Abstract:
A system and method for updating and correcting the location of geospatial entities, the method comprising receiving at a server from a mobile device operated by a first user, a proposed location for a geospatial entity, the proposed location determined by a wireless location system, and based upon a current location of the mobile device; providing information about the proposed location for the geospatial entity to a first plurality of other users; receiving votes from the first plurality of users as to whether the proposed location is correct and responsive to the received votes, determining whether to update the location information for the geospatial entity.
Abstract:
Methods and systems for providing a preloader animation for image viewers is provided. An example method includes receiving an image of an object, determining an edge gradient value for pixels of the image, and selecting pixels representative of the object that have a respective edge gradient value above a threshold. The example method also includes determining a model of the object including an approximate outline of the object and structures internal to the outline that are oriented based on the selected pixels being coupling points between the structures, and providing instructions to display the model in an incremental manner so as to render given structures of the model over time.
Abstract:
A method and system for video encoding assets for swivel/360-degree spinners is disclosed. Still images of a 3D object from different perspectives about the 3D object may be stacked and then video encoded to generate video frames of the object from the different perspectives. The video-encoded assets may be stored on a server or other network-connected device, and later retrieved by a connected client device for display processing by a swivel/360-degree spinner on the client device. The swivel/360-degree spinner may utilize native video processing capabilities of the client device and/or of a browser running on the client device to display video motion of the object moving through different angular orientations in response to movement of an interactive cursor.
Abstract:
Methods and systems for interacting with multiple three-dimensional (3D) object data models are provided. An example method may involve providing to a display device for display a first 3D object data model and a second 3D object data model. Information associated with a modification to the first 3D object data model may be received. Based on the received information, a same change may be applied to the first 3D object data model and applied to the second 3D object data model to obtain a first modified 3D object data model and a second modified 3D object data model. According to the method, the first modified 3D object data model and the second modified 3D object data model may be provided to the display device for substantially simultaneous display.
Abstract:
Methods and systems for encoding and compressing 3D object data models are provided. An example method may involve receiving 3D mesh data for an object that includes geometry coordinates for a surface of the object. Additionally, material properties may be associated with the geometry coordinates. The method may also include identifying multiple portions of the mesh data based on the material properties associated with the geometry coordinates. For example, a given group of adjacent geometry coordinates having common material properties may be identified as a given portion. For at least some of the identified portions of the mesh data, the method may further include encoding information related to an identified portion of the mesh data and compressing the encoded information into a file of compressed geometric data.
Abstract:
Methods and systems for writing, interpreting, and translating three-dimensional (3D) scenes are provided. An example method may involve accessing data associated with a three-dimensional (3D) scene that includes one or more objects of the 3D scene and one or more rendering effects for the one or more objects. Requests for assets and instructions associated with rendering the one or more objects based on the data associated with the 3D scene may be determined and sent to a server. Additionally, the method may include receiving from the server assets and instructions that facilitate rendering the one or more objects based on the one or more rendering effects. According to the method, the one or more objects of the 3D scene may be rendered based on the received instructions and the received assets.