Augmented Reality Enhancement of Moving Images

    公开(公告)号:US20240054689A1

    公开(公告)日:2024-02-15

    申请号:US17887731

    申请日:2022-08-15

    Abstract: A media enhancement system includes an augmented reality (AR) device having a display, processing hardware, and a memory storing software code. The processing hardware executes the software code to monitor media content including a sequence of moving images displayed on a display screen separate from the AR device, receive playhead data indicating a playhead state of a media playout device playing out the media content, and detect, based on monitoring the media content, one or more image(s) in the sequence of moving images as one or more anchor image(s). The software code is further executed to obtain, using the anchor image(s), one or more AR effect(s) associated with the anchor image(s), and render, based on the playhead data, the AR effect(s) on the display of the AR device, wherein the AR effect(s) is/are spatially and temporally aligned with the sequence of moving images being displayed on the display screen.

    Virtual-world simulator
    3.
    发明授权

    公开(公告)号:US11210843B1

    公开(公告)日:2021-12-28

    申请号:US16929912

    申请日:2020-07-15

    Abstract: In one implementation, a virtual-world simulator includes a computing platform having a hardware processor and a memory storing a software code, a tracking system communicatively coupled to the computing platform, and a projection device communicatively coupled to the computing platform. The hardware processor is configured to execute the software code to obtain a map of a geometry of a real-world venue including the virtual-world simulator, to identify one or more virtual effects for display in the real-world venue, and to use the tracking system to track a moving perspective of one of a user in the real-world venue or a camera in the real-world venue. The hardware processor is further configured to execute the software code to control the projection device to simulate a virtual-world by conforming the identified one or more virtual effects to the geometry of the real-world venue from a present vantage point of the tracked moving perspective.

    Virtual-World Simulator
    6.
    发明申请

    公开(公告)号:US20220076484A1

    公开(公告)日:2022-03-10

    申请号:US17530301

    申请日:2021-11-18

    Abstract: In one implementation, a virtual-world simulator includes a computing platform having a hardware processor and a memory storing a software code, a tracking system communicatively coupled to the computing platform, and a projection device communicatively coupled to the computing platform. The hardware processor is configured to execute the software code to obtain a map of a geometry of a real-world venue including the virtual-world simulator, to identify one or more virtual effects for display in the real-world venue, and to use the tracking system to track a moving perspective of one of a user in the real-world venue or a camera in the real-world venue. The hardware processor is further configured to execute the software code to control the projection device to simulate a virtual-world by conforming the identified one or more virtual effects to the geometry of the real-world venue from a present vantage point of the tracked moving perspective.

    DEPTH IDENTIFICATION OF PIXELS IN ONE OR MORE THREE DIMENSIONAL IMAGES
    7.
    发明申请
    DEPTH IDENTIFICATION OF PIXELS IN ONE OR MORE THREE DIMENSIONAL IMAGES 有权
    在一个或多个三维图像中对像素的深度识别

    公开(公告)号:US20150254888A1

    公开(公告)日:2015-09-10

    申请号:US14719118

    申请日:2015-05-21

    Abstract: The present application includes a computer implemented method including at least two modes for analyzing a stereoscopic image corresponding to a two dimensional image. The method includes analyzing one or more layers of the two dimensional image to determine a depth pixel offset for every pixel in the two dimensional image and creating by the processing element a depth map, such as a gray scale map, by coloring every pixel a color shade based on the respective depth pixel offset for the pixel. The method further includes displaying on a display an output image corresponding to the stereoscopic image, receiving a first user selection corresponding a first depth pixel offset, determining a plurality of pixels of the output image corresponding to the first depth pixel offset, and applying a first identifier to the plurality of pixels on the output image corresponding to the first depth pixel offset. Additionally, in a first mode the output image displayed includes the first identifier and in a second mode the output image displayed includes the depth map and the first identifier.

    Abstract translation: 本申请包括计算机实现的方法,其包括用于分析对应于二维图像的立体图像的至少两种模式。 该方法包括分析二维图像的一个或多个层以确定二维图像中每个像素的深度像素偏移量,并由处理元件创建诸如灰度图的深度图,通过将每个像素着色为颜色 基于像素的相应深度像素偏移的阴影。 该方法还包括在显示器上显示对应于立体图像的输出图像,接收对应于第一深度像素偏移的第一用户选择,确定与第一深度像素偏移相对应的输出图像的多个像素,以及应用第一 标识符对应于第一深度像素偏移的输出图像上的多个像素。 此外,在第一模式中,显示的输出图像包括第一标识符,并且在第二模式中,显示的输出图像包括深度图和第一标识符。

    Virtual-World Simulator
    8.
    发明申请

    公开(公告)号:US20220020204A1

    公开(公告)日:2022-01-20

    申请号:US16929912

    申请日:2020-07-15

    Abstract: In one implementation, a virtual-world simulator includes a computing platform having a hardware processor and a memory storing a software code, a tracking system communicatively coupled to the computing platform, and a projection device communicatively coupled to the computing platform. The hardware processor is configured to execute the software code to obtain a map of a geometry of a real-world venue including the virtual-world simulator, to identify one or more virtual effects for display in the real-world venue, and to use the tracking system to track a moving perspective of one of a user in the real-world venue or a camera in the real-world venue. The hardware processor is further configured to execute the software code to control the projection device to simulate a virtual-world by conforming the identified one or more virtual effects to the geometry of the real-world venue from a present vantage point of the tracked moving perspective.

    Holographic imagery for on set eyeline reference

    公开(公告)号:US11656578B2

    公开(公告)日:2023-05-23

    申请号:US16935370

    申请日:2020-07-22

    Abstract: Techniques for using holographic imagery for eyeline reference for performers. A first computer generated object is identified for display to a first performer at a designated physical position on a set. A first holographic projection of the first computer generated object is generated using a first holographic display. The first holographic display is configured to make the first holographic projection appear, to the first performer, to be located at the designated physical position on the set. One or more images of the performer are captured using an image capture device with a field of view that encompasses both the first performer and the designated physical position on the set. The captured one or more images depict the first performer and do not depict the first holographic projection. The first computer generated object is added to the captured one or more images after the capturing.

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