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公开(公告)号:US20130083009A1
公开(公告)日:2013-04-04
申请号:US13436499
申请日:2012-03-30
申请人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman
发明人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman
CPC分类号: G09G3/003 , A63B71/00 , A63F13/02 , A63F13/216 , A63F13/816 , A63F2300/301 , A63F2300/308 , A63F2300/8082 , G02B27/0101 , G02B27/017 , G02B27/0172 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06T19/006 , G09G2320/068 , G09G2320/0693 , G09G2380/00
摘要: The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exercise, and lets the user exercise with other people who are not present.
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公开(公告)号:US20130083003A1
公开(公告)日:2013-04-04
申请号:US13250878
申请日:2011-09-30
申请人: Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Kevin A. Geisner , Alex Aben-Athar Kipman , Jennifer A. Karr
发明人: Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Kevin A. Geisner , Alex Aben-Athar Kipman , Jennifer A. Karr
CPC分类号: G06T7/0012 , A63B24/0062 , A63F13/02 , A63F13/216 , A63F13/422 , A63F13/55 , A63F13/65 , A63F13/79 , A63F2300/203 , A63F2300/301 , A63F2300/303 , A63F2300/6676 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F3/005 , G06F3/011 , G06F3/013 , G06F3/0304 , G06F3/044 , G06K9/00335 , G06K9/52 , G06T7/20 , G06T11/20 , G06T19/006
摘要: The technology described herein incudes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The system can be used in various entertainment, sports, shopping and theme-park situations to provide a mixed reality experience.
摘要翻译: 本文描述的技术包括透视,近眼,混合现实显示设备,用于为用户提供定制体验。 该系统可用于各种娱乐,体育,购物和主题公园场合,提供混合现实体验。
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公开(公告)号:US09183676B2
公开(公告)日:2015-11-10
申请号:US13458800
申请日:2012-04-27
申请人: Daniel J. McCulloch , Stephen G. Latta , Brian J. Mount , Kevin A. Geisner , Roger Sebastian Kevin Sylvan , Arnulfo Zepeda Navratil , Jason Scott , Jonathan T. Steed , Ben J. Sugden , Britta Silke Hummel , Kyungsuk David Lee , Mark J. Finocchio , Alex Aben-Athar Kipman , Jeffrey N. Margolis
发明人: Daniel J. McCulloch , Stephen G. Latta , Brian J. Mount , Kevin A. Geisner , Roger Sebastian Kevin Sylvan , Arnulfo Zepeda Navratil , Jason Scott , Jonathan T. Steed , Ben J. Sugden , Britta Silke Hummel , Kyungsuk David Lee , Mark J. Finocchio , Alex Aben-Athar Kipman , Jeffrey N. Margolis
IPC分类号: G06T19/00
CPC分类号: G06T19/006 , G06T2210/21
摘要: Technology is described for displaying a collision between objects by an augmented reality display device system. A collision between a real object and a virtual object is identified based on three dimensional space position data of the objects. At least one effect on at least one physical property of the real object is determined based on physical properties of the real object, like a change in surface shape, and physical interaction characteristics of the collision. Simulation image data is generated and displayed simulating the effect on the real object by the augmented reality display. Virtual objects under control of different executing applications can also interact with one another in collisions.
摘要翻译: 描述了用于通过增强现实显示设备系统显示对象之间的冲突的技术。 基于对象的三维空间位置数据来识别真实对象和虚拟对象之间的冲突。 基于真实物体的物理性质,如表面形状的变化和碰撞的物理相互作用特性,确定对真实物体的至少一种物理性质的至少一种影响。 通过增强现实显示模拟图像数据,模拟对真实物体的影响。 在不同执行应用程序的控制下的虚拟对象也可以在冲突中相互交互。
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公开(公告)号:US20130286004A1
公开(公告)日:2013-10-31
申请号:US13458800
申请日:2012-04-27
申请人: Daniel J. McCulloch , Stephen G. Latta , Brian J. Mount , Kevin A. Geisner , Roger Sebastian Kevin Sylvan , Arnulfo Zepeda Navratil , Jason Scott , Jonathan T. Steed , Ben J. Sugden , Britta Silke Hummel , Kyungsuk David Lee , Mark J. Finocchio , Alex Aben-Athar Kipman , Jeffrey N. Margolis
发明人: Daniel J. McCulloch , Stephen G. Latta , Brian J. Mount , Kevin A. Geisner , Roger Sebastian Kevin Sylvan , Arnulfo Zepeda Navratil , Jason Scott , Jonathan T. Steed , Ben J. Sugden , Britta Silke Hummel , Kyungsuk David Lee , Mark J. Finocchio , Alex Aben-Athar Kipman , Jeffrey N. Margolis
IPC分类号: G06T15/00
CPC分类号: G06T19/006 , G06T2210/21
摘要: Technology is described for displaying a collision between objects by an augmented reality display device system. A collision between a real object and a virtual object is identified based on three dimensional space position data of the objects. At least one effect on at least one physical property of the real object is determined based on physical properties of the real object, like a change in surface shape, and physical interaction characteristics of the collision. Simulation image data is generated and displayed simulating the effect on the real object by the augmented reality display. Virtual objects under control of different executing applications can also interact with one another in collisions.
