a previous encounter 有权
    根据以前遇到的变化描述虚拟世界中的元素

    公开(公告)号:US08819565B2

    公开(公告)日:2014-08-26

    申请号:US12120578

    申请日:2008-05-14

    IPC分类号: G06F3/048

    摘要: Embodiments of the invention may be used to enhance the presentation of a virtual environment for certain users, e.g., a visually impaired user. Because users may visit, and revisit, locations within the virtual environment, the state of elements in the virtual environment may change. Accordingly, audible descriptions of an object, person or environment, may be adjusted to prevent redundant or unnecessary descriptions. For example, when the user encounters a given element a second time, rather than describe each characteristic of the element, only changes to the characteristics of the element are described.

    摘要翻译: 本发明的实施例可以用于增强某些用户(例如,视障用户)的虚拟环境的呈现。 由于用户可以访问并重新访问虚拟环境中的位置,虚拟环境中的元素的状态可能会改变。 因此,可以调整对象,人或环境的可听见的描述,以防止冗余或不必要的描述。 例如,当用户第二次遇到给定的元素而不是描述元素的每个特征时,仅描述元素的特征的改变。

    Brokering of personalized rulesets for use in digital media character replacement
    4.
    发明授权
    Brokering of personalized rulesets for use in digital media character replacement 有权
    个性化规则集的经纪人用于数字媒体字符替换

    公开(公告)号:US08683333B2

    公开(公告)日:2014-03-25

    申请号:US11297313

    申请日:2005-12-08

    IPC分类号: G06F3/00

    摘要: An apparatus, program product and method utilize a brokering service for use in controlling the incorporation of likeness data for an individual into a media presentation. The brokering service maintains a plurality of rulesets respectively associated with a plurality of individuals. Each ruleset is used to restrict or otherwise control the incorporation of likeness data associated with an associated individual into media presentations, typically through the inclusion of one or more rules configured to define conditions under which the likeness data for the associated individual may or may not be incorporated into a media presentation. The brokering service is capable of responding to requests for selected rulesets for different individuals by communicating the rulesets to various requesting entities.

    摘要翻译: 一种装置,程序产品和方法利用代理服务来用于控制将个人的相似数据并入媒体呈现中。 代理服务维护分别与多个个人相关联的多个规则集。 每个规则集用于限制或以其他方式控制与相关联的个体相关联的相似性数据结合到媒体呈现中,通常通过包括被配置为定义相关个体的相似数据可能是或可以不是的条件的一个或多个规则 纳入媒体演示。 经纪服务能够通过将规则集传递给各种请求实体来响应针对不同个人的所选规则集的请求。

    Benchmark profiling for distributed systems
    5.
    发明授权
    Benchmark profiling for distributed systems 失效
    分布式系统的基准测试

    公开(公告)号:US08566803B2

    公开(公告)日:2013-10-22

    申请号:US11858405

    申请日:2007-09-20

    摘要: Embodiments of the invention may be used to generate a benchmark profile for a computing job configured to execute on distributed systems. The benchmark profile may be used to predict the performance of components of a computing job for a variety of different distributed computing system architectures. A profiling tool evaluates the computing job to identify the particular performance characteristics of the application and match this with benchmarks that are most representative of the identified performance characteristics and store them in the benchmark profile. The identified benchmarks may then be run on different configurations of a distributed computing system in order to predict the performance of the application for a variety of scenarios.

    摘要翻译: 本发明的实施例可以用于生成被配置为在分布式系统上执行的计算作业的基准简档。 基准配置文件可用于预测各种不同分布式计算系统体系结构的计算任务组件的性能。 分析工具评估计算任务以识别应用程序的特定性能特征,并将其与最具代表性能特征的基准匹配,并将其存储在基准配置文件中。 然后可以在分布式计算系统的不同配置上运行所识别的基准,以便预测针对各种场景的应用的性能。

    Method, system and computer program product for processing cooperative transactions
    6.
    发明授权
    Method, system and computer program product for processing cooperative transactions 失效
    用于处理合作交易的方法,系统和计算机程序产品

    公开(公告)号:US08364554B2

    公开(公告)日:2013-01-29

    申请号:US11873053

    申请日:2007-10-16

    IPC分类号: G06Q30/00

    摘要: Embodiments of the invention generally provide a method, system, and program product for sharing electronic transactions among multiple sharing participants. Embodiments of the invention provide techniques for splitting individual lots into multiple “shares,” where multiple individuals have an incentive to promote and drive up the price of the lot. Provided the bids reach an acceptable amount, the final selling price is split among each individual in proportion to the number of shares held by each individual.

