Method for Ensuring Contractual Compliance in Cross-Platform Quality Control
    71.
    发明申请
    Method for Ensuring Contractual Compliance in Cross-Platform Quality Control 审中-公开
    确保跨平台质量控制合同合规的方法

    公开(公告)号:US20100161496A1

    公开(公告)日:2010-06-24

    申请号:US12341187

    申请日:2008-12-22

    Inventor: Gary M. Zalewski

    CPC classification number: G06F8/20 G06Q50/188

    Abstract: Assurance of quality with respect to of a software application across different operating platforms with different system architectures is provided. Methods for determining and assuring said quality as well as a system for the same is disclosed. A method for ensuring compliance with a contractual obligation related to quality of service in software is also disclosed.

    Abstract translation: 提供了具有不同系统架构的不同操作平台上的软件应用程序的质量保证。 公开了确定和确保所述质量的方法及其系统。 还披露了确保遵守与软件服务质量相关的合同义务的方法。

    Contact lenses for use in motion capture
    72.
    发明授权
    Contact lenses for use in motion capture 有权
    用于运动捕捉的隐形眼镜

    公开(公告)号:US07572011B2

    公开(公告)日:2009-08-11

    申请号:US11460611

    申请日:2006-07-27

    CPC classification number: A61B3/113

    Abstract: An apparatus for use in motion capture includes a contact lens and a tracking feature incorporated into the contact lens. A method for use in motion capture includes inserting a contact lens having a tracking feature into a performer's eye and tracking movements of the performer's eye using the tracking feature.

    Abstract translation: 用于运动捕捉的装置包括隐形眼镜和结合到隐形眼镜中的跟踪特征。 用于运动捕捉的方法包括将具有跟踪特征的隐形眼镜插入表演者的眼睛中,并使用跟踪特征跟踪演员的眼睛的运动。

    METHOD AND SYSTEM FOR ADDING A NEW PLAYER TO A GAME IN RESPONSE TO CONTROLLER ACTIVITY
    74.
    发明申请
    METHOD AND SYSTEM FOR ADDING A NEW PLAYER TO A GAME IN RESPONSE TO CONTROLLER ACTIVITY 有权
    将新玩家添加到游戏中以控制活动的方法和系统

    公开(公告)号:US20080274804A1

    公开(公告)日:2008-11-06

    申请号:US11624637

    申请日:2007-01-18

    Abstract: A method for use in operation of a game apparatus includes obtaining a time series of samples containing information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus, processing the time series to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress, and adding a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive. A system for use in operation of a game apparatus includes means for performing these steps.

    Abstract translation: 一种在游戏装置的操作中使用的方法,包括获得包含可用于确定用于控制游戏装置的多个预定对象的活动的信息的样本的时间序列,处理该时间序列以确定多个预定对象中的一个 在已经进行中的游戏中已经不活动,并且在确定其不活动之后响应于多个预定对象中的一个当前处于活动状态的确定而将新玩家添加到游戏已经进行中。 用于游戏装置操作的系统包括用于执行这些步骤的装置。

    Interactive user controlled avatar animations
    75.
    发明申请
    Interactive user controlled avatar animations 审中-公开
    交互式用户控制的头像动画

    公开(公告)号:US20080215974A1

    公开(公告)日:2008-09-04

    申请号:US11789202

    申请日:2007-04-23

    Abstract: A method for controlling an avatar in a virtual space, the virtual space accessed through a computer network using a console, is disclosed. The method begins by capturing activity of a console controller and processing the captured activity of the console controller to identify input parameters. Another operation of the method is to map selected ones of the input parameters to portions of the avatar, the avatar being a virtual space representation of a user. Wherein the capturing, processing and mapping are continuously performed to define a correlation between activity of the console controller and the avatar that is the virtual space representation of the user.

    Abstract translation: 公开了一种用于控制虚拟空间中的化身的方法,通过使用控制台的计算机网络访问的虚拟空间。 该方法通过捕获控制台控制器的活动并处理控制台控制器的捕获活动以识别输入参数而开始。 该方法的另一操作是将输入参数中的选定的一个映射到化身的部分,化身是用户的虚拟空间表示。 其中,持续执行捕获,处理和映射以定义控制台控制器的活动与作为用户的虚拟空间表示的化身之间的相关性。

    Method and system for applying gearing effects to multi-channel mixed input
    76.
    发明授权
    Method and system for applying gearing effects to multi-channel mixed input 有权
    将传动效应应用于多通道混合输入的方法和系统

    公开(公告)号:US07391409B2

    公开(公告)日:2008-06-24

    申请号:US11382040

    申请日:2006-05-07

    Abstract: A method and system for interactive interfacing with a computer gaming system is provided. The method includes providing an input device, where the input device is configured to convey mutlti-channel mixed input data that is to be interpreted by the computer gaming system. The method includes identifying an action to be performed by the computer gaming system, and the action is mapped to the mutlti-channel mixed input data provided by the input device. Then, a gearing is applied between the action to be performed by the computer gaming system and the mutlti-channel mixed input data received from the input device. The gearing scales an adjustment to impact the action to be performed by the computer gaming system. The gearing can be set dynamically by the game, by the user, or can be preset by software or user configured in accordance with a gearing algorithm.