摘要翻译: 描述了用于通过增强现实显示设备系统显示对象之间的冲突的技术。 基于对象的三维空间位置数据来识别真实对象和虚拟对象之间的冲突。 基于真实物体的物理性质,如表面形状的变化和碰撞的物理相互作用特性,确定对真实物体的至少一种物理性质的至少一种影响。 通过增强现实显示模拟图像数据,模拟对真实物体的影响。 在不同执行应用程序的控制下的虚拟对象也可以在冲突中彼此交互。
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公开(公告)号:US09583032B2
公开(公告)日:2017-02-28
申请号:US13488966
申请日:2012-06-05
申请人: Mathew J. Lamb , Ben J. Sugden , Robert L. Crocco, Jr. , Brian E. Keane , Christopher E. Miles , Kathryn Stone Perez , Laura K. Massey , Alex Aben-Athar Kipman , Sheridan Martin Small , Stephen G. Latta
发明人: Mathew J. Lamb , Ben J. Sugden , Robert L. Crocco, Jr. , Brian E. Keane , Christopher E. Miles , Kathryn Stone Perez , Laura K. Massey , Alex Aben-Athar Kipman , Sheridan Martin Small , Stephen G. Latta
CPC分类号: G09G3/003
摘要: Technology is disclosed herein to help a user navigate through large amounts of content while wearing a see-through, near-eye, mixed reality display device such as a head mounted display (HMD). The user can use a physical object such as a book to navigate through content being presented in the HMD. In one embodiment, a book has markers on the pages that allow the system to organize the content. The book could have real content, but it could be blank other than the markers. As the user flips through the book, the system recognizes the markers and presents content associated with the respective marker in the HMD.
摘要翻译: 本文公开了技术,以帮助用户穿戴大量的内容,同时佩戴透视,近眼,混合的现实显示设备,例如头戴式显示器(HMD)。 用户可以使用诸如书籍的物理对象来浏览在HMD中呈现的内容。 在一个实施例中,书在页面上具有允许系统组织内容的标记。 这本书可以有真实的内容,但除了标记之外它可能是空白的。 当用户翻转书本时,系统识别标记并呈现与HMD中各标记相关的内容。
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公开(公告)号:US20130321255A1
公开(公告)日:2013-12-05
申请号:US13488966
申请日:2012-06-05
申请人: Mathew J. Lamb , Ben J. Sugden , Robert L. Crocco, JR. , Brian E. Keane , Christopher E. Miles , Kathryn Stone Perez , Laura K. Massey , Alex Aben-Athar Kipman , Sheridan Martin Small , Stephen G. Latta
发明人: Mathew J. Lamb , Ben J. Sugden , Robert L. Crocco, JR. , Brian E. Keane , Christopher E. Miles , Kathryn Stone Perez , Laura K. Massey , Alex Aben-Athar Kipman , Sheridan Martin Small , Stephen G. Latta
IPC分类号: G06F3/01
CPC分类号: G09G3/003
摘要: Technology is disclosed herein to help a user navigate through large amounts of content while wearing a see-through, near-eye, mixed reality display device such as a head mounted display (HMD). The user can use a physical object such as a book to navigate through content being presented in the HMD. In one embodiment, a book has markers on the pages that allow the system to organize the content. The book could have real content, but it could be blank other than the markers. As the user flips through the book, the system recognizes the markers and presents content associated with the respective marker in the HMD.
