Variable fragment shading with surface recasting
    3.
    发明授权
    Variable fragment shading with surface recasting 有权
    可变片段阴影与表面重铸

    公开(公告)号:US09355483B2

    公开(公告)日:2016-05-31

    申请号:US13946977

    申请日:2013-07-19

    CPC classification number: G06T11/40

    Abstract: A system, method, and computer program product are provided for shading primitive fragments. A target buffer may be recast when shaded samples that are covered by a primitive fragment are generated at a first shading rate using a first sampling mode, the shaded samples are stored in the target buffer that is associated with the first sampling mode and the first shading rate, a second sampling mode is determined, and the target buffer is associated with the second sampling mode. A sampling mode and/or shading rate may be changed for a primitive. A primitive fragment that is associated with a first sampling mode and a first shading rate is received and a second sampling mode is determined for the primitive fragment. Shaded samples corresponding to the primitive fragment are generated, at a second shading rate, using the second sampling mode and the shaded samples are stored in a target buffer.

    Abstract translation: 提供了一种系统,方法和计算机程序产品,用于着色原始片段。 当使用第一采样模式以第一阴影率产生由原始片段覆盖的阴影样本时,可以重写目标缓冲器,阴影样本存储在与第一采样模式和第一着色相关联的目标缓冲器中 速率,确定第二采样模式,并且目标缓冲器与第二采样模式相关联。 对于原语,可以改变采样模式和/或阴影率。 接收与第一采样模式和第一遮蔽速率相关联的原始片段,并且为原始片段确定第二采样模式。 使用第二采样模式以第二遮蔽速率生成与原始片段对应的阴影样本,并将阴影样本存储在目标缓冲器中。

    Multi-GPU frame rendering
    5.
    发明授权

    公开(公告)号:US10402937B2

    公开(公告)日:2019-09-03

    申请号:US15857330

    申请日:2017-12-28

    Abstract: A method for rendering graphics frames allocates rendering work to multiple graphics processing units (GPUs) that are configured to allow access to pages of data stored in locally attached memory of a peer GPU. The method includes the steps of generating, by a first GPU coupled to a first memory circuit, one or more first memory access requests to render a first primitive for a first frame, where at least one of the first memory access requests targets a first page of data that physically resides within a second memory circuit coupled to a second GPU. The first GPU requests the first page of data through a first data link coupling the first GPU to the second GPU and a register circuit within the first GPU accumulates an access request count for the first page of data. The first GPU notifies a driver that the access request count has reached a specified threshold.

    MULTI-GPU FRAME RENDERING
    8.
    发明申请

    公开(公告)号:US20190206023A1

    公开(公告)日:2019-07-04

    申请号:US15857330

    申请日:2017-12-28

    CPC classification number: G06T1/60 G06F9/44 G06F12/1009 G06T1/20 G06T15/005

    Abstract: A method for rendering graphics frames allocates rendering work to multiple graphics processing units (GPUs) that are configured to allow access to pages of data stored in locally attached memory of a peer GPU. The method includes the steps of generating, by a first GPU coupled to a first memory circuit, one or more first memory access requests to render a first primitive for a first frame, where at least one of the first memory access requests targets a first page of data that physically resides within a second memory circuit coupled to a second GPU. The first GPU requests the first page of data through a first data link coupling the first GPU to the second GPU and a register circuit within the first GPU accumulates an access request count for the first page of data. The first GPU notifies a driver that the access request count has reached a specified threshold.

    VARIABLE FRAGMENT SHADING WITH SURFACE RECASTING
    9.
    发明申请
    VARIABLE FRAGMENT SHADING WITH SURFACE RECASTING 有权
    具有表面纹理功能的可变碎片

    公开(公告)号:US20150022537A1

    公开(公告)日:2015-01-22

    申请号:US13946977

    申请日:2013-07-19

    CPC classification number: G06T11/40

    Abstract: A system, method, and computer program product are provided for shading primitive fragments. A target buffer may be recast when shaded samples that are covered by a primitive fragment are generated at a first shading rate using a first sampling mode, the shaded samples are stored in the target buffer that is associated with the first sampling mode and the first shading rate, a second sampling mode is determined, and the target buffer is associated with the second sampling mode. A sampling mode and/or shading rate may be changed for a primitive. A primitive fragment that is associated with a first sampling mode and a first shading rate is received and a second sampling mode is determined for the primitive fragment. Shaded samples corresponding to the primitive fragment are generated, at a second shading rate, using the second sampling mode and the shaded samples are stored in a target buffer.

    Abstract translation: 提供了一种系统,方法和计算机程序产品,用于着色原始片段。 当使用第一采样模式以第一阴影率产生由原始片段覆盖的阴影样本时,可以重写目标缓冲器,阴影样本存储在与第一采样模式和第一着色相关联的目标缓冲器中 速率,确定第二采样模式,并且目标缓冲器与第二采样模式相关联。 对于原语,可以改变采样模式和/或阴影率。 接收与第一采样模式和第一遮蔽速率相关联的原始片段,并且为原始片段确定第二采样模式。 使用第二采样模式以第二遮蔽速率生成与原始片段相对应的阴影样本,并将阴影样本存储在目标缓冲器中。

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