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公开(公告)号:US20100199228A1
公开(公告)日:2010-08-05
申请号:US12391145
申请日:2009-02-23
申请人: Stephen G. Latta , Kudo Tsunoda , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Kathryn Stone Perez
发明人: Stephen G. Latta , Kudo Tsunoda , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Kathryn Stone Perez
CPC分类号: G06F3/017 , G06F3/011 , G06F3/0482 , G06F2203/04803 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for gesture keyboarding. A user makes a gesture by either making a pose or moving in a pre-defined way that is captured by a depth camera. The depth information provided by the depth camera is parsed to determine at least that part of the user that is making the gesture. When parsed, the character or action signified by this gesture is identified.
摘要翻译: 公开了用于手势键盘的系统,方法和计算机可读介质。 用户通过以深度相机捕获的预定义方式进行姿势或移动来进行手势。 由深度摄像机提供的深度信息被解析以确定至少正在进行姿态的用户的那部分。 当被解析时,识别出由该姿态表示的角色或动作。
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公开(公告)号:US08487938B2
公开(公告)日:2013-07-16
申请号:US12391150
申请日:2009-02-23
CPC分类号: G06F3/017
摘要: Systems, methods and computer readable media are disclosed for grouping complementary sets of standard gestures into gesture libraries. The gestures may be complementary in that they are frequently used together in a context or in that their parameters are interrelated. Where a parameter of a gesture is set with a first value, all other parameters of the gesture and of other gestures in the gesture package that depend on the first value may be set with their own value which is determined using the first value.
摘要翻译: 公开了系统,方法和计算机可读介质,用于将补充的标准手势集合分组成手势库。 手势可能是互补的,因为它们在上下文中经常一起使用,或者它们的参数是相互关联的。 在手势的参数被设置为具有第一值的情况下,姿势包中取决于第一值的手势和其他手势的所有其他参数可以用其自己的值来设置,该值使用第一值来确定。
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公开(公告)号:US20100194762A1
公开(公告)日:2010-08-05
申请号:US12391150
申请日:2009-02-23
IPC分类号: G06T15/70
CPC分类号: G06F3/017
摘要: Systems, methods and computer readable media are disclosed for grouping complementary sets of standard gestures into gesture libraries. The gestures may be complementary in that they are frequently used together in a context or in that their parameters are interrelated. Where a parameter of a gesture is set with a first value, all other parameters of the gesture and of other gestures in the gesture package that depend on the first value may be set with their own value which is determined using the first value.
摘要翻译: 公开了系统,方法和计算机可读介质,用于将补充的标准手势集合分组成手势库。 手势可能是互补的,因为它们在上下文中经常一起使用,或者它们的参数是相互关联的。 在手势的参数被设置为具有第一值的情况下,姿势包中取决于第一值的手势和其他手势的所有其他参数可以用其自己的值来设置,该值使用第一值来确定。
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公开(公告)号:US09400559B2
公开(公告)日:2016-07-26
申请号:US12474781
申请日:2009-05-29
申请人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
发明人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/048 , G06F3/01 , G06F3/0488
CPC分类号: G06F3/017 , G06F3/038 , G06F3/0488 , G06F3/04883
摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。
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公开(公告)号:US20100306714A1
公开(公告)日:2010-12-02
申请号:US12474781
申请日:2009-05-29
申请人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
发明人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/01
CPC分类号: G06F3/017 , G06F3/038 , G06F3/0488 , G06F3/04883
摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。
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公开(公告)号:US20130013093A1
公开(公告)日:2013-01-10
申请号:US13619349
申请日:2012-09-14
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: G06F19/00
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US20120309538A1
公开(公告)日:2012-12-06
申请号:US13153833
申请日:2011-06-06
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US20100241998A1
公开(公告)日:2010-09-23
申请号:US12408589
申请日:2009-03-20
申请人: Stephen G Latta , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Arthur Charles Tomlin
发明人: Stephen G Latta , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Arthur Charles Tomlin
IPC分类号: G06F3/048
摘要: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
摘要翻译: 公开了用于操纵虚拟对象的系统,方法和计算机可读介质。 用户可以在物理空间中利用诸如他的手的控制器来与虚拟环境中的光标相关联。 当用户在物理空间中操纵控制器时,由深度摄像机捕获。 解析来自深度摄像机的图像数据,以确定控制器的操作方式,并在虚拟空间中执行光标的对应操作。 在光标与虚拟空间中的虚拟对象交互的地方,该虚拟对象被游标操纵。
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公开(公告)号:US09369543B2
公开(公告)日:2016-06-14
申请号:US13117522
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
CPC分类号: H04L67/38 , A63F13/10 , A63F13/12 , A63F13/5375 , A63F13/795 , A63F13/85 , A63F2300/5533 , A63F2300/5553 , A63F2300/57 , A63F2300/572 , A63F2300/575 , H04W4/043
摘要: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
摘要翻译: 化身之间的同步和异步通信是允许的。 对于同步通信,当多个用户正在玩相同游戏标题的不同游戏时,并且当多个用户的化身在他们各自的游戏中的相同位置时,他们可以彼此通信,从而允许这些化身的用户与 另一个。 对于异步通信,特定用户的化身与记录的通信一起留在游戏中的特定位置。 当其他游戏的其他用户在该特定位置时,显示该特定用户的化身,并将记录的通信呈现给其他用户。
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公开(公告)号:US09005029B2
公开(公告)日:2015-04-14
申请号:US13619349
申请日:2012-09-14
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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