    Abstract translation: 提供了一种用于与计算机游戏系统进行交互式接口的方法和系统。 该方法包括提供输入设备,其中输入设备被配置为传送要由计算机游戏系统解释的多路混合输入数据。 该方法包括识别由计算机游戏系统执行的动作,并且该动作被映射到由输入装置提供的多路混合输入数据。 然后,在由计算机游戏系统执行的动作与从输入装置接收的多路混合输入数据之间施加传动。 传动装置可以调整以影响由计算机游戏系统执行的动作。 齿轮传动可以由游戏由用户动态地设置,或者可以由根据传动算法配置的软件或用户来预设。

    Video Game Recording and Playback with Visual Display of Game Controller Manipulation
    77.
    发明申请
    Video Game Recording and Playback with Visual Display of Game Controller Manipulation 有权
    视频游戏记录和播放与视觉显示的游戏控制器操纵

    公开(公告)号:US20080119286A1

    公开(公告)日:2008-05-22

    申请号:US11848451

    申请日:2007-08-31

    Abstract: A system and method for recording and playback of game data is provided. A recording engine may be configured to record and playback game data, including broadcast data received over a network. The recording engine may be included in a game console or at other network-enabled devices, such as a desktop computer. The recording engine may be configured to record the game data in a buffer memory, an archival memory, and to assist in the display of the game (e.g., interacting with a graphics processing unit). Game data stored in the buffer memory may later be transferred to the archival memory. Playback commands may be operable when a portion of the game broadcast has been recorded. When a playback command is received, the game recording engine may access a portion of the game data from buffer or archival memory and displays a selected portion and may be subject to certain seek functions (e.g., fast forward and rewind). Spectators may be able to independently archive and playback game data using local memory.

    Abstract translation: 提供了用于记录和回放游戏数据的系统和方法。 记录引擎可以被配置为记录和回放游戏数据,包括通过网络接收的广播数据。 记录引擎可以被包括在游戏控制台或其他启用网络的设备中,例如台式计算机。 记录引擎可以被配置为将游戏数据记录在缓冲存储器,归档存储器中,并且帮助显示游戏(例如,与图形处理单元交互)。 存储在缓冲存储器中的游戏数据可以稍后被传送到档案存储器。 当已经记录游戏广播的一部分时,播放命令可以是可操作的。 当接收到播放命令时,游戏记录引擎可以从缓冲器或归档存储器访问游戏数据的一部分,并且显示所选择的部分并且可以经受某些寻找功能(例如,快进和快退)。 观众可以使用本地存储器独立地归档和播放游戏数据。

    Maintaining the state of a MEMS device in the event of a power failure
    80.
    发明授权
    Maintaining the state of a MEMS device in the event of a power failure 有权
    在电源故障的情况下保持MEMS器件的状态

    公开(公告)号:US06514781B2

    公开(公告)日:2003-02-04

    申请号:US09900841

    申请日:2001-07-07

    CPC classification number: G02B26/0841

    Abstract: A method and apparatus for maintaining the state of a MEMS device in the event of a power failure are disclosed. The apparatus and method may be used with a MEMS device generally having one or more MEMS elements moveably coupled to a substrate that uses electrostatic clamping force to sustain the state of the MEMS element. According to the method, a capacitive or other charge-storing circuit is coupled between a clamping surface and an electrical ground. During normal operation, a clamping voltage is applied between the clamping surface and at least one MEMS element to retain the at least one MEMS element against the clamping surface. In the event of a power failure, the source of the clamping voltage and other circuit paths to ground are isolated from the clamping surface. The charge-storing circuit maintains an electric charge on the clamping surface. Leaky circuit paths to ground may be isolated from the clamping surface by an isolator element configured to electrically isolate the clamping surface in the event of a power failure. The isolator element may include an opto-isolator or a low leakage diode.

    Abstract translation: 公开了一种用于在电源故障的情况下保持MEMS装置的状态的方法和装置。 该装置和方法可以与通常具有一个或多个MEMS元件的MEMS器件一起使用,所述MEMS元件可移动地耦合到使用静电夹持力来维持MEMS元件的状态的基板。 根据该方法,电容或其他电荷存储电路耦合在夹紧表面和电接地之间。 在正常操作期间,钳位电压施加在夹紧表面和至少一个MEMS元件之间以将至少一个MEMS元件保持抵靠夹紧表面。 在电源故障的情况下,钳位电压的来源和其他到地的电路路径与夹紧表面隔离。 电荷存储电路在夹持表面上保持电荷。 泄漏电路到地的路径可以通过隔离器元件与夹紧表面隔离,隔离器元件被配置为在电源故障的情况下电隔离夹紧表面。 隔离元件可以包括光隔离器或低泄漏二极管。

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