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公开(公告)号:US08649554B2
公开(公告)日:2014-02-11
申请号:US12475245
申请日:2009-05-29
申请人: Relia Markovic , Gregory N. Snook , Stephen Latta , Kevin Geisner , Johnny Lee , Adam Jethro Lanygridge
发明人: Relia Markovic , Gregory N. Snook , Stephen Latta , Kevin Geisner , Johnny Lee , Adam Jethro Lanygridge
IPC分类号: G06K9/00
CPC分类号: G06F3/017 , A63F13/213 , A63F13/428 , G06F3/011 , G06F3/016 , G06T3/20 , G06T3/40 , G06T11/60
摘要: Systems, methods and computer readable media are disclosed for controlling perspective of a camera-controlled computer. A capture device captures user gestures and sends corresponding data to a recognizer engine. The recognizer engine analyzes the data with a plurality of filters, each filter corresponding to a gesture. Based on the output of those filters, a perspective control is determined, and a display device displays a new perspective corresponding to the perspective control.
摘要翻译: 公开了用于控制照相机控制的计算机的透视的系统,方法和计算机可读介质。 捕获设备捕获用户手势并将相应的数据发送到识别引擎。 识别引擎使用多个滤波器分析数据,每个滤波器对应于手势。 基于这些滤波器的输出,确定透视控制,并且显示装置显示对应于透视控制的新透视图。
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公开(公告)号:US20120309534A1
公开(公告)日:2012-12-06
申请号:US13151134
申请日:2011-06-01
申请人: Relja Markovic , Stephen Latta , Kevin Geisner , A. Dylan Vance , Brian Scott Murphy , Matt Coohill
发明人: Relja Markovic , Stephen Latta , Kevin Geisner , A. Dylan Vance , Brian Scott Murphy , Matt Coohill
IPC分类号: A63F13/06
CPC分类号: A63F13/20 , A63F13/06 , A63F13/10 , A63F13/12 , A63F13/213 , A63F13/215 , A63F13/216 , A63F13/795 , A63F2300/1087 , A63F2300/5566 , A63F2300/6045 , A63F2300/6607
摘要: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.
摘要翻译: 一种将多玩家游戏的玩家与远程参与者相匹配的方法包括:使用观察者的身份识别玩家自动识别与玩家的阈值接近度内的观众,以找到一个或多个候选人作为远程玩家 并且当选择远程参与者时,如果候选者满足匹配标准,则从非候选者之上的一个或多个候选人中选择候选者。
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公开(公告)号:US20120157198A1
公开(公告)日:2012-06-21
申请号:US12975011
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Rhett Mathis , Matthew Monson , David Gierok , William Paul Giese , Darrin Brown , Cam McRae , David Seymour , William Axel Olsen , Matthew Searcy
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Rhett Mathis , Matthew Monson , David Gierok , William Paul Giese , Darrin Brown , Cam McRae , David Seymour , William Axel Olsen , Matthew Searcy
IPC分类号: A63F13/00
CPC分类号: A63F13/428 , A63F13/212 , A63F13/213 , A63F13/57 , A63F13/803 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/6607 , A63F2300/8017 , G06F3/017 , G09B9/04
摘要: Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.
摘要翻译: 深度图像分析是通过捕获观察场景中包含深度信息的深度图像来分析观察场景内的人类目标的装置进行的。 人类目标是用包括多个关节的虚拟骨架建模的。 虚拟骨架用作控制驾驶模拟的输入。
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公开(公告)号:US20140125698A1
公开(公告)日:2014-05-08
申请号:US13669352
申请日:2012-11-05
申请人: Stephen Latta , Daniel McCulloch , Kudo Tsunoda , Aaron Krauss
发明人: Stephen Latta , Daniel McCulloch , Kudo Tsunoda , Aaron Krauss
IPC分类号: G09G5/00
CPC分类号: G06F3/011 , A63F13/26 , A63F13/42 , A63F13/5255 , A63F13/65 , A63F13/833 , G06F3/017
摘要: A computing system comprises a see-through display device, a logic subsystem, and a storage subsystem storing instructions. When executed by the logic subsystem, the instructions display on the see-through display device a virtual arena, a user-controlled avatar, and an opponent avatar. The virtual arena appears to be integrated within a physical space when the physical space is viewed through the see-through display device. In response to receiving a user input, the instructions may also display on the see-through display device an updated user-controlled avatar.
