摘要:
An augmented reality environment allows interaction between virtual and real objects and enhances an unstructured real-world environment. An object datastore comprising attributes of an object within the environment may be built and/or maintained from sources including manufacturers, retailers, shippers, and users. This object datastore may be local, cloud based, or a combination thereof. Applications may interrogate the object datastore to provide user functionality.
摘要:
An augmented reality environment allows interaction between virtual and real objects. Various surfaces within the environment such as walls, tables, countertop, chairs, floor, ceiling, and so forth may be used as projection surfaces. Qualified projection surfaces are determined, and an initial projection surface is selected for use from these. This selection may take into account user preferences, user orientation, types of image to be projected, and so forth. Other qualified projection surfaces may have visual indicators projected thereon, indicating relative suitability for use as a projection surface.
摘要:
Augmented reality environments allow users in their physical environment to interact with virtual objects and information. Augmented reality applications are developed and configured to utilize local as well as cloud resources. Application management allows control over distribution of applications to select groups or all users. An application programming interface allows simplified control and distribution of tasks between local and cloud resources during development and post-development operation. This integration between local and cloud resources along with the control afforded by application management allows rapid development, testing, deployment, and updating of augmented reality applications.
摘要:
An augmented reality environment allows interaction between virtual and real objects. Wavelength modulated light with a known spectral signature available within the augmented reality environment is used to generate spectral reflectance data for objects within the environment. This reflectance data is used to determine whether objects or portions thereof are skin.
摘要:
Objects within a scene are modeled in two- or three-dimensions by acquiring slices of data from a distributed sensor array and generating the model of the object at least in part from those slices. The distributed sensor array may comprise optical transmitters and optical receivers configured such that they may be individually addressed and activated. The system described herein may be used to support an augmented reality environment.
摘要:
Systems and techniques for providing feedback to users within an environment that interact with user interfaces (UIs) that are projected within the environment. For instance, the systems and techniques may project a UI that includes one or more selectable portions, such as keys, icons, sliders, dials, or any other type of control. After projecting the UI, the systems and techniques may identify the user attempting to interact with the UI. In response, the systems and techniques may provide feedback to the user indicating that the user has engaged the UI. For instance, the systems and techniques may visually alter the projected UI, may output a sound via one or more speakers within the environment, or may provide the feedback in any other manner.
摘要:
Display media configured to receive projected content are described herein. In some instances, a display medium may be a non-powered object that a user may hold and move in different ways through a room or other environment. The display medium may be formed to fit into the user's hand and include elements that provide information to accurately project an image onto the display medium or to perform other actions.
摘要:
An augmented reality environment allows interaction between virtual and real objects. Beamforming techniques are applied to signals acquired by an array of microphones to allow for simultaneous spatial tracking and signal acquisition from multiple users. Localization information such as from other sensors in the environment may be used to select a particular set of beamformer coefficients and resulting beampattern focused on a signal source. Alternately, a series of beampatterns may be used iteratively to localize the signal source in a computationally efficient fashion. The beamformer coefficients may be pre-computed.
摘要:
A sequence of 3D hand poses may be used to define a hand gesture, and different hand gestures may be represented by different sequences of poses. One or more hand gestures may be used to generate a virtual input device. Another one or more hand gestures may subsequently be used to provide input via the virtual input device.
摘要:
Devices and techniques are described for automatically calibrating a device such as a camera, projector, or both using a video stream. The device undergoing calibration is coupled to a computing device and configured to acquire video comprising a plurality of images. These images, at least some of the time, include targets having known characteristics present in an environment. From these acquired images calibration data comprising parameters such as intrinsic parameters, extrinsic parameters, or both, may be determined. The calibration data may be embedded or otherwise associated with the video stream as calibration matrix metadata.