摘要:
Embodiments of the invention generally provide a method, system, and program product for sharing electronic transactions among multiple sharing participants. Embodiments of the invention provide techniques for splitting individual lots into multiple “shares,” where multiple individuals have an incentive to promote and drive up the price of the lot. Provided the bids reach an acceptable amount, the final selling price is split among each individual in proportion to the number of shares held by each individual.
摘要:
Embodiments of the invention generally provide a method, system, and program product for sharing electronic transactions among multiple sharing participants. Embodiments of the invention provide techniques for splitting individual lots into multiple “shares,” where multiple individuals have an incentive to promote and drive up the price of the lot. Provided the bids reach an acceptable amount, the final selling price is split among each individual in proportion to the number of shares held by each individual.
摘要:
Embodiments of the invention may be used to place a targeted advertisement on a billboard (or other advertising location) in an immersive virtual environment by determining the interests of a group of users at a given location to calculate an advertisement matching the whole group. The selected advisement may be based not only on the sum of individual interests for the avatars present in the particular location, but also current interaction between the avatars. As groups of users communicate with one another within a virtual world, the substance of their communications may contribute to what advertisement is selected and presented to the avatars at the advertising location.
摘要:
Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.
摘要:
Embodiments of the invention may be used to enhance the presentation of a virtual environment for certain users, e.g., a visually impaired user. Because users may visit, and revisit, locations within the virtual environment, the state of elements in the virtual environment may change. Accordingly, audible descriptions of an object, person or environment, may be adjusted to prevent redundant or unnecessary descriptions. For example, when the user encounters a given element a second time, rather than describe each characteristic of the element, only changes to the characteristics of the element are described.
摘要:
An apparatus, program product and method utilize a brokering service for use in controlling the incorporation of likeness data for an individual into a media presentation. The brokering service maintains a plurality of rulesets respectively associated with a plurality of individuals. Each ruleset is used to restrict or otherwise control the incorporation of likeness data associated with an associated individual into media presentations, typically through the inclusion of one or more rules configured to define conditions under which the likeness data for the associated individual may or may not be incorporated into a media presentation. The brokering service is capable of responding to requests for selected rulesets for different individuals by communicating the rulesets to various requesting entities.
摘要:
Embodiments of the invention may be used to generate a benchmark profile for a computing job configured to execute on distributed systems. The benchmark profile may be used to predict the performance of components of a computing job for a variety of different distributed computing system architectures. A profiling tool evaluates the computing job to identify the particular performance characteristics of the application and match this with benchmarks that are most representative of the identified performance characteristics and store them in the benchmark profile. The identified benchmarks may then be run on different configurations of a distributed computing system in order to predict the performance of the application for a variety of scenarios.
摘要:
In a first aspect, a first method of improving security of a network system is provided. The first method includes the steps of (1) providing a plurality of devices coupled via a network, wherein one or more of the devices are adapted to execute at least one client and one or more of the devices are adapted to execute at least one server in a client-server relationship; and (2) employing software, functionality of which is based on client-specific criteria or operational condition criteria of the system, to reduce a number of times a user of a client of the system must provide first authentication data to access data from one or more servers of the system. Numerous other aspects are provided.
摘要:
Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.
摘要:
Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.