Unique primitive identifier generation
    4.
    发明授权
    Unique primitive identifier generation 有权
    独特的原始标识符生成

    公开(公告)号:US09177413B2

    公开(公告)日:2015-11-03

    申请号:US13928302

    申请日:2013-06-26

    CPC classification number: G06T15/005

    Abstract: A system, method, and computer program product are provided for generating unique primitive identifiers. A specified scope and geometry for a scene is received. A primitive identifier is generated for each primitive of a particular type, where each of the primitive identifiers is unique within the specified scope, and where the primitives are generated as the geometry for the 3D graphics scene is processed by a graphics processing unit. Different types may include patches, triangles, and vertices. The specified scope may be one of a frame, region, pixel, or draw call.

    Abstract translation: 提供了一种系统,方法和计算机程序产品,用于生成唯一的原始标识符。 接收到场景的指定范围和几何。 为特定类型的每个基元生成原始标识符,其中每个基本标识符在指定范围内是唯一的,并且当图形处理单元处理3D图形场景的几何形状时,生成图元。 不同的类型可能包括补丁,三角形​​和顶点。 指定的范围可以是帧,区域,像素或绘图调用之一。

    VARIABLE FRAGMENT SHADING WITH SURFACE RECASTING
    5.
    发明申请
    VARIABLE FRAGMENT SHADING WITH SURFACE RECASTING 有权
    具有表面纹理功能的可变碎片

    公开(公告)号:US20150022537A1

    公开(公告)日:2015-01-22

    申请号:US13946977

    申请日:2013-07-19

    CPC classification number: G06T11/40

    Abstract: A system, method, and computer program product are provided for shading primitive fragments. A target buffer may be recast when shaded samples that are covered by a primitive fragment are generated at a first shading rate using a first sampling mode, the shaded samples are stored in the target buffer that is associated with the first sampling mode and the first shading rate, a second sampling mode is determined, and the target buffer is associated with the second sampling mode. A sampling mode and/or shading rate may be changed for a primitive. A primitive fragment that is associated with a first sampling mode and a first shading rate is received and a second sampling mode is determined for the primitive fragment. Shaded samples corresponding to the primitive fragment are generated, at a second shading rate, using the second sampling mode and the shaded samples are stored in a target buffer.

    Abstract translation: 提供了一种系统,方法和计算机程序产品,用于着色原始片段。 当使用第一采样模式以第一阴影率产生由原始片段覆盖的阴影样本时,可以重写目标缓冲器,阴影样本存储在与第一采样模式和第一着色相关联的目标缓冲器中 速率,确定第二采样模式,并且目标缓冲器与第二采样模式相关联。 对于原语,可以改变采样模式和/或阴影率。 接收与第一采样模式和第一遮蔽速率相关联的原始片段,并且为原始片段确定第二采样模式。 使用第二采样模式以第二遮蔽速率生成与原始片段相对应的阴影样本,并将阴影样本存储在目标缓冲器中。

    METHOD FOR IMAGE CORRECTION AND AN ELECTRONIC DEVICE EMBODYING THE SAME
    6.
    发明申请
    METHOD FOR IMAGE CORRECTION AND AN ELECTRONIC DEVICE EMBODYING THE SAME 审中-公开
    用于图像校正的方法和使其形成的电子设备

    公开(公告)号:US20140176532A1

    公开(公告)日:2014-06-26

    申请号:US13727060

    申请日:2012-12-26

    Inventor: Yury Uralsky

    Abstract: One aspect provides a method for image correction. The method, in one embodiment, includes obtaining two or more simultaneously captured images of an object, wherein the two or more simultaneously captured images are of different perspectives of the object taken from an electronic device. The method, in this embodiment, further includes inputting the two or more simultaneously captured images into an image processing algorithm and generating a disparity map, and applying an image interpolation algorithm to the disparity map to obtain an interpolated image from a virtual camera location.

    Abstract translation: 一方面提供了一种用于图像校正的方法。 在一个实施例中,该方法包括获得对象的两个或多个同时捕捉的图像,其中两个或更多个同时捕获的图像具有从电子设备取得的对象的不同视角。 该方法在本实施例中还包括将两个或多个同时捕获的图像输入到图像处理算法中并生成视差图,并将图像插值算法应用于视差图,以从虚拟相机位置获得内插图像。

    SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR INPUTTING MODIFIED COVERAGE DATA INTO A PIXEL SHADER
    7.
    发明申请
    SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR INPUTTING MODIFIED COVERAGE DATA INTO A PIXEL SHADER 有权
    系统,方法和计算机程序产品,用于将修改后的覆盖数据输入像素阴影

    公开(公告)号:US20140118351A1

    公开(公告)日:2014-05-01

    申请号:US13666878

    申请日:2012-11-01

    CPC classification number: G06T15/405 G06T15/503

    Abstract: A system, method, and computer program product are provided for inputting modified coverage data into a pixel shader. In use, coverage data modified by a depth/stencil test is input into a pixel shader. Additionally, one or more actions are performed at the pixel shader, utilizing the modified coverage data.

    Abstract translation: 提供了将修改的覆盖数据输入到像素着色器中的系统,方法和计算机程序产品。 在使用中,通过深度/模板测试修改的覆盖率数据被输入到像素着色器中。 另外,利用修改的覆盖数据,在像素着色器处执行一个或多个动作。

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