摘要翻译: 计算系统包括透视显示设备,逻辑子系统和存储指令的存储子系统。 当由逻辑子系统执行时,指令在透视显示设备上显示虚拟竞技场,用户控制的头像和对象化身。 当通过透视显示设备查看物理空间时,虚拟竞技场似乎被集成在物理空间内。 响应于接收到用户输入,指令也可以在透视显示设备上显示更新的用户控制的化身。
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公开(公告)号:US20140145914A1
公开(公告)日:2014-05-29
申请号:US13689379
申请日:2012-11-29
申请人: Stephen Latta , Jedd Anthony Perry , Rod G. Fleck , Jack Clevenger , Frederik Schaffalitzky , Drew Steedly , Daniel McCulloch , Ian McIntyre , Alexandru Balan , Ben Sugden , Ryan Hastings , Brian Mount
发明人: Stephen Latta , Jedd Anthony Perry , Rod G. Fleck , Jack Clevenger , Frederik Schaffalitzky , Drew Steedly , Daniel McCulloch , Ian McIntyre , Alexandru Balan , Ben Sugden , Ryan Hastings , Brian Mount
IPC分类号: G09G5/00
CPC分类号: G06F3/013 , G02B27/0093 , G02B27/017 , G02B2027/014 , G02B2027/0174 , G02B2027/0187 , G06F1/3215 , G06F1/325 , G06F1/3265 , G06F1/3287 , Y02D10/153 , Y02D10/171
摘要: A system and related methods for a resource management in a head-mounted display device are provided. In one example, the head-mounted display device includes a plurality of sensors and a display system for presenting holographic objects. A resource management program is configured to operate a selected sensor in a default power mode to achieve a selected fidelity. The program receives user-related information from one or more of the sensors, and determines whether target information is detected. Where target information is detected, the program adjusts the selected sensor to operate in a reduced power mode that uses less power than the default power mode.
摘要翻译: 提供了一种用于头戴式显示装置中的资源管理的系统和相关方法。 在一个示例中,头戴式显示装置包括多个传感器和用于呈现全息物体的显示系统。 资源管理程序被配置为以默认功率模式操作所选择的传感器以实现所选择的保真度。 该程序从一个或多个传感器接收用户相关信息,并确定是否检测到目标信息。 在检测到目标信息的地方,程序调整所选择的传感器以使用比默认功率模式更少功率的降低功率模式工作。
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公开(公告)号:US09497501B2
公开(公告)日:2016-11-15
申请号:US13312604
申请日:2011-12-06
申请人: Brian Mount , Stephen Latta , Adam Poulos , Daniel McCulloch , Darren Bennett , Ryan Hastings , Jason Scott
发明人: Brian Mount , Stephen Latta , Adam Poulos , Daniel McCulloch , Darren Bennett , Ryan Hastings , Jason Scott
IPC分类号: H04N21/81 , H04N21/414 , H04N13/00 , H04N13/02 , H04N13/04 , G02B27/01 , H04N21/4223
CPC分类号: G06T19/006 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/165 , G06T7/70 , H04N13/156 , H04N13/279 , H04N13/344 , H04N21/41407 , H04N21/41415 , H04N21/4223 , H04N21/6125 , H04N21/8146 , H04N21/816
摘要: A head-mounted display includes a see-through display and a virtual reality engine. The see-through display is configured to visually augment an appearance of a physical space to a user viewing the physical space through the see-through display. The virtual reality engine is configured to cause the see-through display to visually present a virtual monitor that appears to be integrated with the physical space to a user viewing the physical space through the see-through display.
摘要翻译: 头戴式显示器包括透视显示器和虚拟现实引擎。 透视显示器被配置为通过透视显示可视地增加观看物理空间的用户的物理空间的外观。 虚拟现实引擎被配置为使透视显示器可视地呈现虚拟监视器,该虚拟监视器看起来与物理空间集成到通过透视显示器查看物理空间的用户。
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公开(公告)号:US20130141421A1
公开(公告)日:2013-06-06
申请号:US13312604
申请日:2011-12-06
申请人: Brian Mount , Stephen Latta , Adam Poulos , Daniel McCulloch , Darren Bennett , Ryan Hastings , Jason Scott
发明人: Brian Mount , Stephen Latta , Adam Poulos , Daniel McCulloch , Darren Bennett , Ryan Hastings , Jason Scott
CPC分类号: G06T19/006 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/165 , G06T7/70 , H04N13/156 , H04N13/279 , H04N13/344 , H04N21/41407 , H04N21/41415 , H04N21/4223 , H04N21/6125 , H04N21/8146 , H04N21/816
摘要: A head-mounted display includes a see-through display and a virtual reality engine. The see-through display is configured to visually augment an appearance of a physical space to a user viewing the physical space through the see-through display. The virtual reality engine is configured to cause the see-through display to visually present a virtual monitor that appears to be integrated with the physical space to a user viewing the physical space through the see-through display.
