TECHNIQUES FOR VIEWING AND SEARCHING DOCUMENTS FROM COLLECTIONS OF DOCUMENTS
    11.
    发明申请
    TECHNIQUES FOR VIEWING AND SEARCHING DOCUMENTS FROM COLLECTIONS OF DOCUMENTS 审中-公开
    从文件收集中查看和搜索文档的技术

    公开(公告)号:US20150154188A1

    公开(公告)日:2015-06-04

    申请号:US14542402

    申请日:2014-11-14

    Applicant: AUTODESK, INC.

    Abstract: A computing device is configured to generate a graphical user interface (GUI) that allows an end-user to search for particular document or documents within a large collection of documents. The GUI provides a view of the overall document collection and affords the end-user the ability to reduce the number of visual document thumbnails by means of keyword search. When the end-user identifies a candidate among the reduced number of thumbnails, the end-user may select the page view of the candidate document and conduct further review. If the selected candidate is not the target document, the end-user may select adjacent documents to seamlessly transition between reading and searching. An advantage to this approach is that the visual qualities of the documents, such as images, graphical layout, and color, among others, may be incorporated into the search process. Searching for a particular target document is, thus, expedited.

    Abstract translation: 计算设备被配置为生成允许最终用户在大量文档集合内搜索特定文档或文档的图形用户界面(GUI)。 GUI提供了整体文档收集的视图,并且使最终用户能够通过关键字搜索来减少可视化文档缩略图的数量。 当最终用户在减少数量的缩略图中识别候选者时,最终用户可以选择候选文档的页面视图并进行进一步的审查。 如果所选择的候选者不是目标文件,则最终用户可以选择相邻的文档以在读取和搜索之间无缝地转换。 这种方法的优点在于,诸如图像,图形布局和颜色等文档的视觉质量等可以被并入搜索过程。 因此,搜索特定的目标文档是加速的。

    TECHNIQUES FOR INTERACTING WITH HANDHELD DEVICES
    12.
    发明申请
    TECHNIQUES FOR INTERACTING WITH HANDHELD DEVICES 审中-公开
    用于与手持设备交互的技术

    公开(公告)号:US20150153952A1

    公开(公告)日:2015-06-04

    申请号:US14560385

    申请日:2014-12-04

    Applicant: AUTODESK, INC.

    Abstract: In one embodiment of the present invention, at least a portion of a keyboard is displayed on a touch-screen display. A first action performed via the touch-screen display is detected. Based on the detected first action, a region of the at least a portion of the keyboard is displayed on the touch-screen display. A second action performed via the touch-screen display is detected. Based on the second action, a character may be selected or the full keyboard may be re-displayed. The first action and the second action may be performed anywhere on the touch display.

    Abstract translation: 在本发明的一个实施例中,键盘的至少一部分显示在触摸屏显示器上。 检测通过触摸屏显示执行的第一动作。 基于检测到的第一动作,键盘的至少一部分的区域被显示在触摸屏显示器上。 检测通过触摸屏显示执行的第二动作。 基于第二动作,可以选择字符或者可以重新显示全键盘。 第一动作和第二动作可以在触摸显示器上的任何地方执行。

    ANIMATING SKETCHES VIA KINETIC TEXTURES
    13.
    发明申请
    ANIMATING SKETCHES VIA KINETIC TEXTURES 有权
    动画纹理动画片

    公开(公告)号:US20150145870A1

    公开(公告)日:2015-05-28

    申请号:US14549317

    申请日:2014-11-20

    Applicant: AUTODESK, INC.

    CPC classification number: G06T13/80 G06T2213/08

    Abstract: A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching one or more patch elements and then sketching an emitter. The animation engine animates the sketch by generating a stream of patch elements that emanate from the emitter. The end-user may create an oscillator texture by sketching a patch that includes one or more patch elements, and then sketching a brush skeleton and an oscillation skeleton. The animation engine replicates the patch along the brush skeleton, and then interpolates the replicated patches between the brush skeleton and the oscillation skeleton, thereby causing those replicated patches to periodically oscillate between the two skeletons.

    Abstract translation: 动画引擎内的基于草图的界面为最终用户提供了创建发射器纹理和振荡器纹理的工具。 最终用户可以通过绘制一个或多个补丁元素,然后绘制发射器来创建发射器纹理。 动画引擎通过生成从发射器发出的补丁元素流来动画草图。 最终用户可以通过绘制包括一个或多个补丁元素的补丁,然后绘制画笔骨架和振荡骨架来创建振荡器纹理。 动画引擎沿着画笔骨架复制补丁,然后在画笔骨架和振动骨架之间插补复制的补丁,从而使这些复制的补丁周期性地在两个骨架之间振荡。

    REFLECTION-BASED TARGET SELECTION ON LARGE DISPLAYS WITH ZERO LATENCY FEEDBACK
    14.
    发明申请
    REFLECTION-BASED TARGET SELECTION ON LARGE DISPLAYS WITH ZERO LATENCY FEEDBACK 审中-公开
    具有零延迟反馈的大型显示器的基于反射的目标选择

    公开(公告)号:US20150098143A1

    公开(公告)日:2015-04-09

    申请号:US14315609

    申请日:2014-06-26

    Applicant: AUTODESK, INC.

