CROSS-PLATFORM AUGMENTED REALITY EXPERIENCE
    21.
    发明申请
    CROSS-PLATFORM AUGMENTED REALITY EXPERIENCE 审中-公开
    跨平台实践经验

    公开(公告)号:US20140128161A1

    公开(公告)日:2014-05-08

    申请号:US13670258

    申请日:2012-11-06

    IPC分类号: A63F9/24

    摘要: A plurality of game sessions are hosted at a server system. A first computing device of a first user is joined to a first multiplayer gaming session, the first computing device including a see-through display. Augmentation information is sent to the first computing device for the first multiplayer gaming session to provide an augmented reality experience to the first user. A second computing device of a second user is joined to the first multiplayer gaming session. Experience information is sent to the second computing device for the first multiplayer gaming session to provide a cross-platform representation of the augmented reality experience to the second user.

    摘要翻译: 在服务器系统上托管多个游戏会话。 第一用户的第一计算设备被连接到第一多玩家游戏会话,第一计算设备包括透视显示器。 增强信息被发送到用于第一多人游戏会话的第一计算设备,以向第一用户提供增强的现实体验。 第二用户的第二计算设备被连接到第一多玩家游戏会话。 经验信息被发送到用于第一多人游戏会话的第二计算设备,以向第二用户提供增强现实体验的跨平台表示。

    INTELLIGENT GAMEPLAY PHOTO CAPTURE
    24.
    发明申请
    INTELLIGENT GAMEPLAY PHOTO CAPTURE 有权
    智能游戏照片

    公开(公告)号:US20120157200A1

    公开(公告)日:2012-06-21

    申请号:US12975166

    申请日:2010-12-21

    IPC分类号: G06F17/00

    摘要: Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.

    摘要翻译: 公开了用于识别,捕获和呈现使用运动跟踪输入技术的游戏中发生的动作的高质量照片表现的实现。 作为一个示例,公开了一种方法,其包括通过光学接口捕获玩游戏期间捕获量中的玩家的多张照片。 所述方法还包括对于所拍摄的多张照片的每张拍摄的照片,将基于事件的评分参数与由所拍摄的照片描绘或对应的事件进行比较。 该方法还包括至少部分地基于与基于偶数的评分参数的比较来向多个拍摄的照片分配相应的分数。 该方法还包括将电子存储介质上捕获的照片与分配给所拍摄的照片的各个分数相关联。

    Gesture shortcuts
    26.
    发明授权
    Gesture shortcuts 有权
    手势捷径

    公开(公告)号:US09400559B2

    公开(公告)日:2016-07-26

    申请号:US12474781

    申请日:2009-05-29

    IPC分类号: G06F3/048 G06F3/01 G06F3/0488

    摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.

    摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。

    Localized gesture aggregation
    29.
    发明授权
    Localized gesture aggregation 有权
    本地化手势聚合

    公开(公告)号:US08145594B2

    公开(公告)日:2012-03-27

    申请号:US12474581

    申请日:2009-05-29

    IPC分类号: G06F17/30

    CPC分类号: G06F3/011 G06F3/017

    摘要: Systems, methods and computer readable media are disclosed for a localized gesture aggregation. In a system where user movement is captured by a capture device to provide gesture input to the system, demographic information regarding users as well as data corresponding to how those users respectively make various gestures is gathered. When a new user begins to use the system, his demographic information is analyzed to determine a most likely way that he will attempt to make or find it easy to make a given gesture. That most likely way is then used to process the new user's gesture input.

    摘要翻译: 公开了用于本地化手势聚合的系统,方法和计算机可读介质。 在捕获装置捕获用户移动以向系统提供手势输入的系统中,收集关于用户的人口统计信息以及对应于这些用户如何分别进行各种手势的数据。 当新用户开始使用系统时,他的人口统计信息被分析,以确定他将尝试做出或发现容易做出给定手势的最可能的方式。 那么最有可能的方式是用来处理新用户的手势输入。

    INTERACTING WITH USER INTERFACE VIA AVATAR
    30.
    发明申请
    INTERACTING WITH USER INTERFACE VIA AVATAR 有权
    通过AVATAR与用户界面交互

    公开(公告)号:US20110304632A1

    公开(公告)日:2011-12-15

    申请号:US12814237

    申请日:2010-06-11

    IPC分类号: G06F3/048 G06T13/00

    CPC分类号: G06F3/011 G06F3/017 G06T13/40

    摘要: Embodiments are disclosed that relate to interacting with a user interface via feedback provided by an avatar. One embodiment provides a method comprising receiving depth data, locating a person in the depth data, and mapping a physical space in front of the person to a screen space of a display device. The method further comprises forming an image of an avatar representing the person, outputting to a display an image of a user interface comprising an interactive user interface control, and outputting to the display device the image of the avatar such that the avatar faces the user interface control. The method further comprises detecting a motion of the person via the depth data, forming an animated representation of the avatar interacting with the user interface control based upon the motion of the person, and outputting the animated representation of the avatar interacting with the control.

    摘要翻译: 公开了涉及通过由化身提供的反馈与用户界面交互的实施例。 一个实施例提供了一种方法,包括接收深度数据,将人定位在深度数据中,以及将人的前面的物理空间映射到显示设备的屏幕空间。 该方法还包括形成表示人物的化身的图像,向显示器输出包括交互式用户界面控制的用户界面的图像,并向显示设备输出化身的图像,使得化身面向用户界面 控制。 所述方法还包括:经由所述深度数据检测所述人的运动,基于所述人的运动形成与所述用户界面控制相互作用的所述化身的动画表示,以及输出与所述控件交互的所述化身的动画表示。