Apparatus and method of producing 3D model
    51.
    发明授权
    Apparatus and method of producing 3D model 有权
    3D模型的设备和方法

    公开(公告)号:US09208607B2

    公开(公告)日:2015-12-08

    申请号:US13620505

    申请日:2012-09-14

    CPC classification number: G06T17/00 G06T2210/56

    Abstract: Disclosed are an apparatus and a method of producing a 3D model in which a 3D model having a static background is produced using a point cloud and an image obtained through 3D scanning. The apparatus includes an image matching unit for producing a matched image by matching a point cloud obtained by scanning a predetermined region to a camera image obtained by photographing the predetermined region; a mesh model processing unit for producing an object positioned in the region as a mesh model; and a 3D model processing unit for producing a 3D model for the object by reflecting texture information obtained from the matched image to the mesh model. The disclosed may be used for a 3D map service.

    Abstract translation: 公开了一种生产3D模型的装置和方法,其中使用点云和通过3D扫描获得的图像产生具有静态背景的3D模型。 该装置包括:图像匹配单元,用于通过将通过扫描预定区域获得的点云与通过拍摄预定区域获得的相机图像相匹配来产生匹配图像; 网格模型处理单元,用于产生位于所述区域中的对象作为网格模型; 以及3D模型处理单元,用于通过将从匹配图像获得的纹理信息反射到网格模型来生成用于对象的3D模型。 所公开的可以用于3D地图服务。

    Method and apparatus for camera network calibration with small calibration pattern
    52.
    发明授权
    Method and apparatus for camera network calibration with small calibration pattern 有权
    具有小校准模式的相机网络校准方法和装置

    公开(公告)号:US09185401B2

    公开(公告)日:2015-11-10

    申请号:US13549323

    申请日:2012-07-13

    CPC classification number: H04N17/002 G06T7/85 G06T2207/30244 H04N5/247

    Abstract: A method for calibrating a camera network includes generating a projection matrix by each of cameras in respect of a calibration pattern that is disposed at a plurality of different positions in a photography zone. A portion of the projection matrix is produced as a sub-projection matrix. Sub-projection matrixes are arranged widthwise and lengthwise to generate one sub-measurement matrix. A singular value decomposition (SVD) is performed on the sub-measurement matrix to change the sub-measurement matrix into a matrix having a rank of 3 and a SVD is performed on the changed sub-measurement matrix. A rotation value of the calibration pattern, and an internal parameter and a rotation value of each camera are extracted to thereby calibrate the camera network.

    Abstract translation: 一种用于校准摄像机网络的方法包括针对设置在摄影区域中的多个不同位置的校准图案,生成每个照相机的投影矩阵。 投影矩阵的一部分作为子投影矩阵产生。 子投影矩阵被宽度方向和纵向排列以产生一个子测量矩阵。 对子测量矩阵执行奇异值分解(SVD),将子测量矩阵改变为具有等级3的矩阵,并且对改变的子测量矩阵执行SVD。 提取校准图案的旋转值,以及每个照相机的内部参数和旋转值,从而校准摄像机网络。

    Apparatus and method for rendering point cloud using voxel grid
    53.
    发明授权
    Apparatus and method for rendering point cloud using voxel grid 有权
    使用体素网格渲染点云的装置和方法

    公开(公告)号:US09177414B2

    公开(公告)日:2015-11-03

    申请号:US13558230

    申请日:2012-07-25

    CPC classification number: G06T15/04 G06T17/00 G06T2210/56

    Abstract: A method for rendering point cloud using a voxel grid, includes generating bounding box including all the point cloud and dividing the generated bounding box into voxels to make the voxel grid; and allocating at least one texture plane to each of the voxels of the voxel grid. Further, the method includes orthogonally projecting points within the voxel to the allocated texture planes to generate texture images; and rendering each voxel of the voxel grid by selecting one of the texture planes within the voxel by using central position of the voxel and the 3D camera position and rendering using the texture images corresponding to the selected texture plane.

