Resource management for distributed games
    2.
    发明授权
    Resource management for distributed games 有权
    分布式游戏资源管理

    公开(公告)号:US09526992B2

    公开(公告)日:2016-12-27

    申请号:US14409464

    申请日:2013-04-02

    CPC classification number: A63F13/77 A63F13/352 A63F13/358 A63F13/795

    Abstract: Technologies are generally described for server resource allocation for distributed games. In one example, a method includes allocating a first set of resources for a first player instance on a first server, a second set of resources for a second player instance on the first server, and a third set of resources for a third player instance on a second server. The method also includes comparing a first relationship strength defined between the first player instance and the second player instance with a second relationship strength defined between the first player instance and the third player instance. Further, the method includes distributing at least one of the first set of resources, the second set of resources, or the third set of resources between the first server and the second server based on a result of the comparing.

    Abstract translation: 技术通常描述用于分布式游戏的服务器资源分配。 在一个示例中,一种方法包括:在第一服务器上为第一玩家实例分配第一组资源,在第一服务器上为第二玩家实例分配第二资源集合,以及为第三玩家实例分配第三组资源 第二台服务器。 该方法还包括将在第一玩家实例和第二玩家实例之间定义的第一关系强度与在第一玩家实例和第三玩家实例之间定义的第二关系强度进行比较。 此外,该方法包括基于比较的结果在第一服务器和第二服务器之间分配第一组资源,第二资源集合或第三组资源中的至少一个。

    SYSTEM AND METHOD FOR DATA STORAGE
    3.
    发明申请
    SYSTEM AND METHOD FOR DATA STORAGE 有权
    用于数据存储的系统和方法

    公开(公告)号:US20150293937A1

    公开(公告)日:2015-10-15

    申请号:US14358770

    申请日:2013-07-01

    Abstract: In some examples, a system configured to provide data storage is described. The system may include a write server configured to receive data from a first client for storing on the system and computer storage media configured to receive and to store the data. The system may also include a read server configured to receive the data from the write server and to store the data in the read server for a duration. The read server may be further configured to provide the data from the read server to a second client during the duration and, after the duration, to access the data from the computer storage media and to provide the data accessed from the computer storage media to the second client.

    Abstract translation: 在一些示例中,描述了被配置为提供数据存储的系统。 该系统可以包括被配置为从第一客户端接收数据以在系统上存储的写入服务器和被配置为接收和存储数据的计算机存储介质。 系统还可以包括被配置为从写入服务器接收数据并将数据存储在读取服务器中的持续时间的读取服务器。 读取服务器可以被进一步配置为在持续时间期间将读取的服务器的数据提供给第二客户端,并且在持续时间之后,从计算机存储介质访问数据并将从计算机存储介质访问的数据提供给 第二客户端

    DETECTION OF USER GESTURES
    4.
    发明申请
    DETECTION OF USER GESTURES 审中-公开
    检测用户姿态

    公开(公告)号:US20150212583A1

    公开(公告)日:2015-07-30

    申请号:US14422287

    申请日:2013-05-14

    Abstract: In one example, a system may include a display including a display screen; a display controller configured to display visual information on the display screen of the display screen, control at least portions of one or more pixels corresponding to the display screen to render the display screen transparent; and a depth camera, positioned behind the display screen, that is configured to obtain depth image information of one or more objects in front of the display screen when at least portions of the one or more pixels are rendered transparent.

    Abstract translation: 在一个示例中,系统可以包括包括显示屏幕的显示器; 显示控制器,被配置为在所述显示屏幕的显示屏幕上显示视觉信息,控制与所述显示屏幕相对应的一个或多个像素的至少部分,以使所述显示屏幕变得透明; 以及定位在所述显示屏幕后面的深度相机,其被配置为当所述一个或多个像素的至少部分被渲染为透明时,获得所述显示屏幕前面的一个或多个对象的深度图像信息。

    Resource management for distributed games

    公开(公告)号:US09849390B2

    公开(公告)日:2017-12-26

    申请号:US15367031

    申请日:2016-12-01

    CPC classification number: A63F13/77 A63F13/352 A63F13/358 A63F13/795

    Abstract: Technologies are generally described for server resource allocation for distributed games. In one example, a method includes allocating a first set of resources for a first player instance on a first server, a second set of resources for a second player instance on the first server, and a third set of resources for a third player instance on a second server. The method also includes comparing a first relationship strength defined between the first player instance and the second player instance with a second relationship strength defined between the first player instance and the third player instance. Further, the method includes distributing at least one of the first set of resources, the second set of resources, or the third set of resources between the first server and the second server based on a result of the comparing.

