METHOD AND SYSTEM FOR DATA PACKET QUEUE RECOVERY
    11.
    发明申请
    METHOD AND SYSTEM FOR DATA PACKET QUEUE RECOVERY 有权
    数据包队列恢复的方法和系统

    公开(公告)号:US20130297784A1

    公开(公告)日:2013-11-07

    申请号:US13886064

    申请日:2013-05-02

    CPC classification number: H04L43/0852 H04L12/6418

    Abstract: Resource-aware dynamic bandwidth control uses information about current network state and receiver performance to avoid, minimize and/or recover from the effects of network spikes and data processing spikes. Linear models may be used to estimate a time required to process data packets in a data processing queue, and are thus useful to determine whether a data processing spike is occurring. When a data processing spike occurs, an alarm may be sent from a client to a server notifying the server that the client must drop packets. In response, the server can encode and transmit an independent packet suitable for replacing the queued data packets which can then be dropped by the client and the independent packet present to the processor instead.

    Abstract translation: 资源感知动态带宽控制使用关于当前网络状态和接收机性能的信息,以避免,最小化和/或从网络峰值和数据处理尖峰的影响中恢复。 线性模型可以用于估计在数据处理队列中处理数据分组所需的时间,因此有助于确定数据处理尖峰是否发生。 当发生数据处理尖峰时,可以从客户端向服务器发送警报,通知服务器客户端必须丢弃数据包。 作为响应,服务器可以对适合于替换排队的数据分组的独立分组进行编码和发送,然后可以由客户机将其丢弃,而将独立的分组替换为处理器。

    METHOD AND SYSTEM FOR RESOURCE-AWARE DYNAMIC BANDWIDTH CONTROL
    12.
    发明申请
    METHOD AND SYSTEM FOR RESOURCE-AWARE DYNAMIC BANDWIDTH CONTROL 有权
    资源动态带宽控制方法与系统

    公开(公告)号:US20160182301A1

    公开(公告)日:2016-06-23

    申请号:US15048468

    申请日:2016-02-19

    Abstract: Resource-aware dynamic bandwidth control uses information about current network state and receiver performance to avoid, minimize and/or recover from the effects of network spikes and data processing spikes. Linear models may be used to estimate a time required to process data packets in a data processing queue, and are thus useful to determine whether a data processing spike is occurring. When a data processing spike occurs, an alarm may be sent from a client to a server notifying the server that the client must drop packets. In response, the server can encode and transmit an independent packet suitable for replacing the queued data packets which can then be dropped by the client and the independent packet present to the processor instead.

    Abstract translation: 资源感知动态带宽控制使用关于当前网络状态和接收机性能的信息,以避免,最小化和/或从网络峰值和数据处理尖峰的影响中恢复。 线性模型可以用于估计在数据处理队列中处理数据分组所需的时间,因此有助于确定数据处理尖峰是否发生。 当发生数据处理尖峰时,可以从客户端向服务器发送警报,通知服务器客户端必须丢弃数据包。 作为响应,服务器可以对适合于替换排队的数据分组的独立分组进行编码和发送,然后可以由客户机将其丢弃,而将独立的分组替换为处理器。

    System architecture and methods for composing and directing participant experiences
    15.
    发明授权
    System architecture and methods for composing and directing participant experiences 有权
    用于组织和指导参与者体验的系统架构和方法

    公开(公告)号:US08903740B2

    公开(公告)日:2014-12-02

    申请号:US13874319

    申请日:2013-04-30

    Abstract: The present invention contemplates a variety of improved methods and systems for providing an experience platform, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein.

    Abstract translation: 本发明考虑了各种改进的方法和系统,用于提供体验平台,以及语音或体验编解码器以及用于支持体验平台的体验代理。 经验平台可以由服务提供商提供,以使经验提供者能够组织和指导参与者体验。 服务提供商通过向体验提供者和/或参与者收取服务来获利经验。 参与者的经验可以涉及一个或多个经验参与者。 经验提供者可以创建具有各种维度和功能的体验。 如将理解的,以下描述提供了一种用于理解参与者可用的多维体验的范例。 描述,表征和实现本文考虑的经验平台有许多合适的方式。

    SYSTEMS AND METHODS FOR PROVIDING AN INTERACTIVE EXPERIENCE FOR PEOPLE IN A VEHICLE ENVIRONMENT
    16.
    发明申请
    SYSTEMS AND METHODS FOR PROVIDING AN INTERACTIVE EXPERIENCE FOR PEOPLE IN A VEHICLE ENVIRONMENT 审中-公开
    在车辆环境中为人们提供互动体验的系统和方法

    公开(公告)号:US20140304750A1

    公开(公告)日:2014-10-09

    申请号:US13856434

    申请日:2013-04-03

    Abstract: A system to provide an interactive experience with a participant device operating in relation to a vehicle is disclosed. The interactive experience may include live experience presentations synchronized across multiple participant devices. The multiple participant devices may be operating within or outside of the vehicle. The system may identify a relationship between the participant device and the vehicle. A live experience presentation on the participant device is configured based on the identified relationship. One or more of multimedia and/or multi-sensory streams may be communicated amongst the multiple participant devices and an experience service as layers. The layers are composed to generate the live experience presentation. The experience service may be implemented by an experience platform system.

