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公开(公告)号:US08418085B2
公开(公告)日:2013-04-09
申请号:US12474453
申请日:2009-05-29
申请人: Gregory N. Snook , Stephen Latta , Kevin Geisner , Darren Alexander Bennett , Kudo Tsunoda , Alex Kipman , Kathryn Stone Perez
发明人: Gregory N. Snook , Stephen Latta , Kevin Geisner , Darren Alexander Bennett , Kudo Tsunoda , Alex Kipman , Kathryn Stone Perez
CPC分类号: G06K9/00342 , G06F3/017 , G06F19/00 , G06F19/3481 , G09B19/0038
摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. User motion data and/or outputs of filters corresponding to gestures may be analyzed to determine those cases where assistance to the user on performing the gesture is appropriate.
摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 可以分析与手势相对应的滤波器的用户运动数据和/或输出,以确定在执行手势时对用户的帮助是适当的情况。
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公开(公告)号:US20100306712A1
公开(公告)日:2010-12-02
申请号:US12474453
申请日:2009-05-29
申请人: Gregory N. Snook , Stephen Latta , Kevin Geisner , Darren Alexander Bennett , Kudo Tsunoda , Alex Kipman , Kathryn Stone Perez
发明人: Gregory N. Snook , Stephen Latta , Kevin Geisner , Darren Alexander Bennett , Kudo Tsunoda , Alex Kipman , Kathryn Stone Perez
IPC分类号: G06F3/033
CPC分类号: G06K9/00342 , G06F3/017 , G06F19/00 , G06F19/3481 , G09B19/0038
摘要: A capture device may capture a user's motion and a display device may display a model that maps to the user's motion, including gestures that are applicable for control. A user may be unfamiliar with a system that maps the user's motions or not know what gestures are applicable for an executing application. A user may not understand or know how to perform gestures that are applicable for the executing application. User motion data and/or outputs of filters corresponding to gestures may be analyzed to determine those cases where assistance to the user on performing the gesture is appropriate.
摘要翻译: 捕获设备可以捕获用户的运动,并且显示设备可以显示映射到用户的运动的模型,包括适用于控制的手势。 用户可能不熟悉映射用户的运动或不知道什么手势适用于执行应用的系统。 用户可能不了解或知道如何执行适用于执行应用程序的手势。 可以分析与手势相对应的滤波器的用户运动数据和/或输出,以确定在执行手势时对用户的帮助是适当的情况。
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公开(公告)号:US09400559B2
公开(公告)日:2016-07-26
申请号:US12474781
申请日:2009-05-29
申请人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
发明人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/048 , G06F3/01 , G06F3/0488
CPC分类号: G06F3/017 , G06F3/038 , G06F3/0488 , G06F3/04883
摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。
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公开(公告)号:US20100306714A1
公开(公告)日:2010-12-02
申请号:US12474781
申请日:2009-05-29
申请人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
发明人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/01
CPC分类号: G06F3/017 , G06F3/038 , G06F3/0488 , G06F3/04883
摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。
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公开(公告)号:US20100199228A1
公开(公告)日:2010-08-05
申请号:US12391145
申请日:2009-02-23
申请人: Stephen G. Latta , Kudo Tsunoda , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Kathryn Stone Perez
发明人: Stephen G. Latta , Kudo Tsunoda , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Kathryn Stone Perez
CPC分类号: G06F3/017 , G06F3/011 , G06F3/0482 , G06F2203/04803 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for gesture keyboarding. A user makes a gesture by either making a pose or moving in a pre-defined way that is captured by a depth camera. The depth information provided by the depth camera is parsed to determine at least that part of the user that is making the gesture. When parsed, the character or action signified by this gesture is identified.
