Fee-Based Distribution of Media Based on Device Proximity
    51.
    发明申请
    Fee-Based Distribution of Media Based on Device Proximity 有权
    基于设备接近度的媒体费用分配

    公开(公告)号:US20080294548A1

    公开(公告)日:2008-11-27

    申请号:US11752390

    申请日:2007-05-23

    IPC分类号: G06Q40/00

    摘要: Embodiments of the invention provide techniques for commercial transactions for the sale of images carried out over short-range wireless transmissions. In one embodiment, the transaction may be initiated by a vendor (e.g., a professional photographer), who transmits a wireless signal including an offer for sale of an image. A customer wishing to purchase the image responds by sending a wireless signal including an acceptance of the offer. In another embodiment, the transaction may be initiated by a customer, who transmits a wireless signal including a request for an image to be fulfilled by a vendor. A vendor agreeing to supply the image responds by sending a wireless signal including an acceptance of the request. By offering the images to customers who are in close proximity to the image capture, the vendor may increase the likelihood that the images will be purchased.

    摘要翻译: 本发明的实施例提供了用于销售通过短距离无线传输进行的图像的商业交易的技术。 在一个实施例中,交易可以由发送包括出售图像的报价的无线信号的供应商(例如专业摄影者)发起。 希望购买图像的客户通过发送包括接受报价的无线信号作出响应。 在另一个实施例中,交易可以由客户发起,客户发送包括供应商要满足的图像的请求的无线信号。 同意提供图像的供应商通过发送包括接受请求的无线信号作出响应。 通过将图像提供给靠近图像捕获的客户,供应商可能会增加图像将被购买的可能性。

    Replacing a Departing Player in a Game with a Waiting Player
    52.
    发明申请
    Replacing a Departing Player in a Game with a Waiting Player 审中-公开
    在等待玩家的游戏中替换出发者

    公开(公告)号:US20080045335A1

    公开(公告)日:2008-02-21

    申请号:US11465385

    申请日:2006-08-17

    IPC分类号: A63F9/24

    摘要: In an embodiment, if a departing player requests to leave a game before the game is complete, a waiting player is selected and the waiting player replaces the departing player in the game. Replacing the departing player with the waiting player includes assigning a play state of the departing player to the waiting player. The play state is then updated in response to game control input events received from the waiting player. In various embodiments, the waiting player is selected based on skill levels, play styles, time preferences, or game stage preferences of the players, or based on an input criteria specified by the departing or remaining players. In various embodiments, the play state may include a location within the game, an inventory, or a score.

    摘要翻译: 在一个实施例中,如果离开的玩家在游戏完成之前请求离开游戏,则选择等待的玩家,并且等待的玩家在游戏中替换离开的玩家。 用等待玩家代替离职玩家包括将离职玩家的游戏状态分配给等待玩家。 然后响应于从等待玩家接收到的游戏控制输入事件更新播放状态。 在各种实施例中,基于玩家的技能水平,游戏风格,时间偏好或游戏阶段偏好,或者基于由离职或剩余玩家指定的输入标准来选择等待玩家。 在各种实施例中,播放状态可以包括游戏内的位置,盘点或得分。

    Job plan selection for reducing instability of a job within a heterogeneous stream processing application
    54.
    发明授权
    Job plan selection for reducing instability of a job within a heterogeneous stream processing application 有权
    工作计划选择,用于减少异构流处理应用程序内的作业的不稳定性

    公开(公告)号:US09389918B2

    公开(公告)日:2016-07-12

    申请号:US12145021

    申请日:2008-06-24

    IPC分类号: G06F9/50 G06F9/48 G06F11/34

    摘要: Embodiments of the invention provide a method for reducing instability in a heterogeneous job plan of a stream processing application. In one embodiment, a job manager may be configured to select a job plan with the objective of minimizing the potential instability of the job plan. Each job plan may provide a directed graph connecting processing elements (both native and non-native). That is, each job plan illustrates data flow through the stream application framework. The job plan may be selected from multiple available job plans, or may be generated by replacing processing elements of a given job plan. Further, the job plan may be selected on the basis of other objectives in addition to an objective of minimizing the potential instability of the job plan, such as minimizing cost, minimizing execution time, minimizing resource usage, etc.

