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公开(公告)号:US20180019003A1
公开(公告)日:2018-01-18
申请号:US15717823
申请日:2017-09-27
Applicant: Warner Bros. Entertainment, Inc.
Inventor: Gregory I. Gewickey , Lewis S. Ostrover , Michael Smith , Michael Zink
IPC: G11B27/036 , H04N13/00 , G11B27/031 , G11B27/11 , H04N13/04 , H04N13/02
CPC classification number: G11B27/036 , G11B27/031 , G11B27/11 , H04N13/025 , H04N13/044 , H04N13/117 , H04N13/25 , H04N13/344 , H04N13/388
Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
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公开(公告)号:US09653119B2
公开(公告)日:2017-05-16
申请号:US14303963
申请日:2014-06-13
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Darcy Antonellis , Massimiliano Gasparri , Lewis S. Ostrover , Bradley Thomas Collar
IPC: G11B27/30 , G10L19/008 , G11B27/10 , H04N9/87 , H04N19/597 , G10L19/20 , G11B20/10
CPC classification number: G11B27/30 , G10L19/008 , G10L19/20 , G11B27/034 , G11B27/10 , G11B2020/10555 , G11B2020/10592 , H04N9/87 , H04N19/597
Abstract: An apparatus generating audio cues for content indicative of the position of audio objects within the content comprising: an audio processor receiving raw audio tracks for said content and information indicative of the positions of at least some of said audio tracks within frames of said content, said audio processor generating corresponding audio parameters; an authoring tool receiving said audio parameters and generating encoding coefficients, said audio parameters including audio cue of the position of audio objects corresponding to said tracks in at least one spatial dimension; and a first audio/video encoder receiving an input and encoding said input into an audio visual content having visual objects and audio objects, said audio objects being disposed at location corresponding to said one spatial position, said encoder using said encoding coefficients for said encoding.
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公开(公告)号:US20250114710A1
公开(公告)日:2025-04-10
申请号:US18989663
申请日:2024-12-20
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gary Lake-Schaal , Lewis S. Ostrover , Matthew Huard , Adam Husein
Abstract: A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
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公开(公告)号:US12143690B2
公开(公告)日:2024-11-12
申请号:US17888853
申请日:2022-08-16
Applicant: Warner Bros. Entertainment Inc.
Inventor: Christopher DeFaria , Gregory I. Gewickey , Michael Smith , Lewis S. Ostrover
IPC: H04N21/81 , H04N21/214 , H04N21/2225 , H04N21/422 , H04N21/433 , H04N21/436
Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
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公开(公告)号:US20240316782A1
公开(公告)日:2024-09-26
申请号:US18732234
申请日:2024-06-03
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gregory I. Gewickey , Lewis S. Ostrover
CPC classification number: B25J11/0005 , B25J13/003 , G06N3/008
Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.
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公开(公告)号:US20240216816A1
公开(公告)日:2024-07-04
申请号:US18381128
申请日:2023-10-17
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gary Lake-Schaal , Lewis S. Ostrover , Matthew Huard , Adam Husein
CPC classification number: A63F13/67 , A63F13/77 , A63F13/79 , G06N5/04 , G06N20/00 , A63F2300/5533 , A63F2300/6027
Abstract: A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
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公开(公告)号:US12011822B2
公开(公告)日:2024-06-18
申请号:US17842730
申请日:2022-06-16
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Gregory I. Gewickey , Lewis S. Ostrover
CPC classification number: B25J11/0005 , B25J13/003 , G06N3/008
Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.
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公开(公告)号:US11964204B2
公开(公告)日:2024-04-23
申请号:US17189257
申请日:2021-03-01
Applicant: Warner Bros. Entertainment Inc.
Inventor: Greg Gewickey , Gary Lake-Schaal , Piotr Mintus , Lewis S. Ostrover , Michael Smith
IPC: A63F13/525 , A63F13/28 , A63F13/30 , A63F13/58 , G06T19/00 , G09G3/00 , H04L67/131
CPC classification number: A63F13/525 , A63F13/28 , A63F13/30 , A63F13/58 , G06T19/006 , G09G3/003 , H04L67/131 , A63F2300/8082
Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.
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公开(公告)号:US11826653B2
公开(公告)日:2023-11-28
申请号:US16846268
申请日:2020-04-10
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gary Lake-Schaal , Lewis S. Ostrover , Matthew Huard , Adam Husein
CPC classification number: A63F13/67 , A63F13/77 , A63F13/79 , G06N5/04 , G06N20/00 , A63F2300/5533 , A63F2300/6027
Abstract: A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
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公开(公告)号:US20220395983A1
公开(公告)日:2022-12-15
申请号:US17842730
申请日:2022-06-16
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Gregory I. Gewickey , Lewis S. Ostrover
Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.
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