Systems and methods for automatically recommending content

    公开(公告)号:US11341152B2

    公开(公告)日:2022-05-24

    申请号:US17020385

    申请日:2020-09-14

    Abstract: Systems and methods are provided for automatically recommending content. One example method includes receiving, from a computing device, a request for content and generating an initial result set in response to the request. A user profile associated with the request is identified. Based on the initial result set and the user profile, a positivity index score for the initial result set is determined. Based on the positivity index score, a type of additional content to add to the initial result set is determined. A modified result set is generated by adding the additional content to the initial result set. At least a portion of the modified result set is transmitted to the computing device.

    Systems and methods for automatically identifying spam in social media comments

    公开(公告)号:US11258741B2

    公开(公告)日:2022-02-22

    申请号:US16541785

    申请日:2019-08-15

    Abstract: Systems and methods are described herein for automatically identifying spam in social media comments based on a comparison of the content of a particular comment on a popular or trending post with content of other comments on the same or other popular or trending posts on the same or other social media platforms. Comments associated with each post are compared to determine whether content of a comment associated with one post is similar to, or matches, content associated with another post of a different trending topic. In response to determining that the content of a comment associated with one post is similar to the content of a comment associated with another post, the two comments are identified as spam, and a notification is generated for display to an administrator of the social media platform identifying the two comments as spam.

    Gaming content storage based on gaming performance

    公开(公告)号:US11213759B1

    公开(公告)日:2022-01-04

    申请号:US16935713

    申请日:2020-07-22

    Abstract: Systems and methods for managing storage of video game content based on video game performance. A level is identified from among a sequence of playable levels of an active video game. A video of the performance of the identified level of the active video game is recorded. A video game performance metric for the identified level is determined. A greatest value of the video game performance metric stored in a database is received. In response to determining that a current value of the video game performance metric for the identified level of the active video game does not exceed the greatest value of the video game performance metric stored in a database, the recording of the video of the performance of the level of the video game is deleted.

    SYSTEMS AND METHODS FOR PROVIDING USER VALIDATION

    公开(公告)号:US20210216613A1

    公开(公告)日:2021-07-15

    申请号:US16738930

    申请日:2020-01-09

    Abstract: The system generates a validation tool in response to receiving an indication to initiate validation. The system identifies at least one media content item based on a user profile, and generates at least one question based on the at least one media content item. The at least one media content item may include an image, a video, text, or a combination thereof. The system determines at least one answer corresponding to the at least one question. The question and answer may be determined based on a question template. For example, the template may be selected based on attribute types or values of the at least one media content item. The system generates the at least one question for output on an output device. Upon receiving input indicative to an answer, the system compares the inputted answer to the determined answer to determine whether to validate the user.

    GAMING CONTENT STORAGE BASED ON GAMING PERFORMANCE

    公开(公告)号:US20230364520A1

    公开(公告)日:2023-11-16

    申请号:US18221496

    申请日:2023-07-13

    CPC classification number: A63F13/86 A63F13/67

    Abstract: Systems and methods for managing storage of video game content based on video game performance. A level is identified from among a sequence of playable levels of an active video game. A video of the performance of the identified level of the active video game is recorded. A video game performance metric for the identified level is determined. A greatest value of the video game performance metric stored in a database is received. In response to determining that a current value of the video game performance metric for the identified level of the active video game does not exceed the greatest value of the video game performance metric stored in a database, the recording of the video of the performance of the level of the video game is deleted.

    Gaming content storage based on gaming performance

    公开(公告)号:US11738276B2

    公开(公告)日:2023-08-29

    申请号:US17539433

    申请日:2021-12-01

    CPC classification number: A63F13/86 A63F13/67

    Abstract: Systems and methods for managing storage of video game content based on video game performance. A level is identified from among a sequence of playable levels of an active video game. A video of the performance of the identified level of the active video game is recorded. A video game performance metric for the identified level is determined. A greatest value of the video game performance metric stored in a database is received. In response to determining that a current value of the video game performance metric for the identified level of the active video game does not exceed the greatest value of the video game performance metric stored in a database, the recording of the video of the performance of the level of the video game is deleted.

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