    摘要翻译: 本发明的实施例提供了一种用于减少流处理应用的异构作业计划中的不稳定性的方法。 在一个实施例中,作业管理器可以被配置为选择作业计划,目的是最小化作业计划的潜在不稳定性。 每个作业计划可以提供连接处理元件(本机和非本机)的有向图。 也就是说,每个作业计划都说明了通过流应用程序框架的数据流。 可以从多个可用作业计划中选择作业计划,或者可以通过替换给定作业计划的处理元素来生成作业计划。 此外,可以基于其他目标选择作业计划,除了最小化作业计划的潜在不稳定性的目标,例如最小化成本,最小化执行时间,最小化资源使用等。

    Dynamically displaying personalized content in an immersive environment
    55.
    发明授权
    Dynamically displaying personalized content in an immersive environment 有权
    在沉浸式环境中动态显示个性化内容

    公开(公告)号:US09381438B2

    公开(公告)日:2016-07-05

    申请号:US11936230

    申请日:2007-11-07

    摘要: Embodiments of the invention provide a method of managing content filters within a three dimensional (3D) immersive environment without compromising the visual and interactive integrity of the environment itself. In one embodiment, content may be selectively filtered by dynamically categorizing content within the immersive environment by tracking baseline avatar patterns. Once a pattern is identified between a given content element (i.e., some element of the environment which an avatar may interact with) and avatar interactions (or lack of interactions) with that content element, a filter may be defined and applied to that content element.

    摘要翻译: 本发明的实施例提供一种管理三维(3D)沉浸式环境内的内容过滤器的方法,而不会影响环境本身的视觉和交互完整性。 在一个实施例中,可以通过通过跟踪基准头像模式来动态地分类沉浸式环境内的内容来选择性地过滤内容。 一旦在给定的内容元素(即,化身可以与之交互的环境的一些元素)和与该内容元素的头像相互作用(或缺乏交互)之间识别出模式,则可以定义过滤器并将其应用于该内容元素 。

    Suggested actions within a virtual environment
    56.
    发明授权
    Suggested actions within a virtual environment 有权
    虚拟环境中的建议操作

    公开(公告)号:US09289681B2

    公开(公告)日:2016-03-22

    申请号:US11869342

    申请日:2007-10-09

    IPC分类号: G06F3/048 A63F13/40

    摘要: Embodiments of the invention provide techniques for suggesting actions to users of an immersive virtual environment based on previous user actions within the virtual environment. Generally, characteristics of actions performed by various users of the virtual environment may be stored in a searchable actions index. Subsequently, the actions index may be used to suggest actions based on similarity of the stored characteristics to those of a current user and/or actions. The suggested actions may be presented to the user as graphical indications visible within the user's view of the virtual environment.

    摘要翻译: 本发明的实施例提供了基于虚拟环境中的先前用户动作向沉浸式虚拟环境的用户建议动作的技术。 通常,由虚拟环境的各种用户执行的动作的特征可以存储在可搜索的动作索引中。 随后,动作索引可以用于基于存储的特征与当前用户和/或动作的相似性来建议动作。 建议的操作可以作为虚拟环境的用户视图内可见的图形指示呈现给用户。

    Methods, apparatus and articles of manufacture for imposing security measures in a virtual environment based on user profile information
    57.
    发明授权
    Methods, apparatus and articles of manufacture for imposing security measures in a virtual environment based on user profile information 失效
    基于用户简档信息在虚拟环境中施加安全措施的方法,装置和制造

    公开(公告)号:US08312511B2

    公开(公告)日:2012-11-13

    申请号:US12046564

    申请日:2008-03-12

    IPC分类号: G06F7/04 G06F3/048

    CPC分类号: H04L63/1441

    摘要: Embodiments of the invention provide techniques for integrating criminal databases with virtual worlds. The real-world identity of a user of a virtual world may be determined, e.g., by the user's network address. The user's identity may be used to search for data records of the user's criminal activities, e.g., from a police database. The retrieved data may be used to determine potential harm to other users of the virtual world from further criminal acts. Actions to prevent potential harm to other users may then be determined, including blocking access or activities available to the user, providing other users with warnings, and monitoring the avatar of the user.

