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公开(公告)号:US20100306715A1
公开(公告)日:2010-12-02
申请号:US12475208
申请日:2009-05-29
申请人: Kevin Geisner , Stephen Latta , Relja Markovic , Gregory N. Snook
发明人: Kevin Geisner , Stephen Latta , Relja Markovic , Gregory N. Snook
CPC分类号: G06F3/017 , A63B2024/0025 , A63F2300/105 , A63F2300/1087 , A63F2300/64 , G06F3/005 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/014 , G06F3/0346 , G06F3/167 , G09G2340/12 , G10H2220/401
摘要: Systems, methods and computer readable media are disclosed for gesture input beyond skeletal. A user's movement or body position is captured by a capture device of a system. Further, non-user-position data is received by the system, such as controller input by the user, an item that the user is wearing, a prop under the control of the user, or a second user's movement or body position. The system incorporates both the user-position data and the non-user-position data to determine one or more inputs the user made to the system.
摘要翻译: 公开了用于超出骨骼的手势输入的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获。 此外,系统接收非用户位置数据,例如用户输入的控制器,用户所佩戴的物品,用户控制下的支架,或第二用户的移动或身体位置。 该系统包括用户位置数据和非用户位置数据,以确定用户对系统做出的一个或多个输入。
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公开(公告)号:US20100306261A1
公开(公告)日:2010-12-02
申请号:US12474581
申请日:2009-05-29
申请人: Kevin Geisner , Stephen Latta , Gregory N. Snook , Relja Markovic
发明人: Kevin Geisner , Stephen Latta , Gregory N. Snook , Relja Markovic
摘要: Systems, methods and computer readable media are disclosed for a localized gesture aggregation. In a system where user movement is captured by a capture device to provide gesture input to the system, demographic information regarding users as well as data corresponding to how those users respectively make various gestures is gathered. When a new user begins to use the system, his demographic information is analyzed to determine a most likely way that he will attempt to make or find it easy to make a given gesture. That most likely way is then used to process the new user's gesture input.
摘要翻译: 公开了用于本地化手势聚合的系统,方法和计算机可读介质。 在捕获装置捕获用户移动以向系统提供手势输入的系统中,收集关于用户的人口统计信息以及对应于这些用户如何分别进行各种手势的数据。 当新用户开始使用系统时,他的人口统计信息被分析,以确定他将尝试做出或发现容易做出给定手势的最可能的方式。 那么最有可能的方式是用来处理新用户的手势输入。
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公开(公告)号:US20110299728A1
公开(公告)日:2011-12-08
申请号:US12794388
申请日:2010-06-04
CPC分类号: G06T7/0042 , A63F2300/1087 , A63F2300/8029 , G01S3/786 , G06T7/73 , G06T2207/10028 , H04N13/271
摘要: Automatic depth camera aiming is provided by a method which includes receiving from the depth camera one or more observed depth images of a scene. The method further includes, if a point of interest of a target is found within the scene, determining if the point of interest is within a far range relative to the depth camera. The method further includes, if the point of interest of the target is within the far range, operating the depth camera with a far logic, or if the point of interest of the target is not within the far range, operating the depth camera with a near logic.
摘要翻译: 通过一种方法提供自动深度相机瞄准,其包括从深度摄像机接收一个或多个观察到的场景的深度图像。 该方法还包括如果在场景内找到目标的兴趣点,则确定该兴趣点是否在相对于深度相机的远的范围内。 该方法还包括,如果目标的兴趣点在远的范围内,以远的逻辑操作深度相机,或者如果目标的兴趣点不在远的范围内,则使用 接近逻辑
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公开(公告)号:US09008355B2
公开(公告)日:2015-04-14
申请号:US12794388
申请日:2010-06-04
CPC分类号: G06T7/0042 , A63F2300/1087 , A63F2300/8029 , G01S3/786 , G06T7/73 , G06T2207/10028 , H04N13/271
摘要: Automatic depth camera aiming is provided by a method which includes receiving from the depth camera one or more observed depth images of a scene. The method further includes, if a point of interest of a target is found within the scene, determining if the point of interest is within a far range relative to the depth camera. The method further includes, if the point of interest of the target is within the far range, operating the depth camera with a far logic, or if the point of interest of the target is not within the far range, operating the depth camera with a near logic.