摘要翻译: 本文公开了技术,以帮助用户穿戴大量的内容,同时佩戴透视,近眼,混合的现实显示设备,例如头戴式显示器(HMD)。 用户可以使用诸如书籍的物理对象来浏览在HMD中呈现的内容。 在一个实施例中,书在页面上具有允许系统组织内容的标记。 这本书可以有真实的内容,但除了标记之外它可能是空白的。 当用户翻转书本时,系统识别标记并呈现与HMD中各标记相关的内容。
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公开(公告)号:US09122053B2
公开(公告)日:2015-09-01
申请号:US13443368
申请日:2012-04-10
申请人: Kevin A. Geisner , Brian J. Mount , Stephen G. Latta , Daniel J. McCulloch , Kyungsuk David Lee , Ben J. Sugden , Jeffrey N. Margolis , Kathryn Stone Perez , Sheridan Martin Small , Mark J. Finocchio , Robert L. Crocco, Jr.
发明人: Kevin A. Geisner , Brian J. Mount , Stephen G. Latta , Daniel J. McCulloch , Kyungsuk David Lee , Ben J. Sugden , Jeffrey N. Margolis , Kathryn Stone Perez , Sheridan Martin Small , Mark J. Finocchio , Robert L. Crocco, Jr.
CPC分类号: G02B27/017 , G02B2027/0127 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F3/011 , G06F3/013 , G06F3/165 , G06F3/167 , G06K9/00214 , G06K9/00335 , G06K9/00671 , G06K9/34 , G06T19/006 , H04S7/304 , H04S7/306 , H04S2400/11 , H04S2400/15 , H04S2420/03
摘要: Technology is described for providing realistic occlusion between a virtual object displayed by a head mounted, augmented reality display system and a real object visible to the user's eyes through the display. A spatial occlusion in a user field of view of the display is typically a three dimensional occlusion determined based on a three dimensional space mapping of real and virtual objects. An occlusion interface between a real object and a virtual object can be modeled at a level of detail determined based on criteria such as distance within the field of view, display size or position with respect to a point of gaze. Technology is also described for providing three dimensional audio occlusion based on an occlusion between a real object and a virtual object in the user environment.
摘要翻译: 描述了技术,用于在由头戴式显示器,增强现实显示系统显示的虚拟对象和通过显示器对用户的眼睛可见的真实物体之间提供逼真的遮挡。 显示器的用户视野中的空间遮挡通常是基于实际和虚拟物体的三维空间映射确定的三维遮挡。 可以以基于诸如视场内的距离,相对于凝视点的显示大小或位置的标准确定的细节级别来建模真实对象和虚拟对象之间的遮挡界面。 还描述了用于基于用户环境中的真实对象和虚拟对象之间的遮挡来提供三维音频遮挡的技术。
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公开(公告)号:US20130328927A1
公开(公告)日:2013-12-12
申请号:US13689378
申请日:2012-11-29
申请人: Brian J. Mount , Jason Scott , Ryan L. Hastings , Darren Bennett , Stephen G. Latta , Daniel J. McCulloch , Kevin A. Geisner , Jonathan T. Steed , Michael J. Scavezze
发明人: Brian J. Mount , Jason Scott , Ryan L. Hastings , Darren Bennett , Stephen G. Latta , Daniel J. McCulloch , Kevin A. Geisner , Jonathan T. Steed , Michael J. Scavezze
IPC分类号: G06T19/00
CPC分类号: G06T19/006 , A63F13/10 , A63F13/213 , A63F13/25 , A63F13/32 , A63F13/335 , A63F13/53 , A63F13/65 , A63F2300/30 , A63F2300/407 , A63F2300/6676 , A63F2300/69 , A63F2300/8082 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/167 , G06T3/40 , G06T7/60 , G06T19/20 , G06T2200/04 , G06T2219/2016
摘要: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
摘要翻译: 描述了基于在真实世界环境中识别的特征来生成虚拟游戏环境的系统,并且描述了在真实世界环境变化中识别的特征随时间适应虚拟游戏环境。 利用所描述的技术,佩戴头戴式显示装置(HMD)的人可以围绕现实环境走动,并且玩一种适应该现实环境的虚拟游戏。 例如,HMD可以识别真实环境中的环境特征,例如五个草地和两辆车,然后根据所识别的环境特征的位置和类型产生虚拟怪物。 识别的环境特征的位置和类型可以根据HMD存在的特定现实世界环境而变化,并且因此每个虚拟游戏可能根据具体的现实世界环境而看起来不同。
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公开(公告)号:US20120206452A1
公开(公告)日:2012-08-16
申请号:US13443368
申请日:2012-04-10
申请人: Kevin A. Geisner , Brian J. Mount , Stephen G. Latta , Daniel J. McCulloch , Kyungsuk David Lee , Ben J. Sugden , Jeffrey N. Margolis , Kathryn Stone Perez , Sheridan Martin Small , Mark J. Finocchio , Robert L. Crocco, JR.
