Artificial intelligence (AI) controlled camera perspective generator and AI broadcaster

    公开(公告)号:US11992761B2

    公开(公告)日:2024-05-28

    申请号:US17463468

    申请日:2021-08-31

    摘要: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.

    Method and system for retargeting a human component of a camera motion

    公开(公告)号:US11986729B2

    公开(公告)日:2024-05-21

    申请号:US18104261

    申请日:2023-01-31

    申请人: Unity IPR ApS

    发明人: Gregory Labute

    IPC分类号: A63F13/5258 A63F13/5255

    摘要: A method of retargeting camera motion is disclosed. Data is received that describes a position of a target along a target path. Data is received that describes a position and an orientation of a first camera along a first camera path wherein the first camera is filming the target. A second camera path is computed, the second path corresponding to a second camera. The second camera path corresponds to the first camera path with one or more exceptions. The one or more exceptions include one or more of modification of orientation data corresponding to the second camera path to place the target at the center of a camera screen associated with the second camera and removing of a camera rotation roll for the second camera. A difference is computed between the first camera path and the second camera path. The computed difference is applied to a third camera path.

    STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD

    公开(公告)号:US20230398451A1

    公开(公告)日:2023-12-14

    申请号:US18328073

    申请日:2023-06-02

    摘要: Displaying is performed based on a map image of an area in a first state including map information or a map image of an area in a second state not including the map information. When a first condition is satisfied at a first location on a ground field of a first ground area, a ground map of the first ground area and an airspace map of a first airspace area above the first location are changed from the second state to the first state. When the first condition is satisfied, a player character is moved from the first location to a second location in an airspace field of the first airspace area, and movement control based on a user's movement operation input is resumed after the movement to the second location.

    COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD

    公开(公告)号:US20230398446A1

    公开(公告)日:2023-12-14

    申请号:US18331724

    申请日:2023-06-08

    发明人: Yutaka HIRAMUKI

    IPC分类号: A63F13/5258 A63F13/5255

    CPC分类号: A63F13/5258 A63F13/5255

    摘要: When an object of interest is hidden by a first hiding object as viewed from a virtual camera, the virtual camera is moved, on a virtual line from the virtual camera toward the object of interest, to a first position that is a position where the virtual line first passes through the first hiding object or a position closer to the object of interest than this position. When the virtual camera is moved to the first position, if at least a part of the object of interest is further hidden by a second hiding object, the virtual camera is not moved to a second position that is a position where the virtual line first passes through the second hiding object or a position closer to the object of interest than this position, until a re-movement condition is satisfied.

    Method and apparatus for observing virtual item in virtual environment and readable storage medium

    公开(公告)号:US11766613B2

    公开(公告)日:2023-09-26

    申请号:US17326160

    申请日:2021-05-20

    发明人: Jin Yang

    摘要: This application discloses a method and apparatus for observing a virtual item in a virtual environment performed at a computer device and a non-transitory computer-readable storage medium. The method includes: displaying a first environment interface, the first environment interface including a picture of a virtual environment when performing rotation observation by using a first rotation axis distance; receiving a viewing angle rotation operation; adjusting, when an operation parameter of the viewing angle rotation operation satisfies an item observation condition, the first rotation axis distance to a second rotation axis distance by adjusting a position of a rotation center; and displaying a second environment interface, the second environment interface including a picture of the virtual environment when performing rotation observation on a virtual item in the virtual environment by using the second rotation axis distance.