CODED VOCAL BEATBOXING EXPRESSION AND ITS USE IN A BEATBOXING GAME
    41.
    发明申请
    CODED VOCAL BEATBOXING EXPRESSION AND ITS USE IN A BEATBOXING GAME 审中-公开
    编码的挥发性表达及其在BEATBOXING游戏中的使用

    公开(公告)号:US20130072270A1

    公开(公告)日:2013-03-21

    申请号:US13422201

    申请日:2012-03-16

    Abstract: A system for coding beatbox expressions. An expression including a series of elements that each represents a unique beatbox sound. Each element has an alphabetic portion relating to the enunciation of the element and a graphical portion relating to the musical category which the beatbox sound should imitate. An electronic game or teaching tool wherein a beatbox expression is visually displayed on a screen and the user provides input in the form of the beatbox sounds represented in the expression into a microphone. Using a CPU and custom software, feedback is provided regarding the quality of the user's performance.

    Abstract translation: 一个用于编码beatbox表达式的系统。 一个表达式,包括一系列元素,每个元素代表一个独特的beatbox声音。 每个元素具有与元素的发音相关的字母部分和与beatbox声音应该模仿的音乐类别有关的图形部分。 一种电子游戏或教学工具,其中拍子表达式在视觉上显示在屏幕上,并且用户以表达式中表示的节拍声音的形式将输入提供给麦克风。 使用CPU和定制软件,提供有关用户性能质量的反馈。

    Musical action response system
    42.
    发明授权
    Musical action response system 有权
    音乐行动回应系统

    公开(公告)号:US08382589B2

    公开(公告)日:2013-02-26

    申请号:US12883863

    申请日:2010-09-16

    Applicant: Chang Hoh Koo

    Inventor: Chang Hoh Koo

    CPC classification number: A63F13/54 A63F13/52 A63F2300/8047

    Abstract: A framework is disclosed for associating visual elements of a computer game with musical scores of a computer game. In one embodiment, a visual element is moved in a virtual environment of the computer game, in response to user input. Playback of a musical score may be altered based on movement of the visual element. A visual effect in the scene may also be generated, based on the altered playback of the musical score.

    Abstract translation: 公开了将计算机游戏的视觉元素与计算机游戏的乐谱相关联的框架。 在一个实施例中,响应于用户输入,视觉元素在计算机游戏的虚拟环境中移动。 可以基于视觉元素的移动来改变音乐的回放。 基于乐谱的改变的回放,也可以产生场景中的视觉效果。

    GAME SYSTEM, CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREOF
    44.
    发明申请
    GAME SYSTEM, CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREOF 有权
    游戏系统,控制计算机的控制方法及其使用的计算机程序

    公开(公告)号:US20130005463A1

    公开(公告)日:2013-01-03

    申请号:US13634500

    申请日:2011-03-11

    Applicant: Takao Yamamoto

    Inventor: Takao Yamamoto

    Abstract: Disclosed is a game system comprising a monitor (3) that outputs the game screen display, a touch panel (5), and an external memory device (20) that stores sequence data (28) which records the operation timing for touch operation of a touch panel (5). The game system displays an object (60) that corresponds to the operation timing and an operation reference indicator (55) that corresponds to the current time in the game and guides the player's touch operation by reducing the distance between the object (60) and the operation reference indicator (55) according to the difference between the operation timing and the current time and by moving the object (60) such that the object (60) matches the operation reference indicator (55) at the operation timing. The game system also changes the distance between the object (60) and the operation reference indicator (55) in accordance with predetermined conditions.

