System for trouble shooting and controlling signals to and from an aircraft simulator
    81.
    发明申请
    System for trouble shooting and controlling signals to and from an aircraft simulator 有权
    用于从飞机模拟器故障排除和控制信号的系统

    公开(公告)号:US20070202469A1

    公开(公告)日:2007-08-30

    申请号:US11352605

    申请日:2006-02-13

    申请人: Tracy Davidson

    发明人: Tracy Davidson

    IPC分类号: G09B25/00

    CPC分类号: G09B25/00

    摘要: A system for controlling signals coming from or going to an aircraft simulator has a first slave circuit and a second slave circuit. The second slave circuit is used to monitor signals coming from the aircraft simulator. A multiplexer circuit is coupled to the first slave circuit. The first slave circuit sends control signals to the multiplexer circuit for controlling digital output signals being sent to the aircraft simulator. A master controller is coupled to the first slave circuit and the second slave circuit. The master controller is used for controlling operation of the first and second slave circuit. A computer system is coupled to the master controller. The computer system will display a listing of the aircraft simulator signals to be controlled. Selection of a desired aircraft simulator signal by an input device of the computer system will allow one to control the selected aircraft simulator signal.

    摘要翻译: 用于控制来自或去往飞行器模拟器的信号的系统具有第一从动电路和第二从动电路。 第二个从电路用于监测来自飞机模拟器的信号。 多路复用器电路耦合到第一从电路。 第一从电路将控制信号发送到多路复用器电路,以控制发送到飞行器模拟器的数字输出信号。 主控制器耦合到第一从电路和第二从电路。 主控制器用于控制第一和第二从动电路的操作。 计算机系统耦合到主控制器。 计算机系统将显示要控制的飞行器模拟器信号的列表。 通过计算机系统的输入装置选择所需的飞行器模拟器信号将允许人们控制所选择的飞行器模拟器信号。

    Digital Reality Sports, Games Events and Activities in three dimensional and interactive space display environment and information processing medium

    公开(公告)号:US20070196809A1

    公开(公告)日:2007-08-23

    申请号:US11307772

    申请日:2006-02-21

    申请人: Prabir Sen

    发明人: Prabir Sen

    IPC分类号: G09B25/00 A63F9/24

    摘要: This invention relates to means for a real-life human performing certain specific activity—sports, games, events, education, shopping, defense activities, etc. where the person is interfacing with the computer generated three dimensional environment in which real-life human interacts with a sensory-immersing simulated environment that contains real-life experiences which interactively responds to and is controlled by the behavior of the real-life humans that give them more control over how the information is viewed. Technical problem to be solved by the present invention is to create a flexible system of rendering three-dimensional interactive environment to record and present behavioral strategy of a personality or team of persons a whole such that said system can be built into now-existing systems without their cardinal modification. An individual or team profile of a real-life performer's personality and matrix of interactivity model thereof are determined as “profile” information which can be performed either explicitly for the player before beginning the game, or in the course of the game, being unnoticed by the performer when the various simulated combinations are generated the computer components. Next instructions for the game or activity are generated taking account of the data. A imaginary (virtual) character (Kalpona) is created in the digital form in order to interact with the real-life performer which moves with motion sensor, sees the real-life person through digital camera and communicates through audio-visual apparatus or Personal Trigger Device (PDT). Thus, the entire course of the game is compared, from the very beginning of the game, with specific traits of performer's profile. Program items that characterize the interaction with Kalpona, objects and definite processes are compared with the results concerning some or other performers, objects or processes of the game, thus step-by-step playing back to the persons with the of a given particular player performance along with the comparison with other performers or record holders. In the course of the game itself, performer's actions are traced and compared with the corresponding aspects of the individual profile of the performer's personality and of the matrix of interactivity thereof. Games, events, and activities of the present type can be performed in three dimensional environment with interactive character using both individual PDT, radio frequency ID and using local or global telecommunication or computer networks of any type or kind.

    Furniture layout planning templates
    83.
    发明申请
    Furniture layout planning templates 审中-公开
    家具布局规划模板

    公开(公告)号:US20070190496A1

    公开(公告)日:2007-08-16

    申请号:US11706754

    申请日:2007-02-14

    申请人: Kristen Lamb

    发明人: Kristen Lamb

    IPC分类号: G09B25/00

    CPC分类号: G09B25/04

    摘要: A furniture position planning apparatus is disclosed for helping to plan the furniture layout for a room. The furniture position planning apparatus includes multiple two-dimensional furniture representations. These furniture representations represent the broadest projected footprints of different furniture items, and are capable of being folded to a compact size for storage.

