摘要:
The present disclosure relates generally to training an individual for custom golf equipment fitting and rules of golf, and more particularly, to an education platform to train individuals to custom fit golf equipment and learn the rules of golf.
摘要:
A calculation engine of an apparatus in an example is employable for interactive simulation gaming to create an active learning environment on credit risk management for a learner. The calculation engine simulates one or more retail lending portfolios in a retail bank over a selectable period of time in the active learning environment for the learner. The calculation engine allows and/or requests the learner to decide, select, and/or choose one or more parameters for a strategy for credit policy and/or loan approval. The calculation engine employs the one or more parameters from the learner to calculate a financial outcome of the one or more retail lending portfolios in the retail bank over the selectable period of time that reflects the strategy for credit policy and/or loan approval by the learner in a corresponding run of the active learning environment on credit risk management for the learner.
摘要:
An educational and recreational apparatus includes a deck of cards adapted to form a linear sequence and/or a multi-dimensional tiling. A plurality of individual pips is imprinted on the cards at regularly spaced positions, such as at the corners and/or along the edges of the cards. When the pips are selectively read in an order based on their physical (or depicted virtual) arrangement, e.g., in an aligned order or an order circling a center point of a core, according to a linear sequence or a multi-dimensional tiling, the pips form a pattern. The pattern may be a poker hand, a rummy hand, a rummy set, a sequence of ranks, or another pattern. Use of the apparatus exercises human faculties for search, comparison, and memory, as various possible arrangements of the cards and their pips are explored and evaluated.
摘要:
The present invention is a deck of cards and method of use in a card game, wherein the object of the game is for one of the plurality of players to collect all cards, comprising a plurality of playing cards for displaying visual indicia and a plurality of predetermined visual indicia on said plurality of playing cards wherein at least one of the plurality of visual indicia comprises numbers or objects with a unique hierarchal ranking, at least one of the plurality of visual indicia comprises a command for comparison of discarded cards, and at least one of the plurality of visual indicia comprises a command for the plurality of players to touch the discarded cards.
摘要:
An educational device comprising a game board demarcated with a plurality of positions, each position having associated with it and actuator, actuation of which causes the communication device to provide instruction to the player as to what the player is supposed to do. A player can activate a random number generator to determine how many positions to move. Once instruction has been received, the player utilizes game pieces on the game board to execute the instruction. By going through this process, any player can learn a particular skill or gain particular knowledge that can be applied in life.
摘要:
Typically, games are created for entertainment purposes involving trivia information or games are created for educational purposes focused on particularized subjects. Currently, there exists a need for a game that challenges players with questions from a broad range of topics useful for everyday life that are non-trivia.
摘要:
An educational device comprising a game board demarcated with a plurality of positions, each position having associated with it and actuator, actuation of which causes the communication device to provide instruction to the player as to what the player is supposed to do. A player can activate a random number generator to determine how many positions to move. Once instruction has been received, the player utilizes game pieces on the game board to execute the instruction. By going through this process, any player can learn a particular skill or gain particular knowledge that can be applied in life.
摘要:
A system and method for providing rewards in a game space based on errors disrupting user interactions with the game space is disclosed. For providing such rewards, error information indicating the errors may be obtained and the errors may be extracted from the obtained error information. In some examples, levels of disruption caused by the errors may be determined. In some examples, support resources for addressing the errors may be determined. Rewards may be determined to be awarded to the users based on the determined levels of disruption and/or the determined support resources. In some examples, the determined rewards may be distributed to the users responsive to the users performing one or more actions addressing the errors on the client computing platforms associated with the users.
摘要:
A chess variant strategy game enhancing decision-making skills and memorization comprises most pieces being concealed within housing shells, except for the King, so that players must identify and memorize the opponent's game pieces from their movements. The use of at least one “hold and secure” placeholder on a square allows a player to “hold and secure” squares upon capturing an opponent's piece on that square and more realistically emulates battle situations. A method for training comprising plural training phases, including increasingly complex rules variations, all of which have game pieces concealed within housing shells and the “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions. The phases are customizable with different variations and may include time constraints, variable piece starting positions and alternative goals, as well as other features that alter the conditions and parameters of play.
摘要:
Provided is a board game instrument for learning. The board game instrument includes at least two projectiles, a launch pad, at least two baskets, a game board, and at least two magic cards. The projectiles are thrown in a basket using a launch pad. The launch pad launches the projectile using an elastic force. The baskets are formed to be concave so as to hold the projectile launched from the launch pad and have a rim of a top surface and a bottom surface thereof formed to be flat. The game board includes an area in which the baskets are placed, and is configured such that at least three baskets acquired in a game are stacked up into a pyramid of two or more tiers on the area.