    Abstract translation: 公开了一种游戏系统,包括输出游戏画面显示的监视器(3),触摸面板(5)和存储顺序数据(28)的外部存储装置(20),所述序列数据记录了触摸操作的操作定时 触摸面板(5)。 游戏系统显示对应于操作定时的对象(60)和对应于游戏中的当前时间的操作参考指示符(55),并通过减小对象(60)和对象(60)之间的距离来引导玩家的触摸操作 根据操作时间和当前时间之间的差异,通过移动对象(60)使得对象(60)在操作定时与操作参考指示符(55)匹配的操作参考指示符(55)。 游戏系统还根据预定条件改变对象(60)和操作参考指示符(55)之间的距离。

    GAME DEVICE, GAME DEVICE CONTROL METHOD AND INFORMATION RECORDING MEDIUM
    45.
    发明申请
    GAME DEVICE, GAME DEVICE CONTROL METHOD AND INFORMATION RECORDING MEDIUM 审中-公开
    游戏设备,游戏设备控制方法和信息记录介质

    公开(公告)号:US20120315977A1

    公开(公告)日:2012-12-13

    申请号:US13490237

    申请日:2012-06-06

    Applicant: Yuichi ASAMI

    Inventor: Yuichi ASAMI

    Abstract: In a game device, a task memory stores a plurality of game tasks for indicating the timing when a player is to input an operation instruction. A receiver receives instructions from the player. A music player plays music, stops playing music when the player inputs a pause instruction, and restarts playing music when the player inputs a restart instruction. An object display displays object images that indicate the stored game tasks on a screen in pace with the played music, and displays only object images that indicate the game tasks for which the timing has never occurred once since the music began to be played. A score determiner determines the player's score for each of the game tasks based on the stored game tasks and the inputted operation instructions.

    Abstract translation: 在游戏装置中,任务存储器存储用于指示玩家输入操作指示时的定时的多个游戏任务。 接收器从播放器接收指令。 音乐播放器播放音乐,当播放器输入暂停指令时停止播放音乐,并且当播放器输入重新启动指令时重新播放音乐。 对象显示器根据所播放的音乐显示指示屏幕上存储的游戏任务的对象图像,并且仅显示指示从音乐开始播放以来从未发生的时间的游戏任务的对象图像。 分数确定器基于存储的游戏任务和输入的操作指令来确定每个游戏任务的玩家的得分。

    System and method for playing a music video game with a drum system game controller
    46.
    发明授权
    System and method for playing a music video game with a drum system game controller 有权
    使用鼓系统游戏控制器播放音乐视频游戏的系统和方法

    公开(公告)号:US08317614B2

    公开(公告)日:2012-11-27

    申请号:US12103703

    申请日:2008-04-15

    Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.

    Abstract translation: 提供了一种使用鼓系统视频游戏控制器播放多播放器音乐视频游戏的系统和方法。 在一个实施例中,本发明涉及一种用于提供具有基于音乐的多玩家视频游戏的鼓独奏的方法。 在另一个实施例中,本发明涉及一种用于提供来自与基于音乐的多玩家视频游戏相关联的游戏中使用的一个或多个鼓传感器的模拟输入的系统。 在另一个实施例中,本发明涉及一种用于防止一个或多个滚筒传感器之间的干扰的方法。 在一个实施例中,本发明涉及一种用于将表示第一形式的视频游戏控制器的输入的数字信息以第二形式映射到第二形式的方法,该第二形式符合用于输入到执行音乐的视频游戏控制器的协议 基于多玩家视频游戏。

    SONG LYRICS GAME FOR AN ELECTRONIC DEVICE
    47.
    发明申请
    SONG LYRICS GAME FOR AN ELECTRONIC DEVICE 审中-公开
    歌谣游戏电子设备

    公开(公告)号:US20120238350A1

    公开(公告)日:2012-09-20

    申请号:US13105917

    申请日:2011-05-12

    Abstract: The present invention is a lyrics game playable on an electronic device. A song is played by the device. The game includes showing the lyrics of the song on the screen of the dedicated player, each word in a different bubble and bursting the bubbles by the player, in the right order, at the right time, when the artist sings them, and over the right duration.

