Input device, input determination method, game system, game system control method, program, and information storage medium
    51.
    发明申请
    Input device, input determination method, game system, game system control method, program, and information storage medium 有权
    输入装置,输入确定方法,游戏系统,游戏系统控制方法,程序和信息存储介质

    公开(公告)号:US20050130740A1

    公开(公告)日:2005-06-16

    申请号:US10936592

    申请日:2004-09-09

    IPC分类号: A63F13/00 A63F13/10

    摘要: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.

    摘要翻译: 利用游戏系统,定时取出部分取得由输入判定部判定为有效的输入数据的输入定时,评价部对所取得的输入定时与基准时刻进行比较,并对 操作部分或者响应于第一或第二方向标记执行的声音输入动作。 输入接收部分分别接收基于操作部分的操作检测产生的声音检测部分的声音检测的第一和第二输入数据,并且输入确定部分比较第一和第二输入数据,确定 当确定玩家的操作部分的操作和玩家的声音输入动作在给定时段内基于第一和第二输入数据重叠时,第一输入数据是有效的,并且确定第一输入数据 而在其他情况下,第二输入数据是有效的。

    Operating apparatus for game machine
    52.
    发明申请
    Operating apparatus for game machine 有权
    游戏机操作装置

    公开(公告)号:US20050056997A1

    公开(公告)日:2005-03-17

    申请号:US10937411

    申请日:2004-09-10

    IPC分类号: A63F13/06 A63F9/18

    摘要: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.

    摘要翻译: 游戏机的操作装置包括按压构件,并且按压构件的主体设置有三个接合突起和两个向下突出的按压突起。 例如,两个按压突起设置在三个接合突起之间。 响应于玩家的跳动操作,按下按钮的右侧,然后左侧的接合突起的接合部分与上表面面板的后表面接合。 因此,按压构件确实在右侧不被向上推动,并且由按压突起压下的橡胶开关与板接触。 此时,设置在板上的触点和设置在橡胶开关上的触点彼此接触,并且将根据打击操作的操作信号输出到游戏机。

    Memory system capable of prohibiting access to application software and system software
    53.
    发明授权
    Memory system capable of prohibiting access to application software and system software 有权
    能够禁止访问应用软件和系统软件的内存系统

    公开(公告)号:US09454495B2

    公开(公告)日:2016-09-27

    申请号:US13235421

    申请日:2011-09-18

    摘要: According to one embodiment, a memory system includes an application module, a storage module, and a control module. The storage module stores user data, application software configured to control operation of the application module, and management information used to manage the user data and the application software. The control module controls writing and erasing of the storage module. The control module masks information indicating an access-prohibited area included in the management information read from the storage module, the access-prohibited area includes the application software.

    摘要翻译: 根据一个实施例,存储器系统包括应用模块,存储模块和控制模块。 存储模块存储用户数据,配置为控制应用模块的操作的应用软件,以及用于管理用户数据和应用软件的管理信息。 控制模块控制存储模块的写入和擦除。 控制模块掩蔽指示从存储模块读取的管理信息中包含的访问禁止区域的信息,禁止访问区域包括应用软件。

    Data transfer apparatus
    54.
    发明授权
    Data transfer apparatus 失效
    数据传输装置

    公开(公告)号:US08593294B2

    公开(公告)日:2013-11-26

    申请号:US13049342

    申请日:2011-03-16

    申请人: Kuniaki Ito

    发明人: Kuniaki Ito

    IPC分类号: G08B21/00

    摘要: According to embodiments, a storage device, which has a wireless communication processing part providing a wireless communication function and a memory, includes an acceleration sensor, a buzzer, and a control part which detects a user's operation based on acceleration information output from the acceleration sensor and determines whether or not a file management operation including access to the memory is started and whether or not the buzzer is rung.