    Abstract translation: 公开了一种与车辆相关的参与装置提供交互式体验的系统。 交互式体验可以包括在多个参与者设备之间同步的实况体验演示。 多个参与者设备可以在车辆内部或外部操作。 系统可以识别参与者设备和车辆之间的关系。 基于所识别的关系配置参与者设备上的现场体验演示。 可以在多个参与者设备之间传送多媒体和/或多感觉流中的一个或多个,并将体验服务作为层传送。 这些图层被组合以产生现场体验演示。 体验服务可以由体验平台系统来实现。

    Method and System for an Audio Pipeline Architecture
    17.
    发明申请
    Method and System for an Audio Pipeline Architecture 审中-公开
    音频管道结构的方法和系统

    公开(公告)号:US20140111604A1

    公开(公告)日:2014-04-24

    申请号:US14143311

    申请日:2013-12-30

    CPC classification number: H04N5/0736 G06F1/14 H04J3/0632 H04N7/15

    Abstract: Described are the architecture of such a system, algorithms for time synchronization during a multiway conferencing session, methods to fight with network imperfections such as jitter to improve synchronization, methods of introducing buffering delays to create handicaps for players with faster connections, methods which help players with synchronization (such as a synchronized metronome during a music conferencing session), methods for synchronized recording and live delivery of synchronized data to the audience watching the distributed interaction live over the Internet.

    Abstract translation: 描述了这样的系统的架构,在多路会议会话期间的时间同步的算法,与诸如抖动之类的网络缺陷对抗以改善同步的方法,引入缓冲延迟以为具有更快连接的玩家创造障碍的方法,帮助玩家的方法 具有同步(例如在音乐会议期间的同步节拍器),用于同步记录和实时传送同步数据的观众通过互联网直播观看分布式互动的观众的方法。

    JUST-IN-TIME TRANSCODING OF APPLICATION CONTENT
    18.
    发明申请
    JUST-IN-TIME TRANSCODING OF APPLICATION CONTENT 审中-公开
    应用内容的即时转移

    公开(公告)号:US20140068014A1

    公开(公告)日:2014-03-06

    申请号:US14010131

    申请日:2013-08-26

    CPC classification number: H04L65/60 H04L67/2823 H04W4/18

    Abstract: The techniques discussed herein contemplate improved methods and systems for transcoding application content to minimize latency in just-in-time conversion of application formats. In embodiments, a target client device requests application content of a particular format from a content provider. If the content provider does not have a local copy of the requested format, the content is split to multiple segments and a first high-priority segment is identified. This first segment is converted using a dedicated high-performance computing unit and transmitted with minimal latency to the target client device for immediate rendering. Concurrently, remaining segments of the content are converted in multiple lower performance computing units and fed into the target client device. By ensuring that at least a first segment of the application is available for immediate rendering while other segments are converted, the transcoding application minimizes latency delay in rendering of the application in the target device.

    Abstract translation: 本文讨论的技术考虑了改进应用内容的转码方法和系统,以最小化应用程序格式的即时转换中的延迟。 在实施例中,目标客户端设备从内容提供商请求特定格式的应用内容。 如果内容提供商没有所请求格式的本地副本,则内容被分割成多个段,并且识别出第一个高优先级段。 该第一段使用专用高性能计算单元进行转换,并以最小延迟传输到目标客户端设备,以便立即渲染。 同时,内容的剩余段在多个较低性能计算单元中转换,并馈送到目标客户端设备。 通过确保应用程序的至少第一段可用于立即渲染,而其他段被转换,转码应用程序可最大限度地减少目标设备中的应用程序渲染中的延迟延迟。

    SYSTEM ARCHITECTURE AND METHOD FOR COMPOSING AND DIRECTING PARTICIPANT EXPERIENCES
    20.
    发明申请
    SYSTEM ARCHITECTURE AND METHOD FOR COMPOSING AND DIRECTING PARTICIPANT EXPERIENCES 有权
    用于组合和指导参与者体验的系统架构和方法

    公开(公告)号:US20130156093A1

    公开(公告)日:2013-06-20

    申请号:US13762149

    申请日:2013-02-07

    Abstract: The present invention contemplates a variety of improved methods and systems for providing an experience platform within a CDN, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. Alternatively, the experience platform may be provided by the CDN, either as an integrated component of the CDN, or a supplemental complimentary aspect. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein.

    Abstract translation: 本发明考虑了用于在CDN内提供经验平台的各种改进的方法和系统,以及用于支持体验平台的语音或经验编解码器和经验代理。 经验平台可以由服务提供商提供,以使经验提供者能够组织和指导参与者体验。 服务提供商通过向体验提供者和/或参与者收取服务来获利经验。 或者,经验平台可以由CDN提供,作为CDN的集成组件或补充互补方面。 参与者的经验可以涉及一个或多个经验参与者。 经验提供者可以创建具有各种维度和功能的体验。 如将理解的,以下描述提供了一种用于理解参与者可用的多维体验的范例。 描述,表征和实现本文考虑的经验平台有许多合适的方式。

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