    摘要翻译: 本发明的实施例提供了将犯罪数据库与虚拟世界相结合的技术。 虚拟世界的用户的真实世界身份可以例如由用户的网络地址来确定。 用户的身份可以用于例如从警察数据库中搜索用户的犯罪活动的数据记录。 检索的数据可用于确定虚拟世界的其他用户对进一步犯罪行为的潜在危害。 然后可以确定防止对其他用户的潜在危害的动作,包括阻止对用户可用的访问或活动,向其他用户提供警告,以及监视用户的化身。

    Document-based information and uniform resource locator (URL) management
    58.
    发明授权
    Document-based information and uniform resource locator (URL) management 失效
    基于文档的信息和统一的资源定位器(URL)管理

    公开(公告)号:US08307275B2

    公开(公告)日:2012-11-06

    申请号:US11297310

    申请日:2005-12-08

    IPC分类号: G06F17/00

    CPC分类号: G06F17/30864

    摘要: The present invention enables users to dynamically manage historical data within documents bearing one or more links, and retain the relationships defined by the links. The present invention tracks the links not just from source documents to destination documents, but also from destination documents back to the source documents, organizes the links in a hierarchical manner based on the content/naming of the links, and displays the link information to the user in a real-time and meaningful way.

    摘要翻译: 本发明使得用户能够动态地管理具有一个或多个链接的文档内的历史数据,并且保持由链接定义的关系。 本发明不仅从源文档到目的地文档,而且从目的地文档追溯到源文档,基于链接的内容/命名以分级方式组织链接,并将链接信息显示给 用户以实时和有意义的方式。

    Breakpoint identification and presentation in virtual worlds
    59.
    发明授权
    Breakpoint identification and presentation in virtual worlds 失效
    虚拟世界中的断点识别和呈现

    公开(公告)号:US08261199B2

    公开(公告)日:2012-09-04

    申请号:US11872932

    申请日:2007-10-16

    IPC分类号: G06F3/048

    摘要: One embodiment of the invention provides a method to allow a user to navigate through a virtual environment using breakpoints. Each breakpoint may store a context of a virtual location within the virtual world, recorded for the moment in time when the breakpoint was created. Further, in a persistent virtual world, the user's avatar may be restored to a given breakpoint location, as well as restoring elements of the virtual world, based on what was present within the virtual world when the breakpoint was created.

    摘要翻译: 本发明的一个实施例提供了允许用户使用断点在虚拟环境中导航的方法。 每个断点可以存储虚拟世界中的虚拟位置的上下文,记录在创建断点的时刻。 此外,在持续虚拟世界中,基于在创建断点时在虚拟世界中存在的内容,可以将用户的化身恢复到给定的断点位置,以及恢复虚拟世界的元素。

    Performance sampling in distributed systems
    60.
    发明授权
    Performance sampling in distributed systems 失效
    分布式系统中的性能抽样

    公开(公告)号:US08127032B2

    公开(公告)日:2012-02-28

    申请号:US11874685

    申请日:2007-10-18

    IPC分类号: G06F15/16

    摘要: One embodiment of the invention provides a method to identify a preferred system configuration for a distributed system to use for executing a given computing job. A benchmark profile may specify a collection of benchmarks representative of the job, and the collection of benchmarks may be executed across various permutations of compute nodes that are part of the distributed system. That is, the benchmark profile identifies one or more benchmarks which best represent the runtime characteristics of the computing job. The collection of benchmarks may be executed to predict the performance of the computing job using different permutations of available nodes, before deploying the job.

    摘要翻译: 本发明的一个实施例提供了一种识别用于执行给定计算作业的分布式系统的优选系统配置的方法。 基准简档可以指定代表作业的基准的集合,并且可以在作为分布式系统的一部分的计算节点的各种排列之间执行基准的收集。 也就是说,基准配置文件识别最能代表计算作业的运行时特性的一个或多个基准。 在部署作业之前,可以执行基准的收集以预测使用不同排列的可用节点的计算作业的性能。