    摘要翻译: 本发明的实施例通常提供用于在多个共享参与者之间共享电子交易的方法,系统和程序产品。 本发明的实施例提供了将个体批量分成多个股份的技术,其中多个个体具有促进和提高批次价格的动机。 如果投标达到可接受的金额,则每个人的最终销售价格按每个人持有的股份比例分配。

    Security of a network system
    7.
    发明授权
    Security of a network system 失效
    网络系统的安全性

    公开(公告)号:US07996887B2

    公开(公告)日:2011-08-09

    申请号:US11464599

    申请日:2006-08-15

    IPC分类号: H04L29/00

    CPC分类号: H04L63/0815 G06F21/41

    摘要: In a first aspect, a first method of improving security of a network system is provided. The first method includes the steps of (1) providing a plurality of devices coupled via a network, wherein one or more of the devices are adapted to execute at least one client and one or more of the devices are adapted to execute at least one server in a client-server relationship; and (2) employing software, functionality of which is based on client-specific criteria or operational condition criteria of the system, to reduce a number of times a user of a client of the system must provide first authentication data to access data from one or more servers of the system. Numerous other aspects are provided.

    摘要翻译: 在第一方面,提供了提高网络系统的安全性的第一种方法。 第一种方法包括以下步骤:(1)提供经由网络耦合的多个设备,其中一个或多个设备适于执行至少一个客户端,并且所述设备中的一个或多个适于执行至少一个服务器 在客户 - 服务器关系中; 和(2)使用其功能基于客户特定标准或系统的操作条件标准的软件,以减少系统的客户端的用户必须提供第一认证数据以从一个或多个 更多的系统服务器。 提供了许多其他方面。

    MEDIA PLAYLIST CONSTRUCTION FOR VIRTUAL ENVIRONMENTS
    8.
    发明申请
    MEDIA PLAYLIST CONSTRUCTION FOR VIRTUAL ENVIRONMENTS 有权
    媒体播放列表虚拟环境建设

    公开(公告)号:US20110131239A1

    公开(公告)日:2011-06-02

    申请号:US13021847

    申请日:2011-02-07

    IPC分类号: G06F17/30

    摘要: Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

    摘要翻译: 本发明的实施例提供了用于生成用于沉浸式虚拟环境中的歌曲播放列表的技术。 通常,可以基于存储的音乐偏好数据生成播放列表。 可以通过存储与特定歌曲的用户交互来生成音乐偏好数据。 用户交互可能与虚拟世界中用户的情境环境的特征相关联。 音乐偏好数据可以由歌曲名称和/或音乐属性索引。 随后,音乐偏好数据可以用于生成适合于虚拟世界内的用户当前情况的播放列表。

    Generating data for media playlist construction in virtual environments
    9.
    发明授权
    Generating data for media playlist construction in virtual environments 有权
    在虚拟环境中生成媒体播放列表构建的数据

    公开(公告)号:US07890623B2

    公开(公告)日:2011-02-15

    申请号:US11964984

    申请日:2007-12-27

    IPC分类号: G06F15/173

    摘要: Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

    摘要翻译: 本发明的实施例提供了用于生成用于沉浸式虚拟环境中的歌曲播放列表的技术。 通常,可以基于存储的音乐偏好数据生成播放列表。 可以通过存储与特定歌曲的用户交互来生成音乐偏好数据。 用户交互可能与虚拟世界中用户的情境环境的特征相关联。 音乐偏好数据可以由歌曲名称和/或音乐属性索引。 随后,音乐偏好数据可以用于生成适合于虚拟世界内的用户当前情况的播放列表。

    Identifying and displaying relevant shared entities in an instant messaging system
    10.
    发明授权
    Identifying and displaying relevant shared entities in an instant messaging system 有权
    在即时消息系统中识别和显示相关的共享实体

    公开(公告)号:US07668922B2

    公开(公告)日:2010-02-23

    申请号:US11335796

    申请日:2006-01-19

    IPC分类号: G06F15/16

    摘要: An apparatus, program product and/or method identify relevant shared entities and/or display shared entities in an instant messaging system. In particular, entities such as files, images, videos, e-mails, links, bookmarks, databases, transcripts of other instant messages, etc. that are shared between users participating in an instant message session may be identified and highlighted to indicate that the shared entities are related to the instant message session. Furthermore, a link to an entity may be sent to a user when the entity is referenced in an instant message of the instant message session. Additionally, a display representation of entities that are shared with a user may be displayed in the user's buddy list to indicate that the shared entity is accessible to the user and whom shared the entity with the user. Furthermore, a transcript may be associated with an entity.

    摘要翻译: 设备,程序产品和/或方法识别即时消息系统中的相关共享实体和/或显示共享实体。 特别地,可以识别并突出显示在参与即时消息会话的用户之间共享的诸如文件,图像,视频,电子邮件,链接,书签,数据库,其他即时消息的抄本等实体,以指示 共享实体与即时消息会话相关。 此外,当实体在即时消息会话的即时消息中被引用时,可以向用户发送到实体的链接。 此外,可以在用户的​​好友列表中显示与用户共享的实体的显示表示,以指示共享实体对于用户是可访问的,并且与用户共享该实体。 此外,誊本可能与实体相关联。