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公开(公告)号:US20210243101A1
公开(公告)日:2021-08-05
申请号:US16893327
申请日:2020-06-04
Applicant: NVIDIA CORPORATION
Inventor: Joohwan Kim , Benjamin Boudaoud , Josef B. Spjut , Morgan S. McGuire , Seth P. Schneider , Rouslan L. Dimitrov , Lars Nordskog , Cody J. Robson , Sau Yan Keith Li , Gerrit Ary Slavenburg , Tom J. Verbeure
Abstract: A display device for measuring the end-to-end latency of a computing system. The computing system includes an input device, a computing device, and the display device. The display device is directly connected with the input device and receives input data packets generated by the input device in response to received user input events. The display device passes the input packets to the computing device for graphics processing. The display device measures the end-to-end latency comprising the sum of three latencies. A first latency comprises an input delay of the input device. A second latency comprises an amount of time between generation of the input packet and a corresponding change in pixel values caused by the input event at the display device. A third latency comprises a display latency. The display device also displays latency information associated with the measured end-to-end latency.
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公开(公告)号:US20220222783A1
公开(公告)日:2022-07-14
申请号:US17706473
申请日:2022-03-28
Applicant: NVIDIA Corporation
Inventor: Thomas Albert Petersen , Ankan Banerjee , Shishir Goyal , Sau Yan Keith Li , Lars Nordskog , Rouslan Dimitrov
Abstract: Embodiments of the present invention provide end-to-end frame time synchronization designed to improve smoothness for displaying images of 3D applications, such as PC gaming applications. Traditionally, an application that renders 3D graphics functions based on the assumption that the average render time will be used as the animation time for a given frame. When this condition is not met, and the render time for a frame does not match the average render time of prior frames, the frames are not captured or displayed at a consistent rate. This invention enables feedback to be provided to the rendering application for adjusting the animation times used to produce new frames, and a post-render queue is used to store completed frames for mitigating stutter and hitches. Flip control is used to sync the display of a rendered frame with the animation time used to generate the frame, thereby producing a smooth, consistent image.
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公开(公告)号:US11321816B2
公开(公告)日:2022-05-03
申请号:US17178078
申请日:2021-02-17
Applicant: NVIDIA Corporation
Inventor: Thomas Albert Petersen , Ankan Banerjee , Shishir Goyal , Sau Yan Keith Li , Lars Nordskog , Rouslan Dimitrov
Abstract: Embodiments of the present invention provide end-to-end frame time synchronization designed to improve smoothness for displaying images of 3D applications, such as PC gaming applications. Traditionally, an application that renders 3D graphics functions based on the assumption that the average render time will be used as the animation time for a given frame. When this condition is not met, and the render time for a frame does not match the average render time of prior frames, the frames are not captured or displayed at a consistent rate. This invention enables feedback to be provided to the rendering application for adjusting the animation times used to produce new frames, and a post-render queue is used to store completed frames for mitigating stutter and hitches. Flip control is used to sync the display of a rendered frame with the animation time used to generate the frame, thereby producing a smooth, consistent image.
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4.
公开(公告)号:US20190172181A1
公开(公告)日:2019-06-06
申请号:US16208390
申请日:2018-12-03
Applicant: NVIDIA CORPORATION
Inventor: Thomas Albert Petersen , Ankan Banerjee , Shishir Goyal , Sau Yan Keith Li , Lars Nordskog , Rouslan Dimitrov
Abstract: Embodiments of the present invention provide end-to-end frame time synchronization designed to improve smoothness for displaying images of 3D applications, such as PC gaming applications. Traditionally, an application that renders 3D graphics functions based on the assumption that the average render time will be used as the animation time for a given frame. When this condition is not met, and the render time for a frame does not match the average render time of prior frames, the frames are not captured or displayed at a consistent rate. This invention enables feedback to be provided to the rendering application for adjusting the animation times used to produce new frames, and a post-render queue is used to store completed frames for mitigating stutter and hitches. Flip control is used to sync the display of a rendered frame with the animation time used to generate the frame, thereby producing a smooth, consistent image.
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公开(公告)号:US12056854B2
公开(公告)日:2024-08-06
申请号:US17706473
申请日:2022-03-28
Applicant: NVIDIA Corporation
Inventor: Thomas Albert Petersen , Ankan Banerjee , Shishir Goyal , Sau Yan Keith Li , Lars Nordskog , Rouslan Dimitrov
CPC classification number: G06T5/70 , G06F9/3877 , G06T1/20 , G06T13/00 , G06T13/20 , G06T15/005 , G09G5/00
Abstract: Embodiments of the present invention provide end-to-end frame time synchronization designed to improve smoothness for displaying images of 3D applications, such as PC gaming applications. Traditionally, an application that renders 3D graphics functions based on the assumption that the average render time will be used as the animation time for a given frame. When this condition is not met, and the render time for a frame does not match the average render time of prior frames, the frames are not captured or displayed at a consistent rate. This invention enables feedback to be provided to the rendering application for adjusting the animation times used to produce new frames, and a post-render queue is used to store completed frames for mitigating stutter and hitches. Flip control is used to sync the display of a rendered frame with the animation time used to generate the frame, thereby producing a smooth, consistent image.