    CPC classification number: G03B21/62 G03B21/10

    Abstract: One embodiment of the invention disclosed herein provides a system that includes a mirror apparatus with a first surface to which a half-silvered mirror film is applied, where the mirror apparatus transmits a transmitted image from a second surface to the first surface. The system further includes a servo-controlled dimmer that adjusts a level of ambient light associated with the mirror apparatus. The system further includes a motion sensing device that tracks positions of a plurality of points associated with an object; wherein the object is situated on the half-silvered mirror film side of the mirror apparatus. The system further includes a computing device including a memory that stores instructions that, when executed by a processor included in the computing device, cause the processor to control the servo-controlled dimmer to adjust the ambient light such that both the transmitted image and a reflected image is visible on the first surface.

    Abstract translation: 本文公开的本发明的一个实施例提供了一种系统,其包括具有第一表面的反射镜装置,第一表面被施加有半镀银镜膜,其中镜装置将透射图像从第二表面传输到第一表面。 该系统还包括伺服控制调光器,其调节与镜装置相关联的环境光的水平。 该系统还包括跟踪与对象相关联的多个点的位置的运动感测装置; 其中物体位于镜装置的半镀银镜面上。 该系统还包括一个计算设备,该计算设备包括一个存储器,存储指令,当由计算设备中包括的处理器执行该命令时,使得处理器控制伺服控制的调光器来调节环境光,使得传输的图像和反射的 图像在第一个表面上可见。

    COMPUTER-BASED TECHNIQUES FOR VISUALLY NARRATING RECORDED MEETING CONTENT

    公开(公告)号:US20230023037A1

    公开(公告)日:2023-01-26

    申请号:US17671286

    申请日:2022-02-14

    Applicant: AUTODESK, INC.

    Abstract: In various embodiments, a meeting narration application generates visualizations of recorded meeting data. The meeting narration application generates a first visualization of a set of parameters based on a set of transcript sentences associated with the recorded meeting data. The meeting narration application displays the first visualization and a first expanded content visualization of a first transcript sentence included in the set of transcript sentences within a graphical user interface (GUI). Subsequently, the meeting narration application receives a user event associated with the first visualization via the GUI. The meeting narration application modifies a first parameter selection associated with the set of parameters based on the user event to generate a modified parameter selection. Based on the modified parameter selection, the meeting narration application displays a first compressed content visualization of the first transcript sentence within the GUI.

    TECHNIQUES FOR ANALYZING THE PROFICIENCY OF USERS OF SOFTWARE APPLICATIONS IN REAL-TIME

    公开(公告)号:US20210152648A1

    公开(公告)日:2021-05-20

    申请号:US17069334

    申请日:2020-10-13

    Applicant: AUTODESK, INC.

    Abstract: A command map GUI that illustrates command usage patterns of one or more entities. A server receives and stores command usage data from a plurality of users/clients, each user/client executing a software application having a set of commands. A current user/client displays, via a GUI, graphical representations of the command usage data received from the server. The server receives new command usage data from a user/client included in the one or more entities. In response, the server automatically updates command usage data for the one or more entities, pushes the updated command usage data to the current user/client, and causes the GUI to display graphical representations of the updated command usage data. Thus, the command usage data of the one or more entities is automatically updated and displayed in the GUI in real-time or near real-time as new commands are continually invoked by users in the one or more entities.

    TUTORIAL-BASED TECHNIQUES FOR BUILDING COMPUTING SYSTEMS

    公开(公告)号:US20200043363A1

    公开(公告)日:2020-02-06

    申请号:US16051387

    申请日:2018-07-31

    Applicant: AUTODESK, INC.

    Abstract: A tutorial system presents a tutorial comprising a series of steps for building a computing system and testing successful completion of at least one of the steps. The computing system comprises a programmable controller and at least one hardware component. The tutorial system is coupled to the target computing system via a connection. The tutorial system may present one or more programming steps for the user to enter and load particular programming to the controller. The tutorial system may further present one or more physical steps for the user to physically configure a particular hardware component, such as physically configuring connections or wiring between the particular hardware component and the controller and/or another hardware component of the computing system. The tutorial system directly tests successful completion of a physical step or a programming step through values received from the computing system via the connection.

    TECHNIQUES FOR VISUALIZING AND EXPLORING LARGE-SCALE GENERATIVE DESIGN DATASETS

    公开(公告)号:US20190325086A1

    公开(公告)日:2019-10-24

    申请号:US16358633

    申请日:2019-03-19

    Applicant: AUTODESK, INC.

    Abstract: A design application is configured to visualize and explore large-scale generative design datasets. The design explorer includes a graphical user interface (GUI) engine that generates a design explorer, a composite explorer, and a tradeoff explorer. The design explorer displays a visualization of a multitude of design options included in a design space. The design explorer allows a user to filter the design space based on input parameters that influence a generative design process as well as various design characteristics associated with the different design options. The composite explorer displays a fully interactive composite of multiple different design options. The composite explorer exposes various tools that allow the user to filter the design space via interactions with the composite. The tradeoff explorer displays a tradeoff space based on different rankings of design options. The different rankings potentially correspond to competing design characteristics specified by different designers.

    REAL-TIME ORCHESTRATION FOR SOFTWARE LEARNING WORKSHOPS

    公开(公告)号:US20190213912A1

    公开(公告)日:2019-07-11

    申请号:US16240606

    申请日:2019-01-04

    Applicant: AUTODESK, INC.

    CPC classification number: G09B19/0053 G09B5/08

    Abstract: One embodiment of the present application sets forth a computer-implemented method for remotely monitoring performance of a task in real time, comprising receiving, in real time from a first student computing device, first student data that includes a first set of actions performed in a first student application instance executing on the first student device, comparing a first student action included in the first set of actions to a first target action, in response to comparing the first student action to the first target action, identifying a first issue indicator associated with the first student action, determining a first remedy associated with at least one of the first target action and the first issue indicator, and performing a first remediation action associated with the first remedy.

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