    Abstract translation: 一种使用体素网格渲染点云的方法,包括生成包含所有点云的边界框,并将生成的边界框划分为体素以形成体素网格; 以及将至少一个纹理平面分配给所述体素网格的每个体素。 此外,该方法包括将体素内的点正交投影到所分配的纹理平面以产生纹理图像; 以及通过使用体素的中心位置和3D相机位置以及使用与选定的纹理平面相对应的纹理图像进行渲染来选择体素中的纹理平面之一来渲染体素网格的每个体素。

    Apparatus for wireless power transmission using multi antenna and method for controlling the same
    54.
    发明授权
    Apparatus for wireless power transmission using multi antenna and method for controlling the same 有权
    使用多天线的无线电力传输装置及其控制方法

    公开(公告)号:US09130389B2

    公开(公告)日:2015-09-08

    申请号:US13602756

    申请日:2012-09-04

    CPC classification number: H02J50/12 H02J5/005 H02J7/025 H02J50/40

    Abstract: A wireless power transmission apparatus includes at least one power transmission antenna for transmitting a wireless power signal in a magnetic resonance manner by using a resonant frequency having different bandwidths from each other; a wireless power signal generating module for generating the wireless power signal; at least one wireless power converting module for converting a power level of the wireless power signal generated by the wireless power signal generating module and having different power level conversion ranges corresponding to the bandwidth of the resonant frequency of the power transmission antenna; a multiplexer matching module for selectively connecting the wireless power converting module to a corresponding power transmission antenna; and a control unit for selectively connecting the power transmission antenna and the wireless power converting module according to a required power of a device to be charged to adjust the power level of the wireless power signal.

    Abstract translation: 无线电力传输装置包括至少一个电力传输天线,用于通过使用具有彼此不同带宽的谐振频率以磁共振方式发送无线电力信号; 无线电力信号产生模块,用于产生无线电力信号; 至少一个无线功率转换模块,用于转换无线功率信号产生模块产生的无线功率信号的功率电平,具有与功率传输天线的谐振频率带宽对应的不同功率电平转换范围; 多路器匹配模块,用于选择性地将无线功率转换模块连接到相应的发射天线; 以及控制单元,用于根据要充电的设备的所需功率有选择地连接电力传输天线和无线电力转换模块,以调整无线电力信号的功率电平。

    3D model shape transformation method and apparatus
    55.
    发明授权
    3D model shape transformation method and apparatus 有权
    3D模型形状变换方法和装置

    公开(公告)号:US08922547B2

    公开(公告)日:2014-12-30

    申请号:US13335055

    申请日:2011-12-22

    CPC classification number: G06T15/205 G06T19/00

    Abstract: Disclosed herein is a 3D model shape transformation apparatus. The 3D model shape transformation apparatus includes a camera unit, a shape restoration unit, a skeleton structure generation unit, and a skeleton transformation unit. The camera unit obtains a plurality of 2D images in a single frame by capturing the shape of an object. The shape restoration unit generates a 3D volume model by restoring the shape of the object based on the plurality of 2D images. The skeleton structure generation unit generates the skeleton structure of the 3D volume model. The skeleton transformation unit transforms the size and posture of the 3D volume model into those of a template model by matching the skeleton structure of the template model with the skeleton structure of the 3D volume model.

    Abstract translation: 这里公开了一种3D模型形状变换装置。 3D模型形状变换装置包括摄像单元,形状恢复单元,骨架结构生成单元和骨架变形单元。 相机单元通过捕获对象的形状来获得单个帧中的多个2D图像。 形状恢复单元通过基于多个2D图像恢复对象的形状来生成3D体积模型。 骨架结构生成单元生成3D体积模型的骨架结构。 骨架变换单元通过将模板模型的骨架结构与3D体积模型的骨架结构相匹配,将3D体模型的大小和姿态转换为模板模型。

    APPARATUS AND METHOD FOR RENDERING POINT CLOUD USING VOXEL GRID
    56.
    发明申请
    APPARATUS AND METHOD FOR RENDERING POINT CLOUD USING VOXEL GRID 有权
    使用VOXEL GRID渲染点云的装置和方法

    公开(公告)号:US20130057653A1

    公开(公告)日:2013-03-07

    申请号:US13558230

    申请日:2012-07-25

    CPC classification number: G06T15/04 G06T17/00 G06T2210/56

    Abstract: A method for rendering point cloud using a voxel grid, includes generating bounding box including all the point cloud and dividing the generated bounding box into voxels to make the voxel grid; and allocating at least one texture plane to each of the voxels of the voxel grid. Further, the method includes orthogonally projecting points within the voxel to the allocated texture planes to generate texture images; and rendering each voxel of the voxel grid by selecting one of the texture planes within the voxel by using central position of the voxel and the 3D camera position and rendering using the texture images corresponding to the selected texture plane.

