Abstract:
The present invention relates to toys and game applications that are enhanced with digital watermarks. In one embodiment, a character card includes a unique identifier in the form of a digital watermark. The identifier is used to link to a database record, which can be updated to reflect changes in game attributes. Some such game attributes include life, character type and name, health, strength, and power levels. The data record can be updated or modified to reflect changes in attributes due to activity or events during a computer software game. The database record can be used by the computer software game to alter or enhance the game. In another embodiment, a toy interacts with toy components or cards via digital watermarks. Digital watermarks enhance games, toys and books in still other embodiments.
Abstract:
The presently claimed invention relates to network searching and handheld devices. One claim recites a method including: from a first wireless device, wirelessly communicating with a second wireless device to determine whether the second wireless device has performed an internet or database search; receiving, at the first wireless device, information from the second wireless device regarding the internet or database search, if the information satisfies predetermined criteria on the first wireless device, requesting from the second wireless device at least a subset of results obtained from the internet or database search. Another claim recites: a method of searching comprising: receiving search criteria in a first, handheld mobile device; upon sensing a second, handheld mobile device by the first, handheld mobile device, automatically and wirelessly querying the second, handheld mobile device to determine whether the second, handheld mobile device has any content stored thereon corresponding to the search criteria; and receiving content corresponding to the search criteria from the second, handheld mobile device. Of course, other claims and combinations are also provided.
Abstract:
The invention provides methods and related systems for embedding and detecting watermarks in images, such as JPEG or MPEG formatted images as well as other types of image signals. One method receives transform coefficients of the image, and changes the value of selected coefficients to embed watermark data in the coefficients. The changing of the coefficients is controlled such that it both embeds the data and forms an orientation signal that facilitates determination of rotation or scale of the image. Another aspect of the invention is a variation of embedding a watermark in an image. This method receives message bits to be embedded in the image, receives transform coefficients of the image, and maps the message bits to selected transform coefficients. The method changes the value of selected coefficients to embed data in the coefficients. The characteristics of the image are used to control the change of transform coefficients to embed the watermark, and a bit rate control is used to modify the change of transform coefficients to embed the watermark according to a bit rate limit.
Abstract:
Art is infused with network identifiers at the time of its creation, rather than as a post-process. The identifiers may be encoded as overt elements of the art, and enable the artist to reprogram—over time—an augmentation of the artwork experience via network-delivered components. These network components can include stimuli present when the artist created the work (e.g., music), commentary by the artist, video and augmented reality features, audience-crowdsourced content (e.g., imagery of, or feedback provided by, other viewers encountering the artwork), etc. The artwork augmentation can vary with the user's context (e.g., location, demographics, interests, history). Physical brushes can be equipped to insert such identifiers in graphic arts; other authoring tools are disclosed as well. The network experience can be delivered via smartphones, projectors, and other devices. A great number of other features and arrangements are also detailed.
Abstract:
A user with a cell phone interacts, in a personalized session, with an electronic sign system. In some embodiments, the user's location relative to the sign is discerned from camera imagery—either imagery captured by the cell phone (i.e., of the sign), or captured by the sign system (i.e., of the user). Demographic information about the user can be estimated from imagery captured acquired by the sign system, or can be accessed from stored profile data associated with the user. The sign system can transmit payoffs (e.g., digital coupons or other response data) to viewers—customized per user demographics. In some arrangements, the payoff data is represented by digital watermark data encoded in the signage content. The encoding can take into account the user's location relative to the sign—allowing geometrical targeting of different payoffs to differently-located viewers. Other embodiments allow a user to engage an electronic sign system for interactive game play, using the cell phone as a controller.
Abstract:
This technology concerns, in one aspect, using a person's social network graph data as a virtual visual cortex—taking image input from a smartphone or the like, and processing it with the graph data to yield a personalized form of processing based on the imagery. The user's network graph data is typically updated by such processing—providing a form of virtual image memory that can influence future social network behavior. In another aspect, the technology concerns identifying content (e.g., audio) by both fingerprint-based and watermark-based techniques, and arrangements employing such identification data. A great number of other features and arrangements are also detailed.
Abstract:
Methods and arrangements involving portable devices, such as smartphones and tablet computers, are disclosed. One arrangement enables a creator of content to select software with which that creator's content should be rendered—assuring continuity between artistic intention and delivery. Another arrangement utilizes the camera of a smartphone to identify nearby subjects, and take actions based thereon. Others rely on near field chip (RFID) identification of objects, or on identification of audio streams (e.g., music, voice). Some of the detailed technologies concern improvements to the user interfaces associated with such devices. Others involve use of these devices in connection with shopping, text entry, sign language interpretation, and vision-based discovery. Still other improvements are architectural in nature, e.g., relating to evidence-based state machines, and blackboard systems. Yet other technologies concern use of linked data in portable devices—some of which exploit GPU capabilities. Still other technologies concern computational photography. A great variety of other features and arrangements are also detailed.
Abstract:
Methods and arrangements involving portable devices are disclosed. One arrangement enables a content creator to select software with which that content should be rendered—assuring continuity between artistic intention and delivery. Another arrangement utilizes the camera of a smartphone to identify nearby subjects, and take actions based thereon. Others rely on near field chip (RFID) identification of objects, or on identification of audio streams (e.g., music, voice). Some of the detailed technologies concern improvements to the user interfaces associated with such devices. Others involve use of these devices in connection with shopping, text entry, sign language interpretation, and vision-based discovery. Still other improvements are architectural in nature, e.g., relating to evidence-based state machines, and blackboard systems. Yet other technologies concern use of linked data in portable devices—some of which exploit GPU capabilities. Still other technologies concern computational photography. A great variety of other features and arrangements are also detailed.
Abstract:
This invention generally relates to methods and systems for associating and identifying content, including both physical and electronic objects, with metadata through networks. The invention also generally relates to routing systems for handling requests including content identifiers. One claimed method is provided for media content identity resolution. The method includes: computing a content identifier from a media content signal; forming a layered content identifier, the layered content identifier including the content identifier, an identity provider identifier and a metadata claim; issuing a resolution request to a routing service to get metadata associated with the layered content identifier, the routing service interpreting the layered content identifier by forwarding the metadata claim to an identity provider identified by the identity provider identifier; and receiving in response to the resolution request, the metadata associated with the layered content identifier. Of course, other combinations are provided and claimed as well.
Abstract:
The present technology concerns cell phones and other portable devices, and more particularly concerns use of such devices in connection with media content (electronic and physical) and with other systems (e.g., televisions, digital video recorders, and electronic program directories). Some aspects of the technology allow users to easily transfer displayed content from cell phone screens onto a television screens for easier viewing, or vice versa for content portability. Others enable users to participate interactively in entertainment content, such as by submitting plot directions, audio input, character names, etc., yielding more engaging, immersive, user experiences. Still other aspects of the technology involve a program directory database, compiled automatically from information reported by network nodes that watch and identify content traffic passing into (and/or out of) networked computers. By identifying content resident at a number of different repositories (e.g., web sites, TV networks, P2P systems, etc.), such a directory allows cell phone users to identify the diversity of sources from which desired content can be obtained—some available on a scheduled basis, others available on demand. Depending on the application, the directory information may be transparent to the user—serving to identify sources for desired content, from which application software can pick for content downloading, based, e.g., on context and stored profile data. A great number of other features and arrangements are also detailed.