Abstract:
Examples are generally described that include monitoring an electrocaloric effect device. A varying voltage may he applied across an electrocaloric effect material. A capacitance change of the electrocaloric effect material at least in part responsive to the varying voltage may be measured. A temperature change of the electrocaloric effect material may be calculated based, at least in part, on the capacitance change.
Abstract:
Technologies are presented for synchronizing associations between application icons and application functions across platforms. According to some examples, a layout and positioning of icons for different applications that perform similar functions may be synchronized across different devices. As a result, users may associate the position of an application icon on a device display with a particular function regardless of the actual device or platform. An application equivalence map may be used to synchronize application icon layout and positioning across the different devices and platforms. In other examples, icons for different applications that perform similar functions on different devices may be positioned similarly relative to equivalent display elements or features such as display corners, built-in interface elements, and comparable features.
Abstract:
Technology is described for user assembly of lightweight user interfaces for games, e.g., massively multiplayer online games. The technology can include a set of pre-selectable action modules; an interface element, a messaging element, and a display element for each pre-selectable action module; and a component configured to enable a user to select a subset from the set of pre-selectable action modules. A first subset of the pre-selectable action modules can provide a different user interface than a second subset of the pre-selectable action modules when at least one pre-selectable action module is in the first subset but not the second subset. Action modules may be capable of communicating using a messaging platform with at least one server computing device and relates to a massively multiplayer online gaming system operating at a server computing device.
Abstract:
Technologies are generally described for providing full-motion animation-as-a-service. In some examples, short motion-capture segments may be captured from user motion user interface devices and stored in a database. When a full-motion animation is desired, a start pose and a target pose may be provided, and a multiple-path, multiple-iteration search through the database may be used to assemble the full-motion animation. Motion retargeting may be used to further refine the assembled full-motion animation.
Abstract:
Technologies are generally described for systems, devices and methods effective to generate a message that may be sent to a social network. Power information from an electronic device may be detected by a power detector and received by a processor. For example, a power consumption profile of an appliance may be detected. The processor may classify the power information to produce descriptive data. For example, the processor may determine that an oven has been turned on for a period of time. The processor may generate the message by applying one or more rules to the descriptive data. For example, the processor may generate a message relating to consumption of dinner based on the determination that the oven has been turned on.
Abstract:
Technologies related to location graph adapted video games are generally described. In some examples, location graphs may be generated for received environment inputs, such as received three dimensional (3D) models of environments. Video games may be adapted to generated location graphs, such as by placing video game content at nodes of location graphs. Video game and/or user parameters may be accommodated when adapting video games to location graphs.
Abstract:
In one example, a system includes an authentication server that is configured to receive an authentication request for a primary application, provide time-based authentication credentials for the primary application, receive an updated authentication request for the primary application, wherein the updated authentication request includes a client device identifier (ID) corresponding to a client device from which the authentication request is received, and transmit the client device ID; the system may further include a push server that is configured to receive the transmitted client device ID, and push an update to the client device having the client device ID.