VIDEO SLOT MACHINE, SERVER SYSTEM, AND COMPUTER SYSTEM

    公开(公告)号:US20180211477A1

    公开(公告)日:2018-07-26

    申请号:US15875499

    申请日:2018-01-19

    发明人: Kazuki Matsumura

    IPC分类号: G07F17/32

    摘要: When a stopped symbol group satisfies a winning combination establishment condition, a video slot machine sets a stopping order of at least one reel having stopped symbols including a symbol required for the winning combination to be the last. When the stopped symbol group is one short of the symbol to satisfy the winning combination establishment condition, the stopping order of a reel involving the missing symbol is set to be the last. Display control is performed in such a manner that the reels that are spinning displayed stop spinning in accordance with the stopping orders thus set.

    SYSTEM FOR GIVING ENTERTAINMENT ELEMENT IN RETURN FOR WATCHING ADVERTISEMENT

    公开(公告)号:US20180181977A1

    公开(公告)日:2018-06-28

    申请号:US15855185

    申请日:2017-12-27

    发明人: Yuka TAKEI Akio ONDA

    IPC分类号: G06Q30/02 A63F13/61

    摘要: When control is performed to output a watching target advertisement on a display screen displaying a game image, a user selects and sets an input element from entertainment elements, related to the game, possessed by the user. When the input element is determined, the watching target advertisement is controlled. The input element is consumed when the watching control is completed. Then, an output element, which is an entertainment element different from the input element and is selected based on information on the watching target advertisement, information on the input element, and the like, is given to the user.

    INFORMATION STORAGE MEDIUM AND GAME DEVICE
    46.
    发明申请

    公开(公告)号:US20180178126A1

    公开(公告)日:2018-06-28

    申请号:US15847130

    申请日:2017-12-19

    IPC分类号: A63F13/56 A63F13/95 A63F13/52

    摘要: A non-transitory computer-readable information storage medium storing a program that causes a computer to implement a game in which a first area of a virtual space that includes a maze-shaped path delimited by given virtual walls is allocated to a first player character that moves under the control of a first player, a second area of the virtual space is allocated to a second player character that moves under the control of a second player, and the first player character and the second player character compete for game progress in the respective areas allocated thereto.

    Information storage medium, server, and game device

    公开(公告)号:US09993731B2

    公开(公告)日:2018-06-12

    申请号:US15435357

    申请日:2017-02-17

    发明人: Tadashi Iguchi

    摘要: A computer performs a process for displaying an object string and a player object within a game screen, the object string including a main object, and at least one sub-object that is connected to the main object, the player object being an object that can be operated by a player, and virtual walls that limit a moving direction of each of the main object, the sub-object and the player object being provided within the game screen. The motion of the player object within the game screen is controlled in response to an operation performed by the player. The motion mode of the object string is switched from a first mode to a second mode or a third mode based on a given condition, the second mode being a mode in which the object string is inferior as compared with the first mode, and the third mode being a mode in which the main object is superior as compared with the first mode.

    IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM
    50.
    发明申请
    IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM 审中-公开
    图像生成系统,图像生成方法和信息存储介质

    公开(公告)号:US20160346693A1

    公开(公告)日:2016-12-01

    申请号:US15232121

    申请日:2016-08-09

    摘要: An image generation system includes a processor including hardware, the processor being configured to implement an object space setting process, an image generation process generating a projection image, a process receiving a captured image from an imaging section, and a hit determination process calculating a screen spotlight position based on a position of a spotlight within the captured image, calculates a direction from a set position toward the screen spotlight position to be an emission direction of an emitting element, and determines whether or not an object among the plurality of objects disposed in the object space has been hit based on the calculated emission direction, the screen spotlight position being a position of the spotlight on a projection screen, the spotlight being formed by light emitted from the emitting element, and the set position being set to be a representative position of the emitting element or a player.

    摘要翻译: 图像生成系统包括:处理器,包括硬件,所述处理器被配置为实现对象空间设置处理,生成投影图像的图像生成处理,从成像部接收捕获图像的处理以及计算屏幕的命中判定处理 基于拍摄图像内的聚光灯的位置的聚光灯位置,计算从设定位置朝向屏幕聚光灯位置的发光元件的发射方向的方向,并且判断配置在多个物体中的物体是否为 已经基于所计算的发射方向命中对象空间,屏幕聚光灯位置是投影屏幕上的聚光灯的位置,聚光灯由从发光元件发射的光形成,并且设定位置被设置为代表 发射元件或玩家的位置。