Standard Gestures
    11.
    发明授权
    Standard Gestures 有权
    标准手势

    公开(公告)号:US08487938B2

    公开(公告)日:2013-07-16

    申请号:US12391150

    申请日:2009-02-23

    IPC分类号: G06T13/40 G06T13/00

    CPC分类号: G06F3/017

    摘要: Systems, methods and computer readable media are disclosed for grouping complementary sets of standard gestures into gesture libraries. The gestures may be complementary in that they are frequently used together in a context or in that their parameters are interrelated. Where a parameter of a gesture is set with a first value, all other parameters of the gesture and of other gestures in the gesture package that depend on the first value may be set with their own value which is determined using the first value.

    摘要翻译: 公开了系统,方法和计算机可读介质,用于将补充的标准手势集合分组成手势库。 手势可能是互补的,因为它们在上下文中经常一起使用,或者它们的参数是相互关联的。 在手势的参数被设置为具有第一值的情况下,姿势包中取决于第一值的手势和其他手势的所有其他参数可以用其自己的值来设置,该值使用第一值来确定。

    VIRTUAL OBJECT MANIPULATION
    12.
    发明申请
    VIRTUAL OBJECT MANIPULATION 有权
    虚拟对象操作

    公开(公告)号:US20100241998A1

    公开(公告)日:2010-09-23

    申请号:US12408589

    申请日:2009-03-20

    IPC分类号: G06F3/048

    CPC分类号: G06F3/011 G06F3/017

    摘要: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.

    摘要翻译: 公开了用于操纵虚拟对象的系统,方法和计算机可读介质。 用户可以在物理空间中利用诸如他的手的控制器来与虚拟环境中的光标相关联。 当用户在物理空间中操纵控制器时,由深度摄像机捕获。 解析来自深度摄像机的图像数据,以确定控制器的操作方式,并在虚拟空间中执行光标的对应操作。 在光标与虚拟空间中的虚拟对象交互的地方,该虚拟对象被游标操纵。

    Virtual object manipulation
    13.
    发明授权
    Virtual object manipulation 有权
    虚拟对象操纵

    公开(公告)号:US09256282B2

    公开(公告)日:2016-02-09

    申请号:US12408589

    申请日:2009-03-20

    IPC分类号: G06F3/01

    CPC分类号: G06F3/011 G06F3/017

    摘要: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.

    摘要翻译: 公开了用于操纵虚拟对象的系统,方法和计算机可读介质。 用户可以在物理空间中利用诸如他的手的控制器来与虚拟环境中的光标相关联。 当用户在物理空间中操纵控制器时,由深度摄像机捕获。 解析来自深度摄像机的图像数据,以确定控制器的操作方式,并在虚拟空间中执行光标的对应操作。 在光标与虚拟空间中的虚拟对象交互的地方,该虚拟对象被游标操纵。

    Standard Gestures
    15.
    发明申请
    Standard Gestures 有权
    标准手势

    公开(公告)号:US20100194762A1

    公开(公告)日:2010-08-05

    申请号:US12391150

    申请日:2009-02-23

    IPC分类号: G06T15/70

    CPC分类号: G06F3/017

    摘要: Systems, methods and computer readable media are disclosed for grouping complementary sets of standard gestures into gesture libraries. The gestures may be complementary in that they are frequently used together in a context or in that their parameters are interrelated. Where a parameter of a gesture is set with a first value, all other parameters of the gesture and of other gestures in the gesture package that depend on the first value may be set with their own value which is determined using the first value.

    摘要翻译: 公开了系统,方法和计算机可读介质,用于将补充的标准手势集合分组成手势库。 手势可能是互补的,因为它们在上下文中经常一起使用,或者它们的参数是相互关联的。 在手势的参数被设置为具有第一值的情况下,姿势包中取决于第一值的手势和其他手势的所有其他参数可以用其自己的值来设置,该值使用第一值来确定。

    DETERMINE INTENDED MOTIONS
    19.
    发明申请
    DETERMINE INTENDED MOTIONS 有权
    确定预期的动作

    公开(公告)号:US20100277489A1

    公开(公告)日:2010-11-04

    申请号:US12434532

    申请日:2009-05-01

    IPC分类号: G09G5/00

    摘要: It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera. Aspects of a skeletal or mesh model of a person, that is generated based on the image data captured by the capture device, may be modified prior to animation. The modification may be made to the model generated from image data that represents a target or a target's motion, including user gestures, in the physical space. For example, certain joints of a skeletal model may be readjusted or realigned. A model of a target may be modified by applying differential correction, magnetism principles, binary snapping, confining virtual movement to defined spaces, or the like.

    摘要翻译: 可能期望将校正数据应用于捕获图像的方面或用户执行的手势以显示对应于校正数据的视觉表示。 捕获的运动可以是由捕获装置捕获的物理空间中的任何运动,例如相机。 可以在动画之前修改基于捕获设备捕获的图像数据生成的人的骨骼或网格模型的方面。 可以对在物理空间中表示目标或目标的运动(包括用户手势)的图像数据生成的模型进行修改。 例如,可以重新调整或重新对准骨骼模型的某些关节。 可以通过应用差分校正,磁性原理,二进制捕捉,将虚拟运动限定到定义的空间等来修改目标的模型。

    DETERMINE INTENDED MOTIONS
    20.
    发明申请
    DETERMINE INTENDED MOTIONS 有权
    确定预期的动作

    公开(公告)号:US20120293518A1

    公开(公告)日:2012-11-22

    申请号:US13566939

    申请日:2012-08-03

    IPC分类号: G06T13/00

    摘要: It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera. Aspects of a skeletal or mesh model of a person, that is generated based on the image data captured by the capture device, may be modified prior to animation. The modification may be made to the model generated from image data that represents a target or a target's motion, including user gestures, in the physical space. For example, certain joints of a skeletal model may be readjusted or realigned. A model of a target may be modified by applying differential correction, magnetism principles, binary snapping, confining virtual movement to defined spaces, or the like.

    摘要翻译: 可能期望将校正数据应用于捕获图像的方面或用户执行的手势以显示对应于校正数据的视觉表示。 捕获的运动可以是由捕获装置捕获的物理空间中的任何运动,例如相机。 可以在动画之前修改基于捕获设备捕获的图像数据生成的人的骨骼或网格模型的方面。 可以对在物理空间中表示目标或目标的运动(包括用户手势)的图像数据生成的模型进行修改。 例如,可以重新调整或重新对准骨骼模型的某些关节。 可以通过应用差分校正,磁性原理,二进制捕捉,将虚拟运动限定到定义的空间等来修改目标的模型。