Abstract:
A system and method of operating an audio visual system generating a virtual immersive experience may include an electronic user device in communication with a tracking device that may track a user's physical movement in a real world space and translate the tracked physical movement into corresponding movement in the virtual world generated by the user device. The system may detect when a user and the user device are approaching a boundary of a tracking area and automatically initiate a transition out of the virtual world and into the real world. A smooth, or graceful, transition between the virtual world and the real world as the user encounters this boundary may avoid disorientation which may occur as a user continues to move in the real world, while motion appears to have stopped upon reaching the tracking boundary.
Abstract:
Systems and methods for providing an intuitive preview of upcoming navigational instructions are provided. One example method for providing navigational instruction includes obtaining, by one or more computing devices, navigational information describing a sequence of navigational maneuvers associated with a route. The method includes determining, by the one or more computing devices, a distance between each navigational maneuver and the previous sequential navigational maneuver. The method includes displaying, by the one or more computing devices, a user interface providing a sequence of indicators respectively representing the sequence of navigational maneuvers. A space between each indicator and the previous sequential indicator is proportional to the distance between the navigational maneuver represented by such indicator and the navigational maneuver represented by the previous sequential indicator.
Abstract:
In an example implementation of the disclosed technology, a method includes setting a command entry timer based on a predetermined command entry threshold. The method also includes receiving an indication of user input to prompt receipt of an audio command and, responsive to determining that the command entry timer has expired since receiving the indication of user input, outputting, for display, at least one indicator associated with at least one supported audio command that is associated with at least one function of the computing device. The method also includes receiving a plurality of audio input samples and updating the command entry threshold based on plurality of audio input samples.
Abstract:
Methods and apparatus using gestures to share private windows in shared virtual environments are disclosed herein. An example method includes detecting a gesture of a user in a virtual environment associated with a private window in the virtual environment, the private window associated with the user, determining whether the gesture represents a signal to share the private window with another, and, when the gesture represents a signal to share the private window, changing the status of the private window to a shared window.
Abstract:
In one aspect, a method and system are described for receiving input for a virtual user in a virtual environment. The input may be based on a plurality of movements performed by a user accessing the virtual environment. Based on the plurality of movements, the method and system can include detecting that at least one portion of the virtual user is within a threshold distance of a collision zone, the collision zone being associated with at least one virtual object. The method and system can also include selecting a collision mode for the virtual user based on the at least one portion and the at least one virtual object and dynamically modifying the virtual user based on the selected collision mode.
Abstract:
In one general aspect, a system for providing a virtual reality (VR) space can include a mobile computing device, and a VR headset operatively coupled to the mobile computing device and including a screen. The mobile computing device can be configured to execute a VR application, and provide content for display on the screen of the VR headset in the VR space.
Abstract:
A system for tracking a first electronic device, such as a handheld smartphone, in a virtual reality environment generated by a second electronic device, such as a head mounted display may include detection, by a camera included in one of the first electronic device or the second electronic device, of at least one visual marker included on the other of the first electronic device or the second electronic device. Features detected within the field of view corresponding to known features of the visual markers may be used to locate and track movement of the first electronic device relative to the second electronic device, so that movement of the second electronic device may be translated into an interaction in a virtual experience generated by the second electronic device.
Abstract:
A system and method of operating an audio visual system generating an immersive virtual experience may detect when a user approaches a physical boundary of a real world space, and may generate an alert indicating the proximity of the physical boundary. Activity in and interaction with the immersive virtual experience may be temporarily paused as the user completes a physical re-orientation in the real world space in response to the alert. Upon detection of completion of the physical re-orientation in the real world space, activity in and interaction with the immersive virtual experience may resume at the point at which activity was temporarily paused. This may provide for relatively continuous movement in the immersive virtual experience within the boundaries of the real world space.
Abstract:
A system for tracking a first electronic device, such as a handheld smartphone, in a virtual reality environment generated by a second electronic device, such as a head mounted display may include detection, by a camera included in one of the first electronic device or the second electronic device, of at least one visual marker included on the other of the first electronic device or the second electronic device. Features detected within the field of view corresponding to known features of the visual markers may be used to locate and track movement of the first electronic device relative to the second electronic device, so that movement of the second electronic device may be translated into an interaction in a virtual experience generated by the second electronic device.
Abstract:
In one general aspect, a system for providing a virtual reality (VR) space can include a mobile computing device, and a VR headset operatively coupled to the mobile computing device and including a screen. The mobile computing device can be configured to execute a VR application, and provide content for display on the screen of the VR headset in the VR space.