    Abstract translation: 一种使用体素网格渲染点云的方法,包括生成包含所有点云的边界框,并将生成的边界框划分为体素以形成体素网格; 以及将至少一个纹理平面分配给所述体素网格的每个体素。 此外,该方法包括将体素内的点正交投影到所分配的纹理平面以产生纹理图像; 以及通过使用体素的中心位置和3D相机位置以及使用与选定的纹理平面相对应的纹理图像进行渲染来选择体素中的纹理平面之一来渲染体素网格的每个体素。

    APPARATUS AND METHOD FOR GENERATING DIGITAL ACTOR BASED ON MULTIPLE IMAGES
    57.
    发明申请
    APPARATUS AND METHOD FOR GENERATING DIGITAL ACTOR BASED ON MULTIPLE IMAGES 审中-公开
    基于多个图像生成数字作者的装置和方法

    公开(公告)号:US20120147004A1

    公开(公告)日:2012-06-14

    申请号:US13324581

    申请日:2011-12-13

    CPC classification number: G06T13/40 G06T15/04

    Abstract: Disclosed herein is an apparatus for generating a digital actor based on multiple images. The apparatus includes a reconstruction appearance generation unit, a texture generation unit, and an animation assignment unit. The reconstruction appearance generation unit generates a reconstruction model in which the appearance of a target object is reconstructed in such a way as to extract 3-Dimensional (3D) geometrical information of the target object from images captured using multiple cameras which are provided in directions which are different from each other. The texture generation unit generates a texture image for the reconstruction model based on texture coordinates information calculated based on the reconstruction model. The animation assignment unit allocates an animation to each joint of the reconstruction model, which has been completed by applying the texture image to the reconstruction model, in such a way as to add motion data to the joint.

    Abstract translation: 本文公开了一种用于基于多个图像生成数字演员的装置。 该装置包括重建外观生成单元,纹理生成单元和动画分配单元。 重建外观生成单元生成重构模型,其中以从多个摄像机拍摄的图像中提取目标对象的三维(3D)几何信息来重构目标对象的外观,其中, 是不同的。 纹理生成单元基于基于重构模型计算的纹理坐标信息生成用于重建模型的纹理图像。 动画分配单元通过将纹理图像应用于重建模型来完成的重建模型的每个关节,以将运动数据添加到关节。

    Apparatus for proccessing drawn-by-human-hand effect using style lines
    58.
    发明授权
    Apparatus for proccessing drawn-by-human-hand effect using style lines 有权
    使用样式线处理人字画效果的装置

    公开(公告)号:US08085270B2

    公开(公告)日:2011-12-27

    申请号:US12243533

    申请日:2008-10-01

    CPC classification number: G06T15/02

    Abstract: An apparatus for processing an effect using style lines, includes a contour line creation unit for creating contour lines using polygons of a three-dimensional (3D) object and location information of a camera; a style line creation unit for putting edge lists, extracted at the time of creating the contour lines, into groups, and creating one or more style lines for each of the groups; and an effect processing unit for representing a line style by inserting the created style lines inside and outside a contour line corresponding to the group. Therefore, representation to appear to have been drawn by a human hand is enabled by adding style lines to existing contour lines in order to represent a line style that belongs to various styles of non-photo realistic rendering.

