Process for preparation of hydrido organooxysilanes
    122.
    发明授权
    Process for preparation of hydrido organooxysilanes 失效
    水解有机氧化硅烷的制备方法

    公开(公告)号:US5189194A

    公开(公告)日:1993-02-23

    申请号:US909329

    申请日:1992-07-06

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: C07F7/188

    Abstract: The present invention is a process for the preparation of hydrido organooxysilanes. The process comprises contacting a chlorosilane having at least one hydrogen atom bonded to the silicon atom with a anhydrous sodium organooxide. In a preferred embodiment, the process comprises adding the anhydrous sodium organooxide to the chlorosilane at a controlled rate. The process is conducted at a temperature within a range of about 0.degree. C. to 70.degree. C.

    Social gaming
    123.
    发明授权

    公开(公告)号:US10235831B2

    公开(公告)日:2019-03-19

    申请号:US13801171

    申请日:2013-03-13

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.

    Asynchronous persistent group bonus game

    公开(公告)号:US09741205B2

    公开(公告)日:2017-08-22

    申请号:US13801121

    申请日:2013-03-13

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: G07F17/3244 A63F13/00 G07F17/32 G07F17/3211

    Abstract: An asynchronous persistent group bonus game system, method and apparatus may have a plurality of gaming machines including a first processor and a bonus server having a second processor. The first processor may be configured to: determine when a bonus game session event is triggered, transmit a bonus game session request to the second processor, and receive an end session notification from the second processor. The second processor may be configured to execute and maintain the always-on asynchronous persistent group bonus game, receive a bonus game session request from at least one of the plurality of gaming machines, instantiate a bonus game session inside the continuous asynchronous persistent group bonus game for the at least one gaming machine, determine when an end session trigger has been triggered for the bonus game session, and transmit an end session notification to the at least one gaming machine if it is determined that the end session condition has been triggered.

    Adventure sequence activities
    127.
    发明授权

    公开(公告)号:US09454872B2

    公开(公告)日:2016-09-27

    申请号:US11349844

    申请日:2006-02-07

    Abstract: Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.

    Peripheral management device for virtual game interaction
    128.
    发明授权
    Peripheral management device for virtual game interaction 有权
    用于虚拟游戏交互的外围管理设备

    公开(公告)号:US09235952B2

    公开(公告)日:2016-01-12

    申请号:US12945889

    申请日:2010-11-14

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: In one embodiment, a peripheral management device may have a controller configured to communicate with a gaming machine and a portable electronic device. The controller may be configured to: (i) receive a peripheral data packet from a gaming machine processor, the peripheral data packet including at least one command; (ii) determine whether to process the peripheral data packet on at least one peripheral device of the gaming machine or at least one virtual peripheral device of the portable electronic device; (iii) generate an instructional data packet for the at least one virtual peripheral device if the peripheral data packet is determined to be processed on the at least one virtual peripheral device; and (iv) transmit the instructional data packet to the portable electronic device.

    Abstract translation: 在一个实施例中,外围管理设备可以具有被配置为与游戏机和便携式电子设备进行通信的控制器。 控制器可以被配置为:(i)从游戏机处理器接收外围数据分组,所述外围数据分组包括至少一个命令; (ii)确定是否在游戏机的至少一个外围设备或便携式电子设备的至少一个虚拟外围设备中处理外围数据分组; (iii)如果所述外围数据分组被确定为在所述至少一个虚拟外围设备上被处理,则产生用于所述至少一个虚拟外围设备的指令数据分组; 和(iv)将该指令数据分组发送到便携式电子设备。

    Adventure sequence activities
    129.
    发明授权
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US09147314B2

    公开(公告)日:2015-09-29

    申请号:US11880680

    申请日:2007-07-23

    Abstract: Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.

    Abstract translation: 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。

    Player tracking communication mechanisms in a gaming machine
    130.
    发明授权
    Player tracking communication mechanisms in a gaming machine 失效
    玩家跟踪游戏机中的通信机制

    公开(公告)号:US08678912B2

    公开(公告)日:2014-03-25

    申请号:US13329110

    申请日:2011-12-16

    Abstract: A disclosed player tracking unit provides a display and a player tracking controller designed or configured to provide a web-browser on the display. The player tracking unit may include one or more input devices that can receive selections associated with the web-browser. Furthermore, the player tracking unit can include a multimedia board for processing digitally formatted program files for output on the display.

    Abstract translation: 公开的玩家跟踪单元提供设计或配置为在显示器上提供网络浏览器的显示器和玩家跟踪控制器。 播放器跟踪单元可以包括可以接收与网络浏览器相关联的选择的一个或多个输入设备。 此外,玩家跟踪单元可以包括用于处理数字格式化的节目文件以在显示器上输出的多媒体板。

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