摘要:
In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
摘要:
A toy figurine comprising a projectile and an appendage pivotable along a range of positions. The pivotable appendage comprises a projectile launching unit having a catch for releasably engaging the projectile and a biasing member for providing a propulsion force to the engaged projectile. Pivoting the appendage to a launch position causes a joint to trigger the catch and release the engaged projectile, thereby allowing the biasing member to launch the engaged projectile.
摘要:
The shooting toy (1) includes a shooter (5) and a projectile (4) to be ejected from the shooter. A trigger element (6) is movably mounted in a shooter body (7) and has a pusher part (10) adapted to push the projectile (4) away from its loaded position. The shooter (5) is adapted to eject the projectile (4) along a centre axis of a cylindrical surface of the projectile (4). A pinching element (8) is adapted to prevent ejection in said direction of the projectile (4) in its loaded position in the shooter body (7) by means of frictional force acting between a pinching surface of the pinching element (8) and the cylindrical surface of the projectile (4). The pinching surface is adapted to guide the cylindrical surface of the projectile (4) in the ejection direction.
摘要:
A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which the processor draws the elements as irregularly arranged columns of colored blocks; and the processor draws small animals are placed on or amongst the blocks; and the processor is programmed such that the object of the game is to enable a target number of the animals to descend to the ground and be rescued, by the player removing blocks from the gameboard.
摘要:
The shooting toy (1) includes a shooter (5) and a projectile (4) to be ejected from the shooter. A trigger element (6) is movably mounted in a shooter body (7) and has a pusher part (10) adapted to push the projectile (4) away from its loaded position. The shooter (5) is adapted to eject the projectile (4) along a centre axis of a cylindrical surface of the projectile (4). A pinching element (8) is adapted to prevent ejection in said direction of the projectile (4) in its loaded position in the shooter body (7) by means of frictional force acting between a pinching surface of the pinching element (8) and the cylindrical surface of the projectile (4). The pinching surface is adapted to guide the cylindrical surface of the projectile (4) in the ejection direction.
摘要:
A toy includes a magazine and a movable arm having a launching end. A plurality of disks are configured to be stacked face to face in the magazine, where each disk has a recess in its face and an engagement element near an edge of the disk. The launching end of the arm includes a retractable extension that is insertable into the recess in the disk, such that the arm is capable of receiving the disk. A protrusion on the magazine engages the engagement element in the disk, causing the disk to rotate around the retractable extension as the arm removes the disk from the magazine. A mechanism in the arm causes the retractable extension to protrude when the arm is adjacent to the magazine, and to retract to release the disk when the arm is moved away from the magazine.
摘要:
A toy includes a magazine and a movable arm having a launching end. A plurality of disks are configured to be stacked face to face in the magazine, where each disk has a recess in its face and an engagement element near an edge of the disk. The launching end of the arm includes a retractable extension that is insertable into the recess in the disk, such that the arm is capable of receiving the disk. A protrusion on the magazine engages the engagement element in the disk, causing the disk to rotate around the retractable extension as the arm removes the disk from the magazine. A mechanism in the arm causes the retractable extension to protrude when the arm is adjacent to the magazine, and to retract to release the disk when the arm is moved away from the magazine.
摘要:
A novelty pop-up toy and its associated method of operation. The pop-up toy has a head section that is supported on a double-layered braided sleeve body. When the pop-up toy is compressed, the double-layered braided sleeve body elastically deforms from an uncompressed state to a compressed state. While in the compressed state, the double-layered braided sleeve body stores energy. If the compression force is suddenly released, the double-layered braided sleeve body releases its stored energy and pops back into its uncompressed state. As the double-layered braided sleeve body returns to its uncompressed state, it rapidly expands, therein providing enough force to propel the entire pop-up toy into the air.
摘要:
An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism. Players alternate taking turns, selectively making a move or an attack, until the game is determined to have ended.