Abstract:
A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.
Abstract:
A modular system for creating a location-based gamified application configured to be played by one or more player units on a playground, uses a location-based mobile game application configured to track and supervise the creation of the location-based gamified application. A a gaming content module is configured to store a plurality of contents of different media required for creation of the gamified application. A database storing a plurality of customization and relocation tools, is provided wherein the tools are organized in a plurality of hierarchical templates. Tools include a Generic Gaming Core template for creating a basic skeleton of the gamified application, a Setup Design template for incorporating a relocation component into the Generic Gaming Core corresponding to a specific location and environment, and a User Customization template for enhancing the gamified application experience.
Abstract:
Embodiments of the invention broadly contemplate a location based rewards distribution system. Various embodiments of the invention provide rewards, for example video game unlock codes, based on a user physically visiting a specific physical location.
Abstract:
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
Abstract:
A system and method combining real-world actions and virtual actions in a gaming environment. In one aspect, a massively multiplayer environment combines the real world actions and virtual actions of a participant to influence both character metrics and game play within one or more games provided by the service. In the real world or location-based events, game play occurs in and around links explicitly created between real world locations and virtual representations of those locations within the game.
Abstract:
An embodiment of the present disclosure includes, for example, a method for receiving from a first device a request to initiate a video game with a second device, determining a location of the first device, detecting a difference between first computing resources of the first device and second computing resources of the second device, instructing the first device, the second device, or both to adjust a resource configuration to mitigate an aspect of the difference between the first computing resources and the second computing resources, and coordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. Other embodiments are disclosed.
Abstract:
An embodiment of the present disclosure includes, for example, a method for receiving from a first device a request to initiate a video game with a second device, determining a location of the first device, detecting a difference between first computing resources of the first device and second computing resources of the second device, instructing the first device, the second device, or both to adjust a resource configuration to mitigate an aspect of the difference between the first computing resources and the second computing resources, and coordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. Other embodiments are disclosed.
Abstract:
Systems and methods for facilitating user interaction with a simulated object that is associated with a physical location in the real world environment is herein disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, of identifying the simulated object that is available for access based on location data. The location data can include a location of a device in a time period, the device for use by a user to access the simulated object. One embodiment includes, verifying an identity of the user; and in response to determining that the user is authorized to access the simulated object, providing the simulated object for presentation to the user via the device.
Abstract:
A portable, handholdable device includes global positioning system (GPS) circuitry, a camera, a user interface configured to receive user inputs, the user interface including a display; wireless communication circuitry for mobile wireless communications, and a processing system configured to execute a program using a position determined by the GPS circuitry.
Abstract:
An example portable electronic device includes a display; user controls; a camera for capturing images; wireless communication circuitry for mobile communication; memory; and a processing system for controlling the portable electronic device. The processing system controls the portable electronic device to permit composing of an outgoing message and to permit viewing of an incoming message. An image captured by the camera and displayed on the display is stored in memory in response to an input to the user controls. The wireless communication circuitry, under control of the processing system, transmits the outgoing message and receives the incoming message. The processing system controls the display to concurrently display content of the received message and a linear arrangement of icons.