    摘要翻译: 根据实施例,具有提供无线通信功能的无线通信处理部分和存储器的存储装置包括加速度传感器,蜂鸣器和控制部分,其基于从加速度传感器输出的加速度信息来检测用户的操作 并且确定包括对存储器的访问的文件管理操作是否开始以及蜂鸣器是否是梯级的。

    GAME OPERATING DEVICE
    55.
    发明申请
    GAME OPERATING DEVICE 审中-公开
    游戏操作设备

    公开(公告)号:US20110172016A1

    公开(公告)日:2011-07-14

    申请号:US13071028

    申请日:2011-03-24

    IPC分类号: A63F9/24

    摘要: A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button 46 and a Y button are further arranged in line on the upper surface of the housing. An imaging information arithmetic unit is provided at a front end of the housing in a longitudinal direction in such a manner that an imaging device thereof is exposed from a front-end surface. A concave portion is formed on a lower surface at a position corresponding to the direction switch. The concave portion includes a valley and two inclined surfaces. An A button capable of being operated by index finger of the hand holding the holding portion is provided on the backward inclined surface. By processing an image signal obtained by imaging an infrared ray from LED modules by the imaging device, it is possible to obtain an operation signal varying according to a position and/or attitude of the controller.

    摘要翻译: 游戏操作装置(控制器)包括纵向壳体和由手掌保持以由手掌包围的保持部件,其形成在壳体中。 方向开关设置在能够通过握住保持部的手的拇指进行操作的位置的上表面,向后方设置起动开关和选择开关。 X按钮46和Y按钮进一步排列在壳体的上表面上。 成像信息运算单元沿其长度方向设置在壳体的前端,使得其成像装置从前端表面露出。 在与方向开关相对应的位置的下表面上形成凹部。 凹部包括谷部和两个倾斜面。 在后方倾斜面上设置能够通过握住保持部的手的食指操作的按钮。 通过处理通过成像装置对来自LED模块的红外线成像而获得的图像信号,可以获得根据控制器的位置和/或姿态而变化的操作信号。

    Game operating device
    56.
    发明授权

    公开(公告)号:US07942745B2

    公开(公告)日:2011-05-17

    申请号:US11446187

    申请日:2006-06-05

    摘要: A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button 46 and a Y button are further arranged in line on the upper surface of the housing. An imaging information arithmetic unit is provided at a front end of the housing in a longitudinal direction in such a manner that an imaging device thereof is exposed from a front-end surface. A concave portion is formed on a lower surface at a position corresponding to the direction switch. The concave portion includes a valley and two inclined surfaces. An A button capable of being operated by index finger of the hand holding the holding portion is provided on the backward inclined surface. By processing an image signal obtained by imaging an infrared ray from LED modules by the imaging device, it is possible to obtain an operation signal varying according to a position and/or attitude of the controller.

    Input device, input determination method, game system, game system control method, program, and information storage medium
    57.
    发明授权
    Input device, input determination method, game system, game system control method, program, and information storage medium 有权
    输入装置,输入确定方法,游戏系统,游戏系统控制方法,程序和信息存储介质

    公开(公告)号:US07909698B2

    公开(公告)日:2011-03-22

    申请号:US10936592

    申请日:2004-09-09

    IPC分类号: A66F13/00

    摘要: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.

    摘要翻译: 利用游戏系统,定时取出部分取得由输入判定部判定为有效的输入数据的输入定时,评价部对所取得的输入定时与基准时刻进行比较,并对 操作部分或者响应于第一或第二方向标记执行的声音输入动作。 输入接收部分分别接收基于操作部分的操作检测产生的声音检测部分的声音检测的第一和第二输入数据,并且输入确定部分比较第一和第二输入数据,确定 当确定玩家的操作部分的操作和玩家的声音输入动作在给定时段内基于第一和第二输入数据重叠时,第一输入数据是有效的,并且确定第一输入数据 而在其他情况下,第二输入数据是有效的。

    Operating apparatus for game machine
    58.
    发明申请
    Operating apparatus for game machine 有权
    游戏机操作装置

