摘要:
A method and system for managing driving patterns by charging a variable incentive and/or disincentive based on individual driving behaviors. Distances detected between a vehicle and other vehicles are detected within a time period. N tailgating incidents are identified based on the detected distances being less than a threshold value for distance. A variable toll is determined by evaluating a function of a base amount and N. The driver of the vehicle is charged the variable toll. Charging the variable toll provides an incentive to the driver to encourage driving that does not include tailgating or a disincentive to the driver to deter tailgating.
摘要:
A dynamic competition tool varies the competition level that one or more competing users experience while working to reach a goal or objective. The dynamic competition tool receives performance information from each of a number of activity stations with which respective users may interact to achieve a goal. The dynamic competition tool commands a user interactive device within an activity station to vary the level of difficulty experienced by the user of the interactive device as that user progresses toward the goal.
摘要:
A method and system for determining a travel route that includes a location as a result of an auction. A user request is received for determining a route from point A to point B. Locations are selected that are capable of being included along routes from point A to point B. Selecting the locations is based on the request. An auction among vendors is initiated. The vendor winning the auction is determined. The route is determined so that a location of the selected locations is included along the route. The location is associated with the winning vendor. The determined route is presented to the user as a recommended route.
摘要:
A dynamic competition tool varies the competition level that one or more competing users experience while working to reach a goal or objective. The dynamic competition tool receives performance information from each of a number of activity stations with which respective users may interact to achieve a goal. The dynamic competition tool commands a user interactive device within an activity station to vary the level of difficulty experienced by the user of the interactive device as that user progresses toward the goal.
摘要:
A team selection tool intelligently selects prospective team members in an objective manner to form a team. The team selection tool receives goal information including a goal for the team to achieve. The team selection tool may also receive historical performance information relating to tasks to be performed by the team to achieve the team goal. The team selection tool selects a subset of the prospective team members as selected team members in response to the historical performance information and the goal information to provide an objective selection of team members.
摘要:
A method and system for determining a travel route that includes a location as a result of fee-based preferential weighting. A user request is received for determining a route from point A to point B. A preferential weight is assigned to a location associated with a vendor. The location is selected as being capable of being included along the route. Selecting the location is based on the request and preferential weight. A fee to be charged to the vendor is determined. The fee is for presenting the route to the user as a recommended route and is based on the location being included along the recommended route. The route is determined so that the location is included along the route. The route is presented to the user as the recommended route.
摘要:
Generally speaking, systems, methods and media for providing a pack avatar for sharing inventory in a virtual universe are disclosed. Embodiments of a method may include receiving a request to create a pack avatar carrying one or more shared inventory items in a virtual universe and creating a pack avatar based on the received requests. Embodiments may include rendering the pack avatar in the virtual universe. Embodiments may also include, in response to receiving a request from a virtual universe user to borrow one or more shared inventory items carried by the pack avatar, accessing the one or more requested shared inventory items and rendering the one or more requested shared inventory items in the virtual universe. Further embodiments may include associating the pack avatar with a user and moving the pack avatar within the virtual universe.
摘要:
Generally speaking, systems, methods and media for managing shared inventory in a virtual universe are disclosed. Embodiments of the method may include receiving notification of a user session being established between a user and a virtual universe simulator. The method may also include accessing a list of shared inventory items for the user where the list of shared inventory items includes one or more shared inventory items each having an inventory source associated with it. Embodiments may also include retrieving at least one shared inventory item from its associated inventory source and passing the retrieved shared inventory item to the virtual universe simulator. Further embodiments may include retrieving an updated listing for the shared inventory items from their associated inventory sources and passing the updated shared inventory item list to the virtual universe simulator. Further embodiments may include passing metadata for shared inventory items to the virtual universe simulator.
摘要:
Generally speaking, systems, methods and media for providing a pack avatar for sharing inventory in a virtual universe are disclosed. Embodiments of a method may include receiving a request to create a pack avatar carrying one or more shared inventory items in a virtual universe and creating a pack avatar based on the received requests. Embodiments may include rendering the pack avatar in the virtual universe. Embodiments may also include, in response to receiving a request from a virtual universe user to borrow one or more shared inventory items carried by the pack avatar, accessing the one or more requested shared inventory items and rendering the one or more requested shared inventory items in the virtual universe. Further embodiments may include associating the pack avatar with a user and moving the pack avatar within the virtual universe.
摘要:
Customized wait state experiences are provided for an avatar in a virtual universe are provided by determining user alternative wait context preferences, selecting alternative wait state content objects accordingly, creating a wait state context in the virtual universe system using the alternative wait state content objects, and transporting the waiting avatar to the newly created wait state context for the duration of the wait. The custom context can include scenery, sounds, and even information streams and feeds. The avatar is optionally returned to the original context upon an event, such as a customer service representative, being available and ready to interact with the user. Artificial intelligence processes are optionally used to determine probable wait state context preferences for the user. Rewards may be given to the user for waiting, and for completing games or challenges.