摘要:
Method and apparatus for computing cross-correlations with application to image processing and video motion estimation, particularly in video compression applications, are described. Two-dimensional Fourier transform convolution techniques form a basis for novel techniques for performing two simultaneous two-dimensional cross correlations. The size of the input data blocks for the transformations are arbitrary. Apparatus for efficiently performing real-time cross correlations, including cross-correlations using Short Length Transforms (SLTs), using cascaded stages, multi-port memories, and multiple arithmetic units are also described. In video motion vector estimator application, data blocks within a current video frame are selected and converted to form a two-dimensional matrix of complex data. The complex matrix is transformed to the frequency domain to form the frequency domain representations of the selected data blocks. A set of search blocks within the previous video frame having a one-to-one correspondence with the selected data blocks, is then selected, converted into a complex data matrix, and transformed to the frequency domain to form the frequency domain representations of the selected search blocks. Once in the frequency domain, the sets of data corresponding to the data blocks and the search blocks are multiplied together and the product is inverse transformed to return to the spatial domain. The data then passes through an adjustment process to form the cross-correlations between the pairs of data blocks and search blocks.
摘要:
One embodiment of the present invention sets forth a technique for error-checking a compute task. The technique involves receiving a pointer to a compute task, storing the pointer in a scheduling queue, determining that the compute task should be executed, retrieving the pointer from the scheduling queue, determining via an error-check procedure that the compute task is eligible for execution, and executing the compute task.
摘要:
A time slice group (TSG) is a grouping of different streams of work (referred to herein as “channels”) that share the same context information. The set of channels belonging to a TSG are processed in a pre-determined order. However, when a channel stalls while processing, the next channel with independent work can be switched to fully load the parallel processing unit. Importantly, because each channel in the TSG shares the same context information, a context switch operation is not needed when the processing of a particular channel in the TSG stops and the processing of a next channel in the TSG begins. Therefore, multiple independent streams of work are allowed to run concurrently within a single context increasing utilization of parallel processing units.
摘要:
One embodiment of the present invention sets forth a technique for assigning a compute task to a first processor included in a plurality of processors. The technique involves analyzing each compute task in a plurality of compute tasks to identify one or more compute tasks that are eligible for assignment to the first processor, where each compute task is listed in a first table and is associated with a priority value and an allocation order that indicates relative time at which the compute task was added to the first table. The technique further involves selecting a first task compute from the identified one or more compute tasks based on at least one of the priority value and the allocation order, and assigning the first compute task to the first processor for execution.
摘要:
A system and method for tracking and reporting texture map levels of detail that are computed during graphics processing allows for efficient management of texture map storage. Minimum and/or maximum pre-clamped texture map levels of detail values are tracked by a graphics processor and an array stored in memory is updated to report the minimum and/or maximum values for use by an application program. The minimum and/or maximum values may be used to determine the active set of texture map levels of detail that is loaded into graphics memory.
摘要:
Systems and methods for texture processing are presented. In one embodiment a texture method includes creating a sparse texture residency translation map; performing a probe process utilizing the sparse texture residency translation map information to return a finest LOD that contains the texels for a texture lookup operation; and performing the texture lookup operation utilizing the finest LOD. In one exemplary implementation, the finest LOD is utilized as a minimum LOD clamp during the texture lookup operation. A finest LOD number indicates a minimum resident LOD and a sparse texture residency translation map includes one finest LOD number per tile of a sparse texture. The sparse texture residency translation can indicate a minimum resident LOD.
摘要:
A system and method for sharing binding groups between shaders allows for efficient use of shader state data storage resources. In contrast with conventional graphics processors and Application Programming Interfaces that specify a set of binding points for each shader that are exclusive to that shader, two or more shaders may reference the same binding group that includes multiple binding points. As the number and variety of different shaders increases, the number of binding groups may increase at a slower rate since some binding groups may be shared between different shaders.
摘要:
A system and method for performing zero-bandwidth-clears reduces external memory accesses by a graphics processor when performing clears and subsequent read operations. A set of clear values is stored in the graphics processor. Each region of a color or z buffer may be configured using a zero-bandwidth-clear command to reference a clear value without writing the external memory. The clear value is provided to a requestor without accessing the external memory when a read access is performed.
摘要:
Method and apparatus for display image adjustment is described. More particularly, handles associated with polygon vertices of a polygon rendered image are provided as a graphical user interface (GUI). These handles may be selected and moved by a user with a cursor pointing device to adjust a displayed image for keystoning, among other types of distortion. This GUI allows a user to adjust a projected image for position of a projector with respect to imaging surface, as well as for imaging surface contour, where such contour may be at least substantially planar, cylindrical, or spherical and where such contour may comprise multiple imaging surfaces. This advantageously may be done without special optics or special equipment. An original image is used as texture for rendering polygons, where the image is applied to the rendered polygons.
摘要:
A technique for handling floating-point special values, e.g., Infinity, NaN, −Zero, and denorms, during blend operations is provided so that blend operations on fragment color values that contain special values can be performed in compliance with special value handling rules. In particular, the presence of special values is detected or the potential presence of special values is detected. This information is used to qualify when blend optimizations may be performed, so that floating point blend operations can remain conformant to special value handling rules.