    Abstract translation: 一种用于使用样式线处理效果的装置,包括:轮廓线生成单元,用于使用三维(3D)对象的多边形和相机的位置信息来创建轮廓线; 用于将创建轮廓线时提取的边缘列表组合成并为每个组创建一个或多个样式线的样式线创建单元; 以及效果处理单元,用于通过将创建的样式线插入到与该组对应的轮廓线的内部和外部来表示线条样式。 因此,通过将样式线添加到现有轮廓线,以便表示属于各种样式的非照片逼真渲染的线条样式,可以实现人手绘制的表示。

    Unified framework based on extensible styles for 3D non-photorealistic rendering and method of configuring the same
    59.
    发明授权
    Unified framework based on extensible styles for 3D non-photorealistic rendering and method of configuring the same 失效
    基于3D非真实渲染的可扩展样式的统一框架及其配置方法

    公开(公告)号:US07663622B2

    公开(公告)日:2010-02-16

    申请号:US11634945

    申请日:2006-12-07

    CPC classification number: G06T15/02

    Abstract: There are provided a unified framework based on extensible styles for 3D non-photorealistic rendering and a method of configuring the framework. The unified framework includes: 3D model data processing means for generating a scene graph by converting a 3D model input into 3D data and organizing the scene graph using vertexes, faces, and edges; face painting means for selecting a brusher to paint faces (interiors) of the 3D model using the scene graph; line drawing means for extracting line information from the 3D model using the scene graph and managing the extracted line information; style expressing means for generating a rendering style for the 3D model and storing the rendering style as a stroke, the rendering style being equally applied to a face-painting method and a line-drawing method; and rendering means for combining the stroke and the selected brusher to render the 3D model using both the face-painting method and the line-drawing method. The framework can be used to develop tools and new rendering styles for non-photorealistic rendering and animation.

    Abstract translation: 提供了基于3D非真实渲染的可扩展样式的统一框架和一种配置框架的方法。 统一框架包括:3D模型数据处理装置,用于通过将3D模型输入转换为3D数据并使用顶点,面和边缘组织场景图来生成场景图; 用于选择刷子以使用场景图来绘制3D模型的面部(内部)的面部绘画装置; 线绘制装置,用于使用场景图从3D模型中提取线信息并管理所提取的线信息; 用于生成3D模型的呈现风格并将呈现风格存储为笔画的风格表达装置,所述呈现风格被同样地应用于面部绘画方法和绘图方法; 以及用于组合笔画和所选择的刷子以使用面部绘画方法和绘图方法来渲染3D模型的渲染装置。 该框架可用于开发非逼真渲染和动画的工具和新的渲染样式。

    METHOD AND SYSTEM OF PRODUCING CARTOON ANIMATION USING CHARACTER ANIMATION AND MESH DEFORMATION
    60.
    发明申请
    METHOD AND SYSTEM OF PRODUCING CARTOON ANIMATION USING CHARACTER ANIMATION AND MESH DEFORMATION 有权
    使用特征动画和网格变形生成卡通动画的方法和系统

    公开(公告)号:US20080129737A1

    公开(公告)日:2008-06-05

    申请号:US11856113

    申请日:2007-09-17

    CPC classification number: G06T13/40 G06T13/80

    Abstract: A method for producing cartoon animation using character animation and mesh deformation is provided. The system includes a motion analysis module, a mesh deformation module, a motion deformation module, and a skinning module. The motion analysis module receives existing motion data having information about non-deformed motions of a character, and extracts parameters from the existing motion data by analyzing an animation value that a character's each joint has. The mesh deformation module receives existing mesh data having information about an external appearance of a character and existing skinning data having information for cohering the parameters or bones with mesh, and generates deformed mesh data. The motion deformation module receives the existing motion data and deforms motion using the parameters. The skinning module receives the deformed mesh data, the deformed motion data, and the existing skinning data and generates character animation data having cartoon like motion.

    Abstract translation: 提供了使用角色动画和网格变形来制作卡通动画的方法。 该系统包括运动分析模块,网格变形模块,运动变形模块和剥皮模块。 运动分析模块接收具有关于角色的非变形运动的信息的现有运动数据,并且通过分析角色的每个关节具有的动画值来从现有运动数据中提取参数。 网格变形模块接收具有关于字符的外观的信息的现有网格数据,以及具有用于使参数或骨骼与网格结合的信息的现有蒙皮数据,并生成变形的网格数据。 运动变形模块接收现有运动数据,并使用参数使运动变形。 剥皮模块接收变形的网格数据,变形的运动数据和现有的皮肤数据,并生成具有卡通像运动的角色动画数据。

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