MEMORY MAPPING FOR A GRAPHICS PROCESSING UNIT
    11.
    发明申请
    MEMORY MAPPING FOR A GRAPHICS PROCESSING UNIT 有权
    图形处理单元的存储映射

    公开(公告)号:US20140267323A1

    公开(公告)日:2014-09-18

    申请号:US13851400

    申请日:2013-03-27

    IPC分类号: G06T1/60

    摘要: An electronic device is described herein. The electronic device may include a page walker module to receive a page request of a graphics processing unit (GPU). The page walker module may detect a page fault associated with the page request. The electronic device may include a controller, at least partially comprising hardware logic. The controller is to monitor execution of the page request having the page fault. The controller determines whether to suspend execution of a work item at the GPU associated with the page request having the page fault, or to continue execution of the work item based on factors associated with the page request.

    摘要翻译: 本文描述了一种电子设备。 电子设备可以包括页面助行器模块,用于接收图形处理单元(GPU)的页面请求。 页面助行器模块可以检测与页面请求相关联的页面错误。 电子设备可以包括至少部分地包括硬件逻辑的控制器。 控制器将监视具有页面错误的页面请求的执行。 控制器确定是否在与具有页面错误的页面请求相关联的GPU处挂起工作项的执行,或者基于与页面请求相关联的因素来继续执行工作项。

    METHOD AND DEVICE TO DISTRIBUTE CODE AND DATA STORES BETWEEN VOLATILE MEMORY AND NON-VOLATILE MEMORY
    15.
    发明申请
    METHOD AND DEVICE TO DISTRIBUTE CODE AND DATA STORES BETWEEN VOLATILE MEMORY AND NON-VOLATILE MEMORY 有权
    在挥发性内存与非易失性存储器之间分配代码和数据存储的方法和设备

    公开(公告)号:US20140208047A1

    公开(公告)日:2014-07-24

    申请号:US13977295

    申请日:2011-12-28

    IPC分类号: G06F3/06

    摘要: A method, device, and system to distribute code and data stores between volatile and non-volatile memory are described. In one embodiment, the method includes storing one or more static code segments of a software application in a phase change memory with switch (PCMS) device, storing one or more static data segments of the software application in the PCMS device, and storing one or more volatile data segments of the software application in a volatile memory device. The method then allocates an address mapping table with at least a first address pointer to point to each of the one or more static code segments, at least a second address pointer to point to each of the one or more static data segments, and at least a third address pointer to point to each of the one or more volatile data segments.

    摘要翻译: 描述了在易失性和非易失性存储器之间分发代码和数据存储的方法,设备和系统。 在一个实施例中,该方法包括将具有交换机(PCMS)设备的软件应用的一个或多个静态代码段存储在相变存储器中,将该软件应用的一个或多个静态数据段存储在PCMS设备中,并存储一个或多个 在易失性存储器件中软件应用的更易变的数据段。 该方法然后将至少一个第一地址指针的地址映射表分配给一个或多个静态代码段中的每一个,至少第二地址指针指向一个或多个静态数据段中的每一个,并且至少 指向一个或多个易失性数据段中的每一个的第三地址指针。

    A METHOD AND DEVICE TO AUGMENT VOLATILE MEMORY IN A GRAPHICS SUBSYSTEM WITH NON-VOLATILE MEMORY
    16.
    发明申请
    A METHOD AND DEVICE TO AUGMENT VOLATILE MEMORY IN A GRAPHICS SUBSYSTEM WITH NON-VOLATILE MEMORY 有权
    具有非易失性存储器的图形子系统中的波动记忆体的方法和装置

    公开(公告)号:US20140198116A1

    公开(公告)日:2014-07-17

    申请号:US13977261

    申请日:2011-12-28

    IPC分类号: G06T1/60

    CPC分类号: G06T1/60 G11C16/349

    摘要: Methods and devices to augment volatile memory in a graphics subsystem with certain types of non-volatile memory are described. In one embodiment, includes storing one or more static or near-static graphics resources in a non-volatile random access memory (NVRAM). The NVRAM is directly accessible by a graphics processor using at least memory store and load commands. The method also includes a graphics processor executing a graphics application. The graphics processor sends a request using a memory load command for an address corresponding to at least one static or near-static graphics resources stored in the NVRAM. The method also includes directly loading the requested graphics resource from the NVRAM into a cache for the graphics processor in response to the memory load command.

