File selection user interface
    122.
    发明授权

    公开(公告)号:US12079166B2

    公开(公告)日:2024-09-03

    申请号:US17722633

    申请日:2022-04-18

    摘要: A file selection user interface (UI) includes a navigation area and a holding area. The navigation area enables a user to navigate between storage locations provided by the file hosting service. Visual representations of files stored by the file hosting service are displayed in the navigation area. The holding area provides a temporary storage area for files upon which one or more operations are to be performed. A user might provide input that causes visual representations of files shown in the navigation area to be added to the holding area. Once the desired files have been added to the holding area, the user may provide user input requesting that the file hosting service perform one or more operations on the files represented in the holding area. In response thereto, the file hosting service can cause the requested operations to be performed on the files represented in the holding area.

    Infrastructure to integrate an integrated development environment (IDE) with game engines

    公开(公告)号:US12079104B2

    公开(公告)日:2024-09-03

    申请号:US17568581

    申请日:2022-01-04

    IPC分类号: G06F11/36 A63F13/60

    摘要: Techniques are described herein that are capable of integrating an IDE with game engines. States of the game engines are identified. Each state indicates whether the IDE enables a game developer to interact with the respective game engine and/or game(s) created by the respective game engine. A subset of the game engines is caused to be displayed to the game developer based at least in part on the IDE enabling the game developer to interact with each game engine in the subset and/or game(s) created by the respective game engine. A selection indicator, which indicates that a game engine is selected from the game engines in the subset, is received. An integration infrastructure, including a game engine-agnostic messaging protocol and game engine-agnostic messages, is provided. At least a portion of game code and/or test unit(s) are run and/or debugged using the IDE in a context of the selected game engine.

    TRAINING AND USING A MODEL FOR CONTENT MODERATION OF MULTIMODAL MEDIA

    公开(公告)号:US20240290081A1

    公开(公告)日:2024-08-29

    申请号:US18175839

    申请日:2023-02-28

    摘要: A computerized method trains and uses a multimodal fusion transformer (MFT) model for content moderation. Language modality data and vision modality data associated with a multimodal media source is received. Language embeddings are generated from the language modality data and vision embeddings are generated from the vision modality data. Both kinds of embeddings are generated using operations and/or processes that are specific to the associated modalities. The language embeddings and vision embeddings are combined into combined embeddings and the MFT model is used with those combined embeddings to generate a language semantic output token, a vision semantic output token, and a combined semantic output token. Contrastive loss data is generated using the three semantic output tokens and the MFT model is adjusted using that contrastive loss data. After the MFT model is trained sufficiently, it is configured to perform content moderation operations using semantic output tokens.