    公开(公告)号:US20080242412A1

    公开(公告)日:2008-10-02

    申请号:US12149332

    申请日:2008-04-30

    IPC分类号: A63F9/24

    摘要: An operating apparatus for game machine includes a depressing member, and a main body of the depressing member is provided with three engaging protrusions and two depressing protrusions that downwardly protrude. For example, the two depressing protrusions are provided between the three engaging protrusions. In response to a beating operation by a player, the right side of the depressing member is depressed, and then, an engaging portion of the engaging protrusion at the left side is engaged with a rear surface of an upper surface panel. Accordingly, the depressing member is sure to be depressed at the right side without being upwardly actuated, and a rubber switch depressed by the depressing protrusion is brought into contact with a board. At this time, a contact provided on the board and a contact provided on the rubber switch are brought into contact with each other, and an operation signal according to the beating operation is output to the game machine.

    摘要翻译: 游戏机的操作装置包括按压构件,并且按压构件的主体设置有三个接合突起和两个向下突出的按压突起。 例如,两个按压突起设置在三个接合突起之间。 响应于玩家的跳动操作,按下按钮的右侧,然后左侧的接合突起的接合部分与上表面面板的后表面接合。 因此,按压构件确实在右侧不被向上推动,并且由按压突起压下的橡胶开关与板接触。 此时,设置在板上的触点和设置在橡胶开关上的触点彼此接触,并且根据打击操作的操作信号被输出到游戏机。

    Game system
    59.
    发明申请
    Game system 有权
    游戏系统

    公开(公告)号:US20080119280A1

    公开(公告)日:2008-05-22

    申请号:US11657586

    申请日:2007-01-25

    IPC分类号: G06F17/00

    摘要: An input device comprises a first storage section for storing game data, a first communication section for communicating with a game apparatus, a first reception control section for receiving game data from the game apparatus, a first write control section for storing the game data received from the first reception control section into the first storage section, and a first transmission control section for transmitting the game data stored in the first storage section to the game apparatus. The game apparatus comprises a second storage section for storing game data, a second communication section for communicating with the input device, a second transmission control section for transmitting the game data stored in the second storage section, a second reception control section for receiving game data from the input device, and a game process control section for executing a predetermined game process using the game data received by the second reception control section.

    摘要翻译: 输入装置包括用于存储游戏数据的第一存储部分,用于与游戏装置进行通信的第一通信部分,用于从游戏装置接收游戏数据的第一接收控制部分,用于存储从游戏装置接收的游戏数据的第一写入控制部分, 第一接收控制部分进入第一存储部分,以及第一传输控制部分,用于将存储在第一存储部分中的游戏数据发送到游戏装置。 游戏装置包括用于存储游戏数据的第二存储部分,用于与输入装置通信的第二通信部分,用于发送存储在第二存储部分中的游戏数据的第二传输控制部分,用于接收游戏数据的第二接收控制部分 以及游戏处理控制部分,用于使用由第二接收控制部分接收的游戏数据来执行预定的游戏进程。

    WIRELESS COMMUNICATION APPARATUS
    60.
    发明申请
    WIRELESS COMMUNICATION APPARATUS 有权
    无线通信设备

    公开(公告)号:US20070104171A1

    公开(公告)日:2007-05-10

    申请号:US11613900

    申请日:2006-12-20

    IPC分类号: H04H1/00

    摘要: The wireless communication apparatus includes transmitter modules and receiver modules for carrying out transmission/reception via a plurality of antenna beams formed by an adaptive array antenna between stations. The apparatus is provided with an end time detecting section and a maximum reception end time is detected by detecting section based on reception signals on the receiver modules. A reception end signal is generated from a notifying section, when current time counted by a counter is reached to the maximum reception end time. The transmission enabling section causes the transmitter modules to transmit data in response to the reception end signal.

    摘要翻译: 无线通信装置包括用于经由站之间的自适应阵列天线形成的多个天线波束进行发送/接收的发射机模块和接收机模块。 该装置设置有结束时间检测部分,并且基于接收机模块上的接收信号,通过检测部分检测最大接收结束时间。 当通过计数器计数的当前时间达到最大接收结束时间时,从通知部生成接收结束信号。 发送使能部分使得发射机模块响应于接收结束信号来发送数据。