SENSORY INDICATIONS FOR FUTURE GAME EVENTS FOR MULTIPLE PLAYERS OF A WAGERING GAME

    公开(公告)号:US20210049860A1

    公开(公告)日:2021-02-18

    申请号:US16921016

    申请日:2020-07-06

    Applicant: IGT

    Abstract: A computer-implemented method includes providing a real-time environmental model of a shared virtual environment (SVE) that includes a plurality of virtual players. Display data corresponding to the SVE is transmitted to each player device. The data includes user display data that causes a display in the player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the virtual player in the SVE. Sensory feedback data is then transmitted to the plurality of VR devices that causes each VR device to provide a sensory indication associated with the SVE to the respective player. The sensory indication is indicative of a benefit that will be provided to a subset of the plurality of players at a predetermined future time. At the predetermined future time, the benefit is then provided to the subset of the plurality of players.

    GAMING SYSTEM AND METHOD HAVING PLAYER SELECTION OF DEVICES

    公开(公告)号:US20200134968A1

    公开(公告)日:2020-04-30

    申请号:US16173413

    申请日:2018-10-29

    Applicant: IGT

    Inventor: Fayez Idris

    Abstract: A gaming system including an electronic gaming machine that enables a player to select one or more devices for operation of the electronic gaming machine and then provides operation of the electronic gaming machine based on the operation of such devices.

    Contactless tactile feedback on gaming terminal with 3D display

    公开(公告)号:US10195525B2

    公开(公告)日:2019-02-05

    申请号:US14573503

    申请日:2014-12-17

    Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.

    Automated discovery of gaming preferences

    公开(公告)号:US10042748B2

    公开(公告)日:2018-08-07

    申请号:US14737846

    申请日:2015-06-12

    Abstract: Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types.

    OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS

    公开(公告)号:US20180040190A1

    公开(公告)日:2018-02-08

    申请号:US15784275

    申请日:2017-10-16

    CPC classification number: G07F17/3209 G07F17/3211

    Abstract: A method for controlling a wagering gaming apparatus includes rendering a 3-dimensional display of a game, comprising visually projecting a game component out of a screen of a display device and into a 3-dimensional space between the screen and a player; receiving, from a contactless sensor device, location information indicative of a location of an anatomical feature of a player of the wagering game apparatus; generating a virtual object corresponding to the anatomical feature of the player; rendering the virtual object in the 3-dimensional space, comprising visually projecting the virtual object out of the screen of the display device and into the 3-dimensional space between the screen and the player; associating a virtual vector field in the 3-dimensional space with the virtual object; and causing the game component to move in the 3-dimensional space in response to the virtual vector field associated with the virtual object.

    Systems and methods for carrying out an uninterrupted game with temporary inactivation
    37.
    发明授权
    Systems and methods for carrying out an uninterrupted game with temporary inactivation 有权
    暂时停用不间断游戏的系统和方法

    公开(公告)号:US09558619B2

    公开(公告)日:2017-01-31

    申请号:US13951843

    申请日:2013-07-26

    Abstract: A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are re-established. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format may be adjusted for the mobile device. The gaming terminal may be a gaming machine.

    Abstract translation: 移动游戏设备可以是玩家自己的个人平板电脑,智能电话,PDA等,具有经由互联网安装的用于执行远程游戏会话的应用程序。 所有游戏功能都由与移动设备通信的固定游戏终端进行,例如通过使用WiFi。 移动设备作为用户界面来操作。 如果通信链接在游戏过程中暂时中断,则移动设备将创建游戏持续的外观,例如通过继续旋转卷轴,直到重新建立通信。 一旦移动设备从游戏终端接收到最终结果,卷轴将停止。 玩家可以暂停游戏以暂时停止最小游戏频率规则。 移动设备可以在游戏终端之间切换。 对于3D视频,可能会为移动设备调整原始格式。 游戏终端可以是游戏机。

    Systems and methods for recommending games to registered players using distributed storage
    38.
    发明授权
    Systems and methods for recommending games to registered players using distributed storage 有权
    使用分布式存储向注册玩家推荐游戏的系统和方法

    公开(公告)号:US09536378B2

    公开(公告)日:2017-01-03

    申请号:US13941091

    申请日:2013-07-12

    CPC classification number: G07F17/3225 G07F17/323 G07F17/3237 G07F17/3239

    Abstract: While a player is playing one game on a gaming machine, the systems and methods described herein recommend other games to the player based on the player's past gaming history, accessed via player registration, and the player's real time game play. Upon the player selecting a different game, the system may automatically transfers the player's credits between games or gaming machines. Each gaming machine may carry out one or more game.

    Abstract translation: 当玩家在游戏机上玩一个游戏时,本文描述的系统和方法基于玩家的过去的游戏历史,通过玩家注册访问,以及玩家的实时游戏,向玩家推荐其他游戏。 当玩家选择不同的游戏时,系统可以自动地在游戏机或游戏机之间传送玩家的信用。 每个游戏机可以执行一个或多个游戏。

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