Education through employment of gaming
    72.
    发明授权
    Education through employment of gaming 有权
    教育通过就业游戏

    公开(公告)号:US09272204B2

    公开(公告)日:2016-03-01

    申请号:US13888586

    申请日:2013-05-07

    IPC分类号: A63F13/00 G09B19/18 G09B19/22

    摘要: A calculation engine of an apparatus in an example is employable for interactive simulation gaming to create an active learning environment on credit risk management for a learner. The calculation engine simulates one or more retail lending portfolios in a retail bank over a selectable period of time in the active learning environment for the learner. The calculation engine allows and/or requests the learner to decide, select, and/or choose one or more parameters for a strategy for credit policy and/or loan approval. The calculation engine employs the one or more parameters from the learner to calculate a financial outcome of the one or more retail lending portfolios in the retail bank over the selectable period of time that reflects the strategy for credit policy and/or loan approval by the learner in a corresponding run of the active learning environment on credit risk management for the learner.

    摘要翻译: 示例中的装置的计算引擎可用于交互式模拟游戏,以为学习者创建信用风险管理的主动学习环境。 计算引擎在学习者的主动学习环境中,在可选择的时间段内模拟零售银行中的一个或多个零售贷款组合。 计算引擎允许和/或请求学习者为信贷政策和/或贷款审批的策略决定,选择和/或选择一个或多个参数。 计算引擎采用学习者的一个或多个参数,在可选择的时间段内计算零售银行中一个或多个零售贷款组合的财务结果,反映信贷政策策略和/或学习者的贷款审批 在相应的学习环境中学习信用风险管理。

    COMPRESSED PLAYING CARDS AND GAMES
    73.
    发明申请
    COMPRESSED PLAYING CARDS AND GAMES 审中-公开
    压缩播放卡和游戏

    公开(公告)号:US20160045816A1

    公开(公告)日:2016-02-18

    申请号:US14827302

    申请日:2015-08-15

    申请人: John W. Ogilvie

    发明人: John W. Ogilvie

    IPC分类号: A63F1/02 G09B19/22 A63F1/00

    摘要: An educational and recreational apparatus includes a deck of cards adapted to form a linear sequence and/or a multi-dimensional tiling. A plurality of individual pips is imprinted on the cards at regularly spaced positions, such as at the corners and/or along the edges of the cards. When the pips are selectively read in an order based on their physical (or depicted virtual) arrangement, e.g., in an aligned order or an order circling a center point of a core, according to a linear sequence or a multi-dimensional tiling, the pips form a pattern. The pattern may be a poker hand, a rummy hand, a rummy set, a sequence of ranks, or another pattern. Use of the apparatus exercises human faculties for search, comparison, and memory, as various possible arrangements of the cards and their pips are explored and evaluated.

    摘要翻译: 教育和娱乐设备包括适于形成线性序列和/或多维拼接的卡片卡。 多个单独的点在诸如卡的角部和/或沿着边缘的规则间隔的位置压印在卡上。 当根据它们的物理(或描绘的虚拟)排列按顺序有选择地读取点时,例如按照对齐的顺序或者按照线性序列或多维平铺圈绕核心的中心点的顺序, 点形成一个模式。 这个模式可能是一个扑克牌,一只手,一个rummy,一套,一系列的排名,或另一种模式。 使用该装置运动人类系统进行搜索,比较和记忆,因为卡和他们的点的各种可能的布置被探索和评估。

    CARD GAME AND METHOD FOR PLAYING THE SAME
    74.
    发明申请
    CARD GAME AND METHOD FOR PLAYING THE SAME 审中-公开
    卡游戏及其播放方法

    公开(公告)号:US20150314190A1

    公开(公告)日:2015-11-05

    申请号:US14265677

    申请日:2014-04-30

    IPC分类号: A63F1/00

    摘要: The present invention is a deck of cards and method of use in a card game, wherein the object of the game is for one of the plurality of players to collect all cards, comprising a plurality of playing cards for displaying visual indicia and a plurality of predetermined visual indicia on said plurality of playing cards wherein at least one of the plurality of visual indicia comprises numbers or objects with a unique hierarchal ranking, at least one of the plurality of visual indicia comprises a command for comparison of discarded cards, and at least one of the plurality of visual indicia comprises a command for the plurality of players to touch the discarded cards.

    摘要翻译: 本发明是一种纸牌游戏卡片和使用方法,其中游戏对象是用于多个玩家中的一个玩家收集所有牌,包括用于显示视觉标记的多张扑克牌,以及多个玩家 在所述多张扑克牌上的预定视觉标记,其中所述多个视觉标记中的至少一个包括具有唯一层级排列的数字或对象,所述多个视觉标记中的至少一个包括用于比较丢弃的卡的命令,并且至少 多个视觉标记中的一个包括用于使多个玩家接触被丢弃的牌的命令。

    DYNAMICALLY PROVIDING REWARDS TO USERS IN A GAME SPACE
    78.
    发明申请
    DYNAMICALLY PROVIDING REWARDS TO USERS IN A GAME SPACE 有权
    在游戏空间中向用户动态提供奖励

    公开(公告)号:US20140370968A1

    公开(公告)日:2014-12-18

    申请号:US13921045

    申请日:2013-06-18

    申请人: KABAM, INC.