摘要翻译: 通过一种方法提供自动深度相机瞄准,其包括从深度摄像机接收一个或多个观察到的场景的深度图像。 该方法还包括如果在场景内找到目标的兴趣点,则确定该兴趣点是否在相对于深度相机的远的范围内。 该方法还包括,如果目标的兴趣点在远的范围内,以远的逻辑操作深度相机,或者如果目标的兴趣点不在远的范围内,则使用 接近逻辑
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公开(公告)号:US20110221755A1
公开(公告)日:2011-09-15
申请号:US12722587
申请日:2010-03-12
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Brian James Mount , Zachary T. Middleton , Joel Deaguero , Christopher Willoughby , Dan Osborn , Darren Bennett , Gregory N. Snook
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Brian James Mount , Zachary T. Middleton , Joel Deaguero , Christopher Willoughby , Dan Osborn , Darren Bennett , Gregory N. Snook
CPC分类号: A63F13/42 , A63F13/213 , A63F2300/1006 , A63F2300/1093 , A63F2300/6045 , A63F2300/8029 , G06F3/011 , G06K9/00335 , G06T7/251 , G06T13/20 , G06T2207/10016 , G06T2207/10028 , G06T2207/30196
摘要: A camera that can sense motion of a user is connected to a computing system (e.g., video game apparatus or other type of computer). The computing system determines an action corresponding to the sensed motion of the user and determines a magnitude of the sensed motion of the user. The computing system creates and displays an animation of an object (e.g., an avatar in a video game) performing the action in a manner that is amplified in comparison to the sensed motion by a factor that is proportional to the determined magnitude. The computing system also creates and outputs audio/visual feedback in proportion to a magnitude of the sensed motion of the user.
摘要翻译: 可以感测用户的运动的相机连接到计算系统(例如,视频游戏装置或其他类型的计算机)。 计算系统确定与用户所感测到的运动相对应的动作,并且确定所感测到的用户运动的大小。 计算系统以与所检测到的运动相比放大的方式创建并显示对象(例如,视频游戏中的化身)的动画,以与所确定的大小成比例的因子进行放大的方式。 计算系统还根据感测到的用户的运动的大小成比例地产生和输出音频/视觉反馈。
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公开(公告)号:US20100241998A1
公开(公告)日:2010-09-23
申请号:US12408589
申请日:2009-03-20
申请人: Stephen G Latta , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Arthur Charles Tomlin
发明人: Stephen G Latta , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Arthur Charles Tomlin
IPC分类号: G06F3/048
摘要: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
摘要翻译: 公开了用于操纵虚拟对象的系统,方法和计算机可读介质。 用户可以在物理空间中利用诸如他的手的控制器来与虚拟环境中的光标相关联。 当用户在物理空间中操纵控制器时,由深度摄像机捕获。 解析来自深度摄像机的图像数据,以确定控制器的操作方式,并在虚拟空间中执行光标的对应操作。 在光标与虚拟空间中的虚拟对象交互的地方,该虚拟对象被游标操纵。
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公开(公告)号:US09256282B2
公开(公告)日:2016-02-09
申请号:US12408589
申请日:2009-03-20
申请人: Stephen G. Latta , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Arthur Charles Tomlin
发明人: Stephen G. Latta , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Arthur Charles Tomlin
IPC分类号: G06F3/01
摘要: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
摘要翻译: 公开了用于操纵虚拟对象的系统,方法和计算机可读介质。 用户可以在物理空间中利用诸如他的手的控制器来与虚拟环境中的光标相关联。 当用户在物理空间中操纵控制器时,由深度摄像机捕获。 解析来自深度摄像机的图像数据,以确定控制器的操作方式,并在虚拟空间中执行光标的对应操作。 在光标与虚拟空间中的虚拟对象交互的地方,该虚拟对象被游标操纵。