    摘要翻译: 描述了在具有某些类型的非易失性存储器的图形子系统中增加易失性存储器的方法和装置。 在一个实施例中,包括将一个或多个静态或近静态图形资源存储在非易失性随机存取存储器(NVRAM)中。 NVRAM可直接由图形处理器使用,至少使用内存存储和加载命令。 该方法还包括执行图形应用的图形处理器。 图形处理器使用存储器加载命令来发送对应于存储在NVRAM中的至少一个静态或近静态图形资源的地址的请求。 该方法还包括响应于存储器加载命令将所请求的图形资源从NVRAM直接加载到图形处理器的高速缓存中。

    Method and device to augment volatile memory in a graphics subsystem with non-volatile memory
    17.
    发明授权
    Method and device to augment volatile memory in a graphics subsystem with non-volatile memory 有权
    在具有非易失性存储器的图形子系统中增加易失性存储器的方法和装置

    公开(公告)号:US09317892B2

    公开(公告)日:2016-04-19

    申请号:US13977261

    申请日:2011-12-28

    IPC分类号: G09G5/39 G06T1/60 G11C16/34

    CPC分类号: G06T1/60 G11C16/349

    摘要: Methods and devices to augment volatile memory in a graphics subsystem with certain types of non-volatile memory are described. In one embodiment, includes storing one or more static or near-static graphics resources in a non-volatile random access memory (NVRAM). The NVRAM is directly accessible by a graphics processor using at least memory store and load commands. The method also includes a graphics processor executing a graphics application. The graphics processor sends a request using a memory load command for an address corresponding to at least one static or near-static graphics resources stored in the NVRAM. The method also includes directly loading the requested graphics resource from the NVRAM into a cache for the graphics processor in response to the memory load command.

    摘要翻译: 描述了在具有某些类型的非易失性存储器的图形子系统中增加易失性存储器的方法和装置。 在一个实施例中,包括将一个或多个静态或近静态图形资源存储在非易失性随机存取存储器(NVRAM)中。 NVRAM可直接由图形处理器使用,至少使用内存存储和加载命令。 该方法还包括执行图形应用的图形处理器。 图形处理器使用存储器加载命令来发送对应于存储在NVRAM中的至少一个静态或近静态图形资源的地址的请求。 该方法还包括响应于存储器加载命令将所请求的图形资源从NVRAM直接加载到图形处理器的高速缓存中。

    CPU independent graphics scheduler for performing scheduling operations for graphics hardware
    18.
    发明授权
    CPU independent graphics scheduler for performing scheduling operations for graphics hardware 有权
    CPU独立的图形调度程序,用于执行图形硬件的调度操作

    公开(公告)号:US09304813B2

    公开(公告)日:2016-04-05

    申请号:US13552122

    申请日:2012-07-18

    CPC分类号: G06F9/4881 Y02D10/24

    摘要: A computing device for performing scheduling operations for graphics hardware is described herein. The computing device includes a central processing unit (CPU) that is configured to execute an application. The computing device also includes a graphics scheduler configured to operate independently of the CPU. The graphics scheduler is configured to receive work queues relating to workloads from the application that are to execute on the CPU and perform scheduling operations for any of a number of graphics engines based on the work queues.

    摘要翻译: 本文描述了用于执行图形硬件的调度操作的计算设备。 计算设备包括被配置为执行应用的中央处理单元(CPU)。 计算设备还包括被配置为独立于CPU操作的图形调度器。 图形调度器被配置为接收与在CPU上执行的应用程序的工作负载有关的工作队列,并且基于工作队列对多个图形引擎中的任何一个执行调度操作。

    Securing content for playback
    20.
    发明申请
    Securing content for playback 审中-公开
    保护播放内容

    公开(公告)号:US20090172331A1

    公开(公告)日:2009-07-02

    申请号:US12006282

    申请日:2007-12-31

    IPC分类号: G06F21/00

    CPC分类号: G06F21/84 G06F21/10 G06F21/74

    摘要: A graphics engine may include a decryption device, a renderer, and a sprite or overlay engine, all connected to a display. A memory may have a protected and non-protected portions in one embodiment. An application may store encrypted content on the non-protected portion of said memory. The decryption device may access the encrypted material, decrypt the material, and provide it to the renderer engine of a graphics engine. The graphics engine may then process the decrypted material using the protected portion of the memory. Only graphics devices can access the protected portion of the memory in at least one mode, preventing access by outside sources. In addition, the protected memory may be stolen memory that is not identified to the operating system, making that stolen memory inaccessible to applications running on the operating system.

    摘要翻译: 图形引擎可以包括全部连接到显示器的解密设备,渲染器和子画面或覆盖引擎。 在一个实施例中,存储器可以具有受保护和非保护部分。 应用可以将加密的内容存储在所述存储器的非保护部分上。 解密设备可以访问加密的材料,解密材料,并将其提供给图形引擎的渲染器引擎。 然后,图形引擎可以使用存储器的受保护部分来处理解密的材料。 只有图形设备才能以至少一种模式访问存储器的受保护部分,从而防止外部源的访问。 此外,受保护的存储器可能是未被识别到操作系统的被盗存储器,使得被盗的存储器不能在操作系统上运行的应用程序访问。