    Scene image generator
    6.
    发明授权

    公开(公告)号:US09761030B2

    公开(公告)日:2017-09-12

    申请号:US14767165

    申请日:2014-10-10

    CPC classification number: G06T11/60 A63F13/34 A63F13/355 A63F13/52 G06T1/0007

    Abstract: Technologies are generally described for methods and systems effective to generate a scene image. In an example, a processor may receive a first rendered object from a first device and may further store the first rendered object in a memory. The first rendered object may be based on object data and may include first attribute data of the object data. The processor may further receive a request from a second device to generate the scene image. The scene image may include an object image of a second rendered object that may be based on the object data and may include second attribute data of the object data. The processor may further compare the second attribute data with the first attribute data to determine a match value. The processor may further determine whether to select the stored first rendered object to generate a scene image based on the match value.

    System and method for data storage

    公开(公告)号:US09684672B2

    公开(公告)日:2017-06-20

    申请号:US14358770

    申请日:2013-07-01

    Abstract: In some examples, a system configured to provide data storage is described. The system may include a write server configured to receive data from a first client for storing on the system and computer storage media configured to receive and to store the data. The system may also include a read server configured to receive the data from the write server and to store the data in the read server for a duration. The read server may be further configured to provide the data from the read server to a second client during the duration and, after the duration, to access the data from the computer storage media and to provide the data accessed from the computer storage media to the second client.

    Domain name server traffic volume estimation
    8.
    发明授权
    Domain name server traffic volume estimation 有权
    域名服务器流量估算

    公开(公告)号:US09584388B2

    公开(公告)日:2017-02-28

    申请号:US14443902

    申请日:2014-04-03

    Abstract: Technologies are generally described for methods and systems effective to determine traffic volume of a domain name server caused by a host domain. In some examples, a host domain may store page view data that relates to page views requested at the domain name server. The host domain may receive a first query for a resource associated with the host domain. The host domain may add an instruction to the resource to produce a modified resource and send the modified resource to a device. The modified resource may generate a second query that may be used to determine traffic volume. The device may receive the modified resource, and generate the second query that includes an identification of the domain name server. The host domain may receive the second query, detect the identification, and update the page view data. The host domain may determine traffic volume based on the page view data.

    Abstract translation: 一般来说,技术通常用于确定由主机域引起的域名服务器的流量的方法和系统。 在一些示例中,主机域可以存储与域名服务器请求的页面视图相关的页面浏览数据。 主机域可以接收与主机域相关联的资源的第一查询。 主机域可以向资源添加指令以产生经修改的资源,并将修改的资源发送到设备。 修改的资源可以生成可用于确定业务量的第二查询。 设备可以接收修改的资源,并且生成包括域名服务器的标识的第二查询。 主机域可以接收第二个查询,检测标识,并更新页面查看数据。 主机域可以基于页面查看数据来确定流量。

    Virtual machine migration based on communication from nodes
    9.
    发明授权
    Virtual machine migration based on communication from nodes 有权
    基于节点通信的虚拟机迁移

    公开(公告)号:US09578131B2

    公开(公告)日:2017-02-21

    申请号:US14439987

    申请日:2014-06-12

    CPC classification number: H04L67/327 G06F9/4856 H04L49/70 H04L67/148

    Abstract: Technologies are generally described for systems, devices and methods effective to migrate a virtual machine between computing devices. A first and second node may be identified effective to access the virtual machine at a first computing device. First and second vectors related to the first and second nodes, respectively, may be determined. The first and second vectors may relate to values of a parameter. The parameter may relate to communication between the nodes and the first computing device. The vectors may form a distribution. A feature of the distribution of the vectors may be determined. A first magnitude between the first computing device and the feature may be determined. A second magnitude between the second computing device and the feature may be determined. The virtual machine may be migrated from the first computing device to the second computing device if the second magnitude is less than the first magnitude.

    Abstract translation: 技术通常描述为有效地在计算设备之间迁移虚拟机的系统,设备和方法。 第一和第二节点可以被识别为有效地在第一计算设备处访问虚拟机。 可以分别确定与第一和第二节点相关的第一和第二矢量。 第一和第二矢量可以涉及参数的值。 该参数可以涉及节点和第一计算设备之间的通信。 向量可以形成分布。 可以确定向量分布的特征。 可以确定第一计算设备和特征之间的第一幅度。 可以确定第二计算装置与特征之间的第二幅度。 如果第二幅度小于第一幅度,则虚拟机可以从第一计算设备迁移到第二计算设备。

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