摘要翻译: 公开了用于手势键盘的系统,方法和计算机可读介质。 用户通过以深度相机捕获的预定义方式进行姿势或移动来进行手势。 由深度摄像机提供的深度信息被解析以确定至少正在进行姿态的用户的那部分。 当被解析时,识别出由该姿态表示的角色或动作。
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公开(公告)号:US08744121B2
公开(公告)日:2014-06-03
申请号:US12475308
申请日:2009-05-29
申请人: R. Stephen Polzin , Alex A. Kipman , Mark J. Finocchio , Ryan Michael Geiss , Kathryn Stone Perez , Kudo Tsunoda , Darren Alexander Bennett
发明人: R. Stephen Polzin , Alex A. Kipman , Mark J. Finocchio , Ryan Michael Geiss , Kathryn Stone Perez , Kudo Tsunoda , Darren Alexander Bennett
IPC分类号: G06K9/00
CPC分类号: A63F13/213 , A63F13/215 , A63F13/56 , A63F2300/1043 , A63F2300/1081 , A63F2300/1087 , A63F2300/6045 , G06K9/00342 , G06K9/00369 , G06K9/00624 , H04N7/183
摘要: A system recognizes human beings in their natural environment, without special sensing devices attached to the subjects, uniquely identifies them and tracks them in three dimensional space. The resulting representation is presented directly to applications as a multi-point skeletal model delivered in real-time. The device efficiently tracks humans and their natural movements by understanding the natural mechanics and capabilities of the human muscular-skeletal system. The device also uniquely recognizes individuals in order to allow multiple people to interact with the system via natural movements of their limbs and body as well as voice commands/responses.
摘要翻译: 系统在其自然环境中识别人类,没有附加到被摄体的特殊感测装置,唯一地识别它们并在三维空间中跟踪它们。 所得到的表示作为实时交付的多点骨架模型直接呈现给应用程序。 该设备通过了解人类肌肉 - 骨骼系统的自然力学和能力,有效地跟踪人类及其自然运动。 该设备还独特地识别个人,以允许多个人通过其肢体和身体的自然运动以及语音命令/响应与系统交互。
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公开(公告)号:US20100303289A1
公开(公告)日:2010-12-02
申请号:US12475308
申请日:2009-05-29
申请人: R. Stephen Polzin , Alex A. Kipman , Mark J. Finocchio , Ryan Michael Geiss , Kathryn Stone Perez , Kudo Tsunoda , Darren Alexander Bennett
发明人: R. Stephen Polzin , Alex A. Kipman , Mark J. Finocchio , Ryan Michael Geiss , Kathryn Stone Perez , Kudo Tsunoda , Darren Alexander Bennett
CPC分类号: A63F13/213 , A63F13/215 , A63F13/56 , A63F2300/1043 , A63F2300/1081 , A63F2300/1087 , A63F2300/6045 , G06K9/00342 , G06K9/00369 , G06K9/00624 , H04N7/183
摘要: A system recognizes human beings in their natural environment, without special sensing devices attached to the subjects, uniquely identifies them and tracks them in three dimensional space. The resulting representation is presented directly to applications as a multi-point skeletal model delivered in real-time. The device efficiently tracks humans and their natural movements by understanding the natural mechanics and capabilities of the human muscular-skeletal system. The device also uniquely recognizes individuals in order to allow multiple people to interact with the system via natural movements of their limbs and body as well as voice commands/responses.
摘要翻译: 系统在其自然环境中识别人类,没有附加到被摄体的特殊感测装置,唯一地识别它们并在三维空间中跟踪它们。 所得到的表示作为实时交付的多点骨架模型直接呈现给应用程序。 该设备通过了解人类肌肉 - 骨骼系统的自然力学和能力,有效地跟踪人类及其自然运动。 该设备还独特地识别个人,以允许多个人通过其肢体和身体的自然运动以及语音命令/响应与系统交互。
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公开(公告)号:US20110279249A1
公开(公告)日:2011-11-17
申请号:US13192305
申请日:2011-07-27
IPC分类号: G08B6/00
CPC分类号: A63F13/285 , A63F13/213 , A63F13/42 , A63F13/54 , A63F13/833 , A63F2300/1087 , A63F2300/302 , A63F2300/6045 , A63F2300/8029 , G06F3/011 , G06F3/016 , G06F3/017
摘要: A system to present the user a 3-D virtual environment as well as non-visual sensory feedback for interactions that user makes with virtual objects in that environment is disclosed. In an exemplary embodiment, a system comprising a depth camera that captures user position and movement, a three-dimensional (3-D) display device that presents the user a virtual environment in 3-D and a haptic feedback device provides haptic feedback to the user as he interacts with a virtual object in the virtual environment. As the user moves through his physical space, he is captured by the depth camera. Data from that depth camera is parsed to correlate a user position with a position in the virtual environment. Where the user position or movement causes the user to touch the virtual object, that is determined, and corresponding haptic feedback is provided to the user.