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公开(公告)号:US20120157203A1
公开(公告)日:2012-06-21
申请号:US12975086
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
IPC分类号: A63F13/00
CPC分类号: G06F3/017 , G06F3/005 , G06F3/011 , G06F3/0304 , G06F3/0346 , G06F3/0485 , G06F3/0486 , G06F2203/04806 , G06T13/40
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为手势控制,并且响应于手势控制来控制三维虚拟世界。
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公开(公告)号:US20120157200A1
公开(公告)日:2012-06-21
申请号:US12975166
申请日:2010-12-21
申请人: Mike Scavezze , Arthur Tomlin , Relja Markovic , Stephen Latta , Kevin Geisner
发明人: Mike Scavezze , Arthur Tomlin , Relja Markovic , Stephen Latta , Kevin Geisner
IPC分类号: G06F17/00
CPC分类号: H04N5/225 , A63F13/00 , A63F13/20 , A63F13/213 , A63F13/219 , A63F13/428 , A63F13/655 , A63F2300/63 , A63F2300/695
摘要: Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.
摘要翻译: 公开了用于识别,捕获和呈现使用运动跟踪输入技术的游戏中发生的动作的高质量照片表现的实现。 作为一个示例,公开了一种方法,其包括通过光学接口捕获玩游戏期间捕获量中的玩家的多张照片。 所述方法还包括对于所拍摄的多张照片的每张拍摄的照片,将基于事件的评分参数与由所拍摄的照片描绘或对应的事件进行比较。 该方法还包括至少部分地基于与基于偶数的评分参数的比较来向多个拍摄的照片分配相应的分数。 该方法还包括将电子存储介质上捕获的照片与分配给所拍摄的照片的各个分数相关联。
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公开(公告)号:US20110304632A1
公开(公告)日:2011-12-15
申请号:US12814237
申请日:2010-06-11
申请人: Jeffrey Evertt , Joel Deaguero , Darren Bennett , Dylan Vance , David Galloway , Relja Markovic , Stephen Latta , Oscar Omar Garza Santos , Kevin Geisner
发明人: Jeffrey Evertt , Joel Deaguero , Darren Bennett , Dylan Vance , David Galloway , Relja Markovic , Stephen Latta , Oscar Omar Garza Santos , Kevin Geisner
摘要: Embodiments are disclosed that relate to interacting with a user interface via feedback provided by an avatar. One embodiment provides a method comprising receiving depth data, locating a person in the depth data, and mapping a physical space in front of the person to a screen space of a display device. The method further comprises forming an image of an avatar representing the person, outputting to a display an image of a user interface comprising an interactive user interface control, and outputting to the display device the image of the avatar such that the avatar faces the user interface control. The method further comprises detecting a motion of the person via the depth data, forming an animated representation of the avatar interacting with the user interface control based upon the motion of the person, and outputting the animated representation of the avatar interacting with the control.
摘要翻译: 公开了涉及通过由化身提供的反馈与用户界面交互的实施例。 一个实施例提供了一种方法,包括接收深度数据,将人定位在深度数据中,以及将人的前面的物理空间映射到显示设备的屏幕空间。 该方法还包括形成表示人物的化身的图像,向显示器输出包括交互式用户界面控制的用户界面的图像,并向显示设备输出化身的图像,使得化身面向用户界面 控制。 所述方法还包括:经由所述深度数据检测所述人的运动,基于所述人的运动形成与所述用户界面控制相互作用的所述化身的动画表示,以及输出与所述控件交互的所述化身的动画表示。
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