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公开(公告)号:US20240202860A1
公开(公告)日:2024-06-20
申请号:US18594099
申请日:2024-03-04
Applicant: NVIDIA Corporation
Inventor: Sau Yan Keith Li , Seth Schneider , Cody Robson , Lars Nordskog , Charles Hansen , Rouslan Dimitrov
CPC classification number: G06T1/20 , G06F9/3836 , G06F9/4881
Abstract: A weighted average execution time associated with each execution stage of a plurality of execution stages used to process a plurality of frames in parallel is obtained. The processing of each of the plurality of frames is performed at each of the plurality of execution stages in a sequential order, starting with an initial execution stage and continuing with each subsequent execution stage. A first largest weighted average execution time associated with one of the plurality of execution stages is determined. A delay to the initial execution stage prior to processing a first next frame is applied. The delay is determined based on the first largest weighted average execution time.
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公开(公告)号:US11784906B2
公开(公告)日:2023-10-10
申请号:US16893327
申请日:2020-06-04
Applicant: NVIDIA CORPORATION
Inventor: Joohwan Kim , Benjamin Boudaoud , Josef B. Spjut , Morgan S. McGuire , Seth P. Schneider , Rouslan L. Dimitrov , Lars Nordskog , Cody J. Robson , Sau Yan Keith Li , Gerrit Ary Slavenburg , Tom J. Verbeure
IPC: H04L43/106 , H04L43/0852 , G06F3/14 , G09G5/14 , G06T1/20
CPC classification number: H04L43/106 , G06F3/14 , G06T1/20 , G09G5/14 , H04L43/0852 , G09G2340/0407
Abstract: A display device for measuring the end-to-end latency of a computing system. The computing system includes an input device, a computing device, and the display device. The display device is directly connected with the input device and receives input data packets generated by the input device in response to received user input events. The display device passes the input packets to the computing device for graphics processing. The display device measures the end-to-end latency comprising the sum of three latencies. A first latency comprises an input delay of the input device. A second latency comprises an amount of time between generation of the input packet and a corresponding change in pixel values caused by the input event at the display device. A third latency comprises a display latency. The display device also displays latency information associated with the measured end-to-end latency.
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8.
公开(公告)号:US20180322682A1
公开(公告)日:2018-11-08
申请号:US15652109
申请日:2017-07-17
Applicant: NVIDIA CORPORATION
Inventor: Rouslan Dimitrov , Yury Uralsky , Lars Nordskog , Dmitriy Zhdan
CPC classification number: G06T15/005 , G06F3/1431 , G09G5/395
Abstract: Techniques for rendering images on multiple tilted displays concurrently to mitigate perspective distortion are disclosed herein. According to one described approach, viewports are assigned to a center monitor and two peripheral monitors. Scene data for the viewports is calculated, and geometric primitives are generated for the viewports based on the scene data. Image transformation is performed based on a modified perspective value to modify geometry of the geometric primitives based on tilt angles of the displays, and the geometric primitives are rasterized using the modified geometry.
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公开(公告)号:US11922533B2
公开(公告)日:2024-03-05
申请号:US17448258
申请日:2021-09-21
Applicant: NVIDIA Corporation
Inventor: Sau Yan Keith Li , Seth Schneider , Cody Robson , Lars Nordskog , Charles Hansen , Rouslan Dimitrov
CPC classification number: G06T1/20 , G06F9/3836 , G06F9/4881
Abstract: A weighted average execution time associated with each execution stage of a plurality of execution stages used to process a plurality of frames in parallel is obtained. The processing of each of the plurality of frames is performed at each of the plurality of execution stages in a sequential order, starting with an initial execution stage and continuing with each subsequent execution stage. A first largest weighted average execution time associated with one of the plurality of execution stages is determined. A delay to the initial execution stage prior to processing a first next frame is applied. The delay is determined based on the first largest weighted average execution time.
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公开(公告)号:US20230087268A1
公开(公告)日:2023-03-23
申请号:US17448258
申请日:2021-09-21
Applicant: NVIDIA Corporation
Inventor: Sau Yan Keith Li , Seth Schneider , Cody Robson , Lars Nordskog , Charles Hansen , Rouslan Dimitrov
Abstract: A weighted average execution time associated with each execution stage of a plurality of execution stages used to process a plurality of frames in parallel is obtained. The processing of each of the plurality of frames is performed at each of the plurality of execution stages in a sequential order, starting with an initial execution stage and continuing with each subsequent execution stage. A first largest weighted average execution time associated with one of the plurality of execution stages is determined. A delay to the initial execution stage prior to processing a first next frame is applied. The delay is determined based on the first largest weighted average execution time.
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