-
公开(公告)号:USD616774S1
公开(公告)日:2010-06-01
申请号:US29334925
申请日:2009-04-04
申请人: Stephen Latta , Thomas Lie-Nielsen
设计人: Stephen Latta , Thomas Lie-Nielsen
-
公开(公告)号:USD613573S1
公开(公告)日:2010-04-13
申请号:US29335202
申请日:2009-04-10
申请人: Stephen Latta , Thomas Lie-Nielsen
设计人: Stephen Latta , Thomas Lie-Nielsen
-
公开(公告)号:US09025832B2
公开(公告)日:2015-05-05
申请号:US13151112
申请日:2011-06-01
申请人: Stephen Latta , Relja Markovic , Kevin Geisner , A. Dylan Vance , Brian Scott Murphy , Matt Coohill
发明人: Stephen Latta , Relja Markovic , Kevin Geisner , A. Dylan Vance , Brian Scott Murphy , Matt Coohill
IPC分类号: G06K9/00 , G06Q10/10 , A63F13/30 , A63F13/795 , G06Q50/00
CPC分类号: G06Q10/10 , A63F13/12 , A63F13/795 , G06Q50/01
摘要: A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.
摘要翻译: 一种为属于社交网络服务的玩家找到新的社交网络服务朋友并具有包括一个或多个玩家接受的朋友的朋友组的方法包括:识别玩家,自动识别与玩家接近的门槛内的观众;以及 如果观察者满足玩家的满足标准,则将观察者添加到社交网络服务中的玩家的朋友组。
-
公开(公告)号:US08994718B2
公开(公告)日:2015-03-31
申请号:US12975086
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
CPC分类号: G06F3/017 , G06F3/005 , G06F3/011 , G06F3/0304 , G06F3/0346 , G06F3/0485 , G06F3/0486 , G06F2203/04806 , G06T13/40
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为手势控制,并且响应于手势控制来控制三维虚拟世界。
-
公开(公告)号:US20140145914A1
公开(公告)日:2014-05-29
申请号:US13689379
申请日:2012-11-29
申请人: Stephen Latta , Jedd Anthony Perry , Rod G. Fleck , Jack Clevenger , Frederik Schaffalitzky , Drew Steedly , Daniel McCulloch , Ian McIntyre , Alexandru Balan , Ben Sugden , Ryan Hastings , Brian Mount
发明人: Stephen Latta , Jedd Anthony Perry , Rod G. Fleck , Jack Clevenger , Frederik Schaffalitzky , Drew Steedly , Daniel McCulloch , Ian McIntyre , Alexandru Balan , Ben Sugden , Ryan Hastings , Brian Mount
IPC分类号: G09G5/00
CPC分类号: G06F3/013 , G02B27/0093 , G02B27/017 , G02B2027/014 , G02B2027/0174 , G02B2027/0187 , G06F1/3215 , G06F1/325 , G06F1/3265 , G06F1/3287 , Y02D10/153 , Y02D10/171
摘要: A system and related methods for a resource management in a head-mounted display device are provided. In one example, the head-mounted display device includes a plurality of sensors and a display system for presenting holographic objects. A resource management program is configured to operate a selected sensor in a default power mode to achieve a selected fidelity. The program receives user-related information from one or more of the sensors, and determines whether target information is detected. Where target information is detected, the program adjusts the selected sensor to operate in a reduced power mode that uses less power than the default power mode.
摘要翻译: 提供了一种用于头戴式显示装置中的资源管理的系统和相关方法。 在一个示例中,头戴式显示装置包括多个传感器和用于呈现全息物体的显示系统。 资源管理程序被配置为以默认功率模式操作所选择的传感器以实现所选择的保真度。 该程序从一个或多个传感器接收用户相关信息,并确定是否检测到目标信息。 在检测到目标信息的地方,程序调整所选择的传感器以使用比默认功率模式更少功率的降低功率模式工作。
-
公开(公告)号:US20140128161A1
公开(公告)日:2014-05-08
申请号:US13670258
申请日:2012-11-06
申请人: Stephen Latta , Daniel McCulloch , Jason Scott , Kevin Geisner
发明人: Stephen Latta , Daniel McCulloch , Jason Scott , Kevin Geisner
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F13/06 , A63F13/12 , A63F2300/8082
摘要: A plurality of game sessions are hosted at a server system. A first computing device of a first user is joined to a first multiplayer gaming session, the first computing device including a see-through display. Augmentation information is sent to the first computing device for the first multiplayer gaming session to provide an augmented reality experience to the first user. A second computing device of a second user is joined to the first multiplayer gaming session. Experience information is sent to the second computing device for the first multiplayer gaming session to provide a cross-platform representation of the augmented reality experience to the second user.