    IPC分类号: G07F17/32

    摘要: A system and method for providing rewards in a game space based on errors disrupting user interactions with the game space is disclosed. For providing such rewards, error information indicating the errors may be obtained and the errors may be extracted from the obtained error information. In some examples, levels of disruption caused by the errors may be determined. In some examples, support resources for addressing the errors may be determined. Rewards may be determined to be awarded to the users based on the determined levels of disruption and/or the determined support resources. In some examples, the determined rewards may be distributed to the users responsive to the users performing one or more actions addressing the errors on the client computing platforms associated with the users.

    摘要翻译: 公开了一种基于错误地与用户与游戏空间交互的错误在游戏空间中提供奖励的系统和方法。 为了提供这样的奖励,可以获得指示错误的错误信息,并且可以从获得的错误信息中提取错误。 在一些示例中,可以确定由错误引起的中断的级别。 在一些示例中,可以确定用于解决错误的支持资源。 可以基于确定的中断水平和/或确定的支持资源来确定奖励给用户。 在一些示例中,响应于执行针对与用户相关联的客户端计算平台上的错误的一个或多个动作的用户,所确定的奖励可以被分发给用户。

    Strategy, and training game and method for enhancing memorization and decision making
    79.
    发明授权
    Strategy, and training game and method for enhancing memorization and decision making 有权
    策略和培训游戏和增强记忆和决策的方法

    公开(公告)号:US08876113B2

    公开(公告)日:2014-11-04

    申请号:US13837225

    申请日:2013-03-15

    发明人: Brian T. Dolk

    IPC分类号: A63F3/00

    摘要: A chess variant strategy game enhancing decision-making skills and memorization comprises most pieces being concealed within housing shells, except for the King, so that players must identify and memorize the opponent's game pieces from their movements. The use of at least one “hold and secure” placeholder on a square allows a player to “hold and secure” squares upon capturing an opponent's piece on that square and more realistically emulates battle situations. A method for training comprising plural training phases, including increasingly complex rules variations, all of which have game pieces concealed within housing shells and the “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions. The phases are customizable with different variations and may include time constraints, variable piece starting positions and alternative goals, as well as other features that alter the conditions and parameters of play.

    摘要翻译: 国际象棋战略游戏增强决策技能和记忆大多数都被隐藏在壳壳内,除了国王,使得玩家必须识别和记忆对手的游戏动作。 在广场上使用至少一个“持有和安全”的占位符可以让玩家在捕捉到该方块上的一个对手的棋子时,“握住并固定”方格,并更实际地模拟战斗状况。 一种包括多个训练阶段的训练方法,包括越来越复杂的规则变化,所有这些训练阶段都具有隐藏在壳体内的游戏片段以及“保持和固定”特征以及从非传统象棋起始位置开始的部分或全部片段。 这些阶段是可定制的,具有不同的变化,并且可以包括时间约束,可变件起始位置和替代目标,以及改变游戏条件和参数的其他特征。

    BOARD GAME INSTRUMENT FOR LEARNING
    80.
    发明申请
    BOARD GAME INSTRUMENT FOR LEARNING 审中-公开
    板游戏仪器学习

    公开(公告)号:US20140287392A1

    公开(公告)日:2014-09-25

    申请号:US14221419

    申请日:2014-03-21

    发明人: Gil-Oh KIM

    IPC分类号: A63F3/04 A63F1/00 G09B19/22

    摘要: Provided is a board game instrument for learning. The board game instrument includes at least two projectiles, a launch pad, at least two baskets, a game board, and at least two magic cards. The projectiles are thrown in a basket using a launch pad. The launch pad launches the projectile using an elastic force. The baskets are formed to be concave so as to hold the projectile launched from the launch pad and have a rim of a top surface and a bottom surface thereof formed to be flat. The game board includes an area in which the baskets are placed, and is configured such that at least three baskets acquired in a game are stacked up into a pyramid of two or more tiers on the area.

    摘要翻译: 提供了一种用于学习的棋盘游戏工具。 棋盘游戏仪器至少包括两个射弹,一个发射台,至少两个篮子,一个游戏板和至少两个魔术卡。 使用发射台将射弹扔在篮子里。 发射台使用弹力发射弹丸。 篮子被形成为凹形的,以便保持从发射台发射的射弹,并且具有形成为平坦的顶表面和底表面的边缘。 游戏板包括放置篮子的区域,并且被配置为使得在游戏中获取的至少三个篮子堆叠成该区域上的两层或多层的金字塔。