摘要翻译: 头戴式显示器包括透视显示器和虚拟现实引擎。 透视显示器被配置为通过透视显示可视地增加观看物理空间的用户的物理空间的外观。 虚拟现实引擎被配置为使透视显示器可视地呈现虚拟监视器,该虚拟监视器看起来与物理空间集成到通过透视显示器查看物理空间的用户。
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公开(公告)号:USD616774S1
公开(公告)日:2010-06-01
申请号:US29334925
申请日:2009-04-04
申请人: Stephen Latta , Thomas Lie-Nielsen
设计人: Stephen Latta , Thomas Lie-Nielsen
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公开(公告)号:US09147111B2
公开(公告)日:2015-09-29
申请号:US13371129
申请日:2012-02-10
申请人: Rod G. Fleck , David D. Bohn , Stephen Latta , Julia Meinershagen , Sebastian Sylvan , Brian McDowell , Jeff Cole , Jeffrey Alan Kohler
发明人: Rod G. Fleck , David D. Bohn , Stephen Latta , Julia Meinershagen , Sebastian Sylvan , Brian McDowell , Jeff Cole , Jeffrey Alan Kohler
CPC分类号: G06K9/00684
摘要: A blocking image generating system and related methods include a head-mounted display device having an opacity layer. A method may include receiving a virtual image to be presented by display optics in the head-mounted display device. Lighting information and an eye-position parameter may be received from an optical sensor system in the head-mounted display device. A blocking image may be generated in the opacity layer of the head-mounted display device based on the lighting information and the virtual image. The location of the blocking image in the opacity layer may be adjusted based on the eye-position parameter.
摘要翻译: 遮挡图像生成系统和相关方法包括具有不透明层的头戴式显示装置。 一种方法可以包括接收由头戴式显示装置中的显示光学元件呈现的虚拟图像。 可以从头戴式显示装置中的光学传感器系统接收照明信息和眼睛位置参数。 可以基于照明信息和虚拟图像在头戴式显示装置的不透明层中产生阻挡图像。 可以基于眼睛位置参数来调整遮挡图像在不透明层中的位置。
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公开(公告)号:US20160299567A1
公开(公告)日:2016-10-13
申请号:US14682860
申请日:2015-04-09
申请人: Matthew Calbraith Crisler , Robert Thomas Held , Stephen Latta , Ashraf Ayman Michail , Martin Shetter , Arthur Tomlin
发明人: Matthew Calbraith Crisler , Robert Thomas Held , Stephen Latta , Ashraf Ayman Michail , Martin Shetter , Arthur Tomlin
IPC分类号: G06F3/01
CPC分类号: G06F3/013 , G02B27/0093 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0181 , G02B2027/0187 , G06F3/011 , G06F3/012 , G06F3/04815 , H04N13/324 , H04N13/344 , H04N13/363
摘要: One embodiment provides a method to display video such as computer-rendered animation or other video. The method includes assembling a sequence of video frames featuring a moving object, each video frame including a plurality of subframes sequenced for display according to a schedule. The method also includes determining a vector-valued differential velocity of the moving object relative to a head of an observer of the video. At a time scheduled for display of a first subframe of a given frame, first-subframe image content transformed by a first transform is displayed. At a time scheduled for display of the second subframe of the given frame, second-subframe image content transformed by a second transform is displayed. The first and second transforms are computed based on the vector-valued differential velocity to mitigate artifacts.
摘要翻译: 一个实施例提供了一种显示诸如计算机渲染动画或其他视频的视频的方法。 该方法包括组装以移动对象为特征的视频帧序列,每个视频帧包括根据时间表排列显示的多个子帧。 该方法还包括确定移动物体相对于视频观察者的头部的向量值的差分速度。 在预定显示给定帧的第一子帧的时刻,显示通过第一变换变换的第一子帧图像内容。 在预定显示给定帧的第二子帧的时刻,显示通过第二变换变换的第二子帧图像内容。 第一和第二变换是基于向量值差速计算的,以减轻伪像。
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