发明人: Kevin A. Geisner , Brian J. Mount , Stephen G. Latta , Daniel J. McCulloch , Kyungsuk David Lee , Ben J. Sugden , Jeffrey N. Margolis , Kathryn Stone Perez , Sheridan Martin Small , Mark J. Finocchio , Robert L. Crocco, JR.
CPC分类号: G02B27/017 , G02B2027/0127 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F3/011 , G06F3/013 , G06F3/165 , G06F3/167 , G06K9/00214 , G06K9/00335 , G06K9/00671 , G06K9/34 , G06T19/006 , H04S7/304 , H04S7/306 , H04S2400/11 , H04S2400/15 , H04S2420/03
摘要: Technology is described for providing realistic occlusion between a virtual object displayed by a head mounted, augmented reality display system and a real object visible to the user's eyes through the display. A spatial occlusion in a user field of view of the display is typically a three dimensional occlusion determined based on a three dimensional space mapping of real and virtual objects. An occlusion interface between a real object and a virtual object can be modeled at a level of detail determined based on criteria such as distance within the field of view, display size or position with respect to a point of gaze. Technology is also described for providing three dimensional audio occlusion based on an occlusion between a real object and a virtual object in the user environment.
摘要翻译: 描述了技术,用于在由头戴式显示器,增强现实显示系统显示的虚拟对象和通过显示器对用户的眼睛可见的真实物体之间提供逼真的遮挡。 显示器的用户视野中的空间遮挡通常是基于实际和虚拟物体的三维空间映射确定的三维遮挡。 可以以基于诸如视场内的距离,相对于凝视点的显示大小或位置的标准确定的细节级别来建模真实对象和虚拟对象之间的遮挡界面。 还描述了用于基于用户环境中的真实对象和虚拟对象之间的遮挡来提供三维音频遮挡的技术。
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公开(公告)号:US20130002813A1
公开(公告)日:2013-01-03
申请号:US13172633
申请日:2011-06-29
申请人: Benjamin I. Vaught , Alex Aben-Athar Kipman , Michael J. Scavezze , Arthur C. Tomlin , Relja Markovic , Darren Bennett , Stephen G. Latta
发明人: Benjamin I. Vaught , Alex Aben-Athar Kipman , Michael J. Scavezze , Arthur C. Tomlin , Relja Markovic , Darren Bennett , Stephen G. Latta
CPC分类号: H04N13/161 , H04N13/194 , H04N13/344 , H04N13/383 , H04N21/2187 , H04N21/274
摘要: Techniques are provided for viewing windows for video streams. A video stream from a video capture device is accessed. Data that describes movement or position of a person is accessed. A viewing window is placed in the video stream based on the data that describes movement or position of the person. The viewing window is provided to a display device in accordance with the placement of the viewing window in the video stream. Motion sensors can detect motion of the person carrying the video capture device in order to dampen the motion such that the video on the remote display does not suffer from motion artifacts. Sensors can also track the eye gaze of either the person carrying the mobile video capture device or the remote display device to enable control of the spatial region of the video stream shown at the display device.
摘要翻译: 提供技术来查看视频流的窗口。 来自视频采集设备的视频流被访问。 访问描述人的移动或位置的数据。 基于描述人的移动或位置的数据将观看窗口放置在视频流中。 根据观看窗口在视频流中的放置,将观看窗口提供给显示设备。 运动传感器可以检测携带视频捕获设备的人的运动,以便抑制运动,使得远程显示器上的视频不会受到运动伪像的影响。 传感器还可以跟踪携带移动视频捕获设备或远程显示设备的人的眼睛注视,以便能够控制显示设备上显示的视频流的空间区域。
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