System and method for cooperative game control

    公开(公告)号:US10252171B2

    公开(公告)日:2019-04-09

    申请号:US15043689

    申请日:2016-02-15

    Abstract: A system for cooperative game control. In one embodiment, the system includes: (1) a cloud game engine for executing game code configured to create a game, generate a video stream corresponding to a particular player and accept a response stream from the particular player to allow the particular player to play the game and (2) a cooperative play engine associated with the cloud game engine for communication therewith and configured to multicast the video stream from the cloud game engine to the particular player and at least one other player, combine separate response streams from the particular player and the at least one other player into a joint response stream and provide the joint response stream to the cloud game engine.

    SYSTEM AND METHOD FOR COOPERATIVE APPLICATION CONTROL

    公开(公告)号:US20200338458A1

    公开(公告)日:2020-10-29

    申请号:US16927459

    申请日:2020-07-13

    Abstract: One aspect provides a system for cooperative application control. In one embodiment, the system includes a cloud application engine and a cloud interaction engine embodied in at least one server of the system. The cloud application engine is configured to execute the application and generate a video stream of the application. The cooperative interaction engine is configured to: receive the video stream of the application from the cloud application engine; multicast a view of the video stream to multiple clients connected to the cooperative interaction engine, the multiple clients corresponding to multiple users cooperatively interacting with the application on a shared workpiece; receive multiple separate response streams from the multiple clients; combine the multiple separate response streams into a joint response stream; and transmit the joint response stream to the cloud application engine which handles the joint response stream as a single response stream from a single user.

    SYSTEM AND METHOD FOR MULTI-CLIENT CONTROL OF A COMMON AVATAR
    4.
    发明申请
    SYSTEM AND METHOD FOR MULTI-CLIENT CONTROL OF A COMMON AVATAR 有权
    一种通用AVATAR的多客户端控制系统与方法

    公开(公告)号:US20160287988A1

    公开(公告)日:2016-10-06

    申请号:US15043678

    申请日:2016-02-15

    Abstract: A system for multi-client control of a common avatar. In one embodiment, the system includes: (1) a cloud game engine for executing game code configured to create a game, generate a video stream corresponding to a particular player and accept a response stream from the particular player to allow the particular player to play the game and (2) a cooperative play engine associated with the cloud game engine for communication therewith and configured to multicast the video stream from the cloud game engine to the particular player and at least one other player, combine separate response streams from the particular player and the at least one other player into a joint response stream based on avatar functions contained therein and provide the joint response stream to the cloud game engine.

    Abstract translation: 用于多客户端控制公共化身的系统。 在一个实施例中,系统包括:(1)云游戏引擎,用于执行被配置为创建游戏的游戏代码,生成与特定玩家相对应的视频流,并接收来自特定玩家的响应流,以允许特定玩家播放 游戏和(2)与云游戏引擎相关联的与该游戏引擎相关联的配置游戏引擎,并配置为将来自云游戏引擎的视频流多播到特定玩家和至少一个其他玩家,组合来自特定玩家的单独响应流 并且至少一个其他玩家基于其中包含的头像功能而连接到响应流中,并向云游戏引擎提供联合响应流。

    System and method for cooperative application control

    公开(公告)号:US10709991B2

    公开(公告)日:2020-07-14

    申请号:US15043684

    申请日:2016-02-15

    Abstract: A system for cooperative application control. In one embodiment, the system includes: (1) a cloud application engine for executing application code configured to allow interaction with an application, generate a video stream corresponding to a particular user and accept a response stream from the particular user to allow the particular user to interact with the application and (2) a cooperative interaction engine associated with the cloud application engine for communication therewith and configured to multicast the video stream from the cloud application engine to the particular user and at least one other user, combine separate response streams from the particular user and the at least one other user into a joint response stream and provide the joint response stream to the cloud application engine.

    SYSTEM AND METHOD FOR COOPERATIVE APPLICATION CONTROL
    6.
    发明申请
    SYSTEM AND METHOD FOR COOPERATIVE APPLICATION CONTROL 审中-公开
    合作应用控制系统与方法

    公开(公告)号:US20160294899A1

    公开(公告)日:2016-10-06

    申请号:US15043684

    申请日:2016-02-15

    Abstract: A system for cooperative application control. In one embodiment, the system includes: (1) a cloud application engine for executing application code configured to allow interaction with an application, generate a video stream corresponding to a particular user and accept a response stream from the particular user to allow the particular user to interact with the application and (2) a cooperative interaction engine associated with the cloud application engine for communication therewith and configured to multicast the video stream from the cloud application engine to the particular user and at least one other user, combine separate response streams from the particular user and the at least one other user into a joint response stream and provide the joint response stream to the cloud application engine.

    Abstract translation: 一种协同应用控制系统。 在一个实施例中,系统包括:(1)云应用引擎,用于执行被配置为允许与应用交互的应用代码,生成与特定用户相对应的视频流,并接受来自特定用户的响应流,以允许特定用户 与应用程序交互,以及(2)与云应用引擎相关联的协作交互引擎,用于与之通信,并配置为将来自云应用引擎的视频流多播到特定用户和至少一个其他用户,将来自 所述特定用户和所述至少一个其他用户进入联合响应流并且向所述云应用引擎提供所述联合响应流。

    SYSTEM AND METHOD FOR COOPERATIVE GAME CONTROL
    7.
    发明申请
    SYSTEM AND METHOD FOR COOPERATIVE GAME CONTROL 审中-公开
    合作游戏控制系统与方法

    公开(公告)号:US20160287996A1

    公开(公告)日:2016-10-06

    申请号:US15043689

    申请日:2016-02-15

    Abstract: A system for cooperative game control. In one embodiment, the system includes: (1) a cloud game engine for executing game code configured to create a game, generate a video stream corresponding to a particular player and accept a response stream from the particular player to allow the particular player to play the game and (2) a cooperative play engine associated with the cloud game engine for communication therewith and configured to multicast the video stream from the cloud game engine to the particular player and at least one other player, combine separate response streams from the particular player and the at least one other player into a joint response stream and provide the joint response stream to the cloud game engine.

    Abstract translation: 一种合作游戏控制系统。 在一个实施例中,系统包括:(1)云游戏引擎,用于执行被配置为创建游戏的游戏代码,生成与特定玩家相对应的视频流,并接收来自特定玩家的响应流,以允许特定玩家播放 游戏和(2)与云游戏引擎相关联的与该游戏引擎相关联的配置游戏引擎,并配置为将来自云游戏引擎的视频流多播到特定玩家和至少一个其他玩家,组合来自特定玩家的单独响应流 并且至少一个其他玩家进入联合响应流并且向云游戏引擎提供联合响应流。

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