摘要:
A method and system for grouping user devices based on dual proximity. Avatars in a virtual environment are determined to be in virtual world proximity of one another. User devices associated with the avatars are determined to be in communications proximity of one another, and the user devices are grouped into a client cluster. One of the user devices is designated as a master client and the other user devices are designated as slave clients. Communications between the user devices in the client cluster and a server are handled by the master client. Lag and jitter are reduced or eliminated and network utilization is decreased.
摘要:
A method and system for providing content in a virtual environment. A host computer hosting a region in a virtual environment provides an event stream including a plurality of event data segments identifying activity occurring in the virtual environment to a client computer participating in the virtual environment. The host computer receives a request to provide virtual environment content including imagery data associated with the virtual environment to the client computer, and provides a content stream including a plurality of content data segments containing virtual environment content at a content stream bandwidth based on an event stream bandwidth associated with the event stream to the client computer.
摘要:
Systems and methods are provided for obtaining look-ahead segments for a streaming media item during playback such that the viewer can easily skip to the look-ahead segments without experiencing any substantial interruption or delay in playback. In general, a streaming media source begins streaming a media item to a streaming media client for playback. In one embodiment, the streaming media client selects one or more segments of the media item as one or more look-ahead segments to prefetch from the streaming media source. Then, while the media item is being streamed to the streaming media client for playback, the streaming media client prefetches the one or more look-ahead segments of the media item from the streaming media source. The look-ahead segments are thereafter utilized to enable the viewer to skip ahead in playback without experiencing a substantial interruption or delay in playback.
摘要:
A system and method providing interactive content representations enabling content sharing are disclosed. In general, a content representation that is descriptive of content made accessible by a hosting user is presented in association with a content representation host representing the hosting user. The content representation host may be, for example, an avatar in a virtual environment, a custom webpage of the hosting user, an identifier of the hosting user in a peer-to-peer (P2P) network, an identifier of the hosting user in a mobile network, or the like. Based on the content representation, a viewing user can determine whether content of interest is accessible from the hosting user. The viewing user may interact with the content representation to further explore the content made accessible by the hosting user and, if desired, initiate transfer of at least some of the content to a client device associated with the viewing user.
摘要:
Systems and methods are disclosed for providing advance content alerts during playback of a media item. In one embodiment, the advance content alerts are provided to a mobile device, such as a mobile telephone, of an associated user. More specifically, a user registers his or her mobile device with a media player and configures the types of content for which the user would like to receive advance content alerts. Thereafter, during playback of a media item, the media player identifies upcoming content for which the user desires an advance content alert. In response, the media player generates an advance content alert and sends the advance content alert to the mobile device of the user via, for example, a local wireless communication link.
摘要:
Systems and methods for providing context-aware content representations are disclosed. In general, the context-aware content representations are visual representations presented in association with a content representation host representative of a user or, alternatively, some other entity. The context-aware content representations are indicative of content made accessible by the user or of interest to the user and are additionally influenced by context. The context may be, for example, topics of social interactions such as text-based or voice-based conversations, device information descriptive of a device on which the accessible content is stored or through which the content is accessible, physical location, location within a virtual world, content access information related to content accessed by the user or entity represented by the content representation host or accessed by another user through the content representation host, or the like.
摘要:
Systems and methods related to advanced user experiences and interactions with devices are disclosed, specifically, for translating gesture inputs to text manipulation actions to facilitate password input on mobile devices. In one embodiment, a device detects the presence of a password input field on a user interface; receives user inputs from means such as a touchscreen; recognizes gestures based on the user inputs; determines text manipulation actions associated with recognized gestures; and applies the determined text manipulation actions to the contents of the password input field for each recognized gesture.
摘要:
The subject matter described herein includes methods, systems, and computer readable medium for scrambled communication of data to, from, or over a medium. According to one aspect, the subject matter described herein includes a method for communicating data in scrambled form to or over a medium. The method includes receiving analog or digital data to be transmitted to or over a medium. The method further includes modulating samples representing at least signal using the analog or digital data to produce data modulated signal samples. The method further includes scrambling the data modulated signal samples using a predetermined scrambling algorithm. The method further includes transmitting the scrambled data modulated signal samples to or over the medium. The method further includes descrambling samples received from the medium using the inverse of the predetermined scrambling algorithm to obtain the unscrambled modulated signal samples, which can then be demodulated to retrieve original data.
摘要:
The present disclosure relates to a Wide Area Network (WAN) based home theater system. In one embodiment, a home theater at a subscriber premises includes multiple home theater components, which include multiple audio playback components and a video playback component. Each home theater component is enabled to receive data from and send data to a virtualized home theater service via a WAN. In operation, each home theater component receives an appropriate media content stream for the home theater component from the virtualized home theater service via the WAN and provides playback of the media content stream according to the absolute playback timestamps for the media content stream.
摘要:
Disclosed herein are methods and systems for initiating communications with contacts based on a communication specification. According to an aspect, a method may include receiving a communication specification. The communication specification may include identification of one or more contacts, a communication persistence parameter, a geographic location, an event, a date, and a communication channel. The method may also include determining one or more contacts based on the communication specification. Further, the method may include initiating multiple communications with the contacts via at least one communication channel. A communication channel may be a telephone call, an email, a text message, an instant message, and the like.