    Abstract translation: 本发明是可在电子设备上播放的歌词游戏。 设备播放一首歌曲。 该游戏包括在专业播放器的屏幕上显示歌曲的歌词,每个单词在不同的气泡中并且以适当的顺序在正确的时间以正确的顺序在播放器中爆发泡泡,当艺术家唱歌时, 正确的持续时间

    Guitar shaped game controller with removable neck
    48.
    发明授权
    Guitar shaped game controller with removable neck 有权
    吉他形游戏控制器与可拆卸的颈部

    公开(公告)号:US08182342B2

    公开(公告)日:2012-05-22

    申请号:US12020465

    申请日:2008-01-25

    Abstract: A guitar shaped game controller with a removable neck. In one embodiment, the invention relates to a game controller for a video game system in the shape of a guitar, including a body section generally in the shape of a body of a guitar, the body section including a cutout and a first electrical connector, a latch arm structure coupled to the body section about the cutout, and a neck section generally in the shape of a guitar neck and a headstock, the neck section including, a portion insertable into the cutout of the body section, the portion including an indentation positioned so as to be approximate the latch arm structure when the portion is inserted into the cutout of the body section, the indentation configured to receive at least a portion of the latch arm structure, a second electrical connector having one or more contacts, the second electrical connector configured to couple with the first electrical connector when the portion is inserted into the cutout of the body section, and one or more fret buttons, where each of the one or more fret buttons is electrically connected to at least one of the one or more contacts.

    Abstract translation: 一个吉他形的游戏控制器,带有可拆卸的颈部。 在一个实施例中,本发明涉及一种用于吉他形状的视频游戏系统的游戏控制器,该游戏控制器包括通常为吉他体的形状的主体部分,主体部分包括切口和第一电连接器, 锁定臂结构,其围绕切口联接到主体部分,以及颈部,其大致为吉他颈部和头架的形状,所述颈部包括可插入主体部分的切口中的部分,所述部分包括凹陷 定位成当该部分插入主体部分的切口中时近似于闩锁臂结构,该凹陷构造成容纳至少一部分闩锁结构,具有一个或多个触点的第二电连接器,第二电连接器 电连接器,其被配置为当所述部分插入到主体部分的切口中时与第一电连接器耦合,以及一个或多个按钮,其中每个或一个 矿石按钮电连接到一个或多个触点中的至少一个。

    Systems and methods for a digital stringed instrument
    49.
    发明授权
    Systems and methods for a digital stringed instrument 有权
    数字弦乐器的系统和方法

    公开(公告)号:US08173887B2

    公开(公告)日:2012-05-08

    申请号:US12246865

    申请日:2008-10-07

    Applicant: Dan Sullivan

    Inventor: Dan Sullivan

    Abstract: Systems and methods for a digital instrument are described, for example to simulate or be used in conjunction with a stringed instrument. A sensor system detects the location of one or more fingers or objects at selected locations on a playing surface of the instrument, and the detected locations are combined with information indicative of one or more strings being played to generate a digital signal containing information as to the notes being played.

    Abstract translation: 描述了用于数字仪器的系统和方法,例如模拟或与弦乐器一起使用。 传感器系统检测一个或多个手指或物体在仪器的播放表面上的选定位置的位置,并且检测到的位置与表示正在播放的一个或多个串的信息组合,以产生包含关于 笔记正在播放。

    GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND A NON-TRANSITORY INFORMATION STORAGE MEDIUM
    50.
    发明申请
    GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND A NON-TRANSITORY INFORMATION STORAGE MEDIUM 有权
    游戏装置,用于游戏装置的控制方法以及非存储信息存储介质

    公开(公告)号:US20120108334A1

    公开(公告)日:2012-05-03

    申请号:US13283804

    申请日:2011-10-28

    Abstract: Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.

    Abstract translation: 提供一种游戏装置,其执行被配置为使得检测到玩家的身体部位的位置的游戏,包括:第一确定单元,用于确定在第一确定时间点获取的参考位置和玩家位置信息 其早于参考时间点满足第一标准; 第二确定单元,用于确定在比第一确定时间点晚的第二确定时间点获取的参考位置和玩家位置信息是否满足第二标准; 第一处理执行单元,用于基于来自第一确定单元的确定结果执行与游戏效果有关的处理; 以及第二处理执行单元,用于基于来自所述第二确定单元的确定结果来执行与所述玩家的评估有关的处理。

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