摘要翻译: 在服务器系统上托管多个游戏会话。 第一用户的第一计算设备被连接到第一多玩家游戏会话,第一计算设备包括透视显示器。 增强信息被发送到用于第一多人游戏会话的第一计算设备,以向第一用户提供增强的现实体验。 第二用户的第二计算设备被连接到第一多玩家游戏会话。 经验信息被发送到用于第一多人游戏会话的第二计算设备,以向第二用户提供增强现实体验的跨平台表示。
-
公开(公告)号:US20130196772A1
公开(公告)日:2013-08-01
申请号:US13362783
申请日:2012-01-31
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Daniel McCulloch , Cameron Brown , Jeffrey Alan Kohler , Wei Zhang , Ryan Hastings , Darren Bennett , Ian McIntyre
IPC分类号: G06F19/00
CPC分类号: A63F13/48 , A63F2300/8082 , G06F17/30047 , G06K9/00671 , G06Q10/00 , G06Q50/01 , G06T19/006
摘要: Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user of the plurality of users information regarding characteristics of a physical space in which each user is located, and matching two or more users of the plurality of users for participation in the virtual multiplayer entertainment experience based on the characteristics of the physical space of each of the two or more users.
摘要翻译: 提供了用于匹配虚拟多人娱乐体验中的参与者的实施例。 例如,一个实施例提供了一种方法,包括从多个用户的每个用户接收参与虚拟多人娱乐体验的请求,从多个用户的每个用户接收关于每个用户所在的物理空间的特征的信息 并且基于两个或更多个用户中的每一个的物理空间的特性,匹配多个用户中的两个或更多个用户参与虚拟多人娱乐体验。
-
公开(公告)号:US20130196757A1
公开(公告)日:2013-08-01
申请号:US13361798
申请日:2012-01-30
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
IPC分类号: A63F13/00
CPC分类号: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
-
公开(公告)号:US20130194259A1
公开(公告)日:2013-08-01
申请号:US13360492
申请日:2012-01-27
申请人: Darren Bennett , Brian Mount , Stephen Latta , Alex Kipman , Ryan Hastings , Arthur Tomlin , Sebastian Sylvan , Daniel McCulloch , Jonathan Steed , Jason Scott , Mathew Lamb
发明人: Darren Bennett , Brian Mount , Stephen Latta , Alex Kipman , Ryan Hastings , Arthur Tomlin , Sebastian Sylvan , Daniel McCulloch , Jonathan Steed , Jason Scott , Mathew Lamb
CPC分类号: G06T19/006 , G05B2219/35503 , G06K9/00671 , H04M2203/359
摘要: A system and related methods for visually augmenting an appearance of a physical environment as seen by a user through a head-mounted display device are provided. In one embodiment, a virtual environment generating program receives eye-tracking information, lighting information, and depth information from the head-mounted display. The program generates a virtual environment that models the physical environment and is based on the lighting information and the distance of a real-world object from the head-mounted display. The program visually augments a virtual object representation in the virtual environment based on the eye-tracking information, and renders the virtual object representation on a transparent display of the head-mounted display device.
摘要翻译: 提供了一种系统和相关方法,用于通过头戴式显示装置可视地增加用户看到的物理环境的外观。 在一个实施例中,虚拟环境生成程序从头戴式显示器接收眼睛跟踪信息,照明信息和深度信息。 该程序生成虚拟环境,对物理环境进行建模,并基于照明信息和现实世界对象与头戴式显示器的距离。 该程序基于眼睛跟踪信息在虚拟环境中视觉上增加虚拟对象表示,并且将虚拟对象表示呈现在头戴式显示设备的透明显示器上。
-
公开(公告)号:US20130135180A1
公开(公告)日:2013-05-30
申请号:US13308350
申请日:2011-11-30
申请人: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
发明人: Daniel McCulloch , Stephen Latta , Darren Bennett , Ryan Hastings , Jason Scott , Relja Markovic , Kevin Geisner , Jonathan Steed
IPC分类号: G09G5/00
CPC分类号: G06F3/011 , G02B27/017 , G02B2027/014 , G06F3/012 , G06Q10/10 , G06T19/006
摘要: Various embodiments are provided for a shared collaboration system and related methods for enabling an active user to interact with one or more additional users and with collaboration items. In one embodiment a head-mounted display device is operatively connected to a computing device that includes a collaboration engine program. The program receives observation information of a physical space from the head-mounted display device along with a collaboration item. The program visually augments an appearance of the physical space as seen through the head-mounted display device to include an active user collaboration item representation of the collaboration item. The program populates the active user collaboration item representation with additional user collaboration item input from an additional user.
摘要翻译: 提供了用于共享协作系统和用于使活动用户能够与一个或多个附加用户和协作项目交互的相关方法的各种实施例。 在一个实施例中,头戴式显示设备可操作地连接到包括协作引擎程序的计算设备。 该程序与协作项目一起从头戴式显示装置接收物理空间的观察信息。 该程序目视地增强了通过头戴式显示装置所看到的物理空间的外观,以包括协作项目的活动用户协作项目表示。 该程序使用从附加用户输入的附加用户协作项来填充活动的用户协作项表示。
-
-
-
-
-
-
-
-
-