摘要翻译: 公开了一种向用户呈现用户与该环境中的虚拟对象进行交互的三维虚拟环境以及非视觉感觉反馈的系统。 在示例性实施例中,包括捕获用户位置和移动的深度相机的系统,向3D中呈现用户虚拟环境的三维(3-D)显示设备和触觉反馈设备向触摸反馈设备提供触觉反馈 用户在虚拟环境中与虚拟对象进行交互。 随着用户移动他的物理空间,他被深度摄像机捕获。 解析来自该深度相机的数据以将用户位置与虚拟环境中的位置相关联。 在用户位置或移动导致用户触摸虚拟对象的情况下,确定该对象,并且向用户提供对应的触觉反馈。
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9.
公开(公告)号:US08009022B2
公开(公告)日:2011-08-30
申请号:US12834723
申请日:2010-07-12
IPC分类号: H04B3/36
CPC分类号: A63F13/285 , A63F13/213 , A63F13/42 , A63F13/54 , A63F13/833 , A63F2300/1087 , A63F2300/302 , A63F2300/6045 , A63F2300/8029 , G06F3/011 , G06F3/016 , G06F3/017
摘要: A system to present the user a 3-D virtual environment as well as non-visual sensory feedback for interactions that user makes with virtual objects in that environment is disclosed. In an exemplary embodiment, a system comprising a depth camera that captures user position and movement, a three-dimensional (3-D) display device that presents the user a virtual environment in 3-D and a haptic feedback device provides haptic feedback to the user as he interacts with a virtual object in the virtual environment. As the user moves through his physical space, he is captured by the depth camera. Data from that depth camera is parsed to correlate a user position with a position in the virtual environment. Where the user position or movement causes the user to touch the virtual object, that is determined, and corresponding haptic feedback is provided to the user.
摘要翻译: 公开了一种向用户呈现用户与该环境中的虚拟对象进行交互的三维虚拟环境以及非视觉感觉反馈的系统。 在示例性实施例中,包括捕获用户位置和移动的深度相机的系统,向3D中呈现用户虚拟环境的三维(3-D)显示设备和触觉反馈设备向触摸反馈设备提供触觉反馈 用户在虚拟环境中与虚拟对象进行交互。 随着用户移动他的物理空间,他被深度摄像机捕获。 解析来自该深度相机的数据以将用户位置与虚拟环境中的位置相关联。 在用户位置或移动导致用户触摸虚拟对象的情况下,确定该对象,并且向用户提供对应的触觉反馈。
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10.
公开(公告)号:US20100302015A1
公开(公告)日:2010-12-02
申请号:US12834723
申请日:2010-07-12
CPC分类号: A63F13/285 , A63F13/213 , A63F13/42 , A63F13/54 , A63F13/833 , A63F2300/1087 , A63F2300/302 , A63F2300/6045 , A63F2300/8029 , G06F3/011 , G06F3/016 , G06F3/017
摘要: A system to present the user a 3-D virtual environment as well as non-visual sensory feedback for interactions that user makes with virtual objects in that environment is disclosed. In an exemplary embodiment, a system comprising a depth camera that captures user position and movement, a three-dimensional (3-D) display device that presents the user a virtual environment in 3-D and a haptic feedback device provides haptic feedback to the user as he interacts with a virtual object in the virtual environment. As the user moves through his physical space, he is captured by the depth camera. Data from that depth camera is parsed to correlate a user position with a position in the virtual environment. Where the user position or movement causes the user to touch the virtual object, that is determined, and corresponding haptic feedback is provided to the user.
摘要翻译: 公开了一种向用户呈现用户与该环境中的虚拟对象进行交互的三维虚拟环境以及非视觉感觉反馈的系统。 在示例性实施例中,包括捕获用户位置和移动的深度相机的系统,向3D中呈现用户虚拟环境的三维(3-D)显示设备和触觉反馈设备向触摸反馈设备提供触觉反馈 用户在虚拟环境中与虚拟对象进行交互。 随着用户移动他的物理空间,他被深度摄像机捕获。 解析来自该深度相机的数据以将用户位置与虚拟环境中的位置相关联。 在用户位置或移动导致用户触摸虚拟对象的情况下,确定该对象,并且向用户提供对应的触觉反馈。
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