    摘要翻译: 公开了一种用于帮助规划房间的家具布置的家具位置规划设备。 家具位置规划设备包括多个二维家具表示。 这些家具表示代表了不同家具的最广泛的预计足迹,并且能够被折叠成紧凑的尺寸用于存储。

    Virtual character video toy with movable display
    84.
    发明申请
    Virtual character video toy with movable display 有权
    具有可移动显示的虚拟角色视频玩具

    公开(公告)号:US20070178980A1

    公开(公告)日:2007-08-02

    申请号:US11592749

    申请日:2006-11-03

    IPC分类号: A63J1/00 G09B25/00

    摘要: A video toy is provided which may include a video screen and first and second housing segments. Each housing segment may have a diorama displaying features and objects to simulate a scene such as an apartment or room. The video screen may move from a position in front of a first diorama to a position in front of a second diorama. The diorama behind the video screen may be visible through the screen. The video toy may be programmed to display characters on the screen that engage in activities consistent with the diorama visible through the video display and simulate interacting with objects in the diorama. Players may interact with the characters through inputs such as buttons. Virtual characters may be programmed to have activities and interactions with the player that are modified based on type and frequency of user inputs.

    摘要翻译: 提供了可以包括视频屏幕和第一和第二壳体段的视频玩具。 每个房屋部分可以具有显示特征和对象的立体图,以模拟诸如公寓或房间的场景。 视频屏幕可以从第一立体镜前面的位置移动到第二西洋镜前方的位置。 视频屏幕后面的西洋镜可能通过屏幕可见。 视频玩具可以被编程为在屏幕上显示参与与通过视频显示可见的立体镜一致的活动并且模拟与西洋镜中的物体相互作用的字符。 玩家可以通过诸如按钮的输入与角色进行交互。 虚拟字符可以被编程为具有基于用户输入的类型和频率被修改的播放器的活动和交互。

    Method for teaching
    85.
    发明申请
    Method for teaching 有权
    教学方法

    公开(公告)号:US20070166691A1

    公开(公告)日:2007-07-19

    申请号:US11644157

    申请日:2006-12-21

    申请人: Allen Epstein

    发明人: Allen Epstein

    IPC分类号: G09B25/00

    CPC分类号: G09B7/00

    摘要: Aspects of the present invention include one or more of capturing educational presentations by presenters using instructional aids, making productions of these presentations available over an Internet connection to consumers of educational services, aiding selection of a particular topic and a particular presenter, and financially compensating presenters in accordance with the popularity of their educational presentations.

    摘要翻译: 本发明的方面包括一个或多个捕获由演示者使用教学辅助的教学演示,通过因特网连接向教育服务的消费者提供这些呈现的制作,帮助特定主题和特定演示者的选择以及财务补偿演示者 按照他们的教育演示的普及。

    Learning system, method and device
    86.
    发明申请
    Learning system, method and device 审中-公开
    学习系统,方法和设备

    公开(公告)号:US20070154876A1

    公开(公告)日:2007-07-05

    申请号:US11648940

    申请日:2007-01-03

    申请人: Shelton Harrison

    发明人: Shelton Harrison

    IPC分类号: G09B25/00

    CPC分类号: G09B5/06

    摘要: A study aid apparatus provides an academic outline that is arranged three dimensionally through the use of a number of moving parts. Several modules, each devoted to a separate category, are attached to the face of a base member so that the several different category headings can be seen simultaneously. Parts within a given module are manipulated to reveal subheadings, sub-subheadings, and so on. In this way, the invention provides study materials that mimic the workings of the human mind more accurately than do prior study materials, thereby enhancing a student's learning experience and increasing the likelihood of effective recall. In particular, the invention keeps information “in perspective,” such that major concepts remain prominent at all times whereas minor details are suppressed until needed.

    摘要翻译: 研究辅助设备提供通过使用多个移动部件三维布置的学术概要。 每个专用于单独类别的模块连接到基础成员的表面,以便可以同时看到几个不同的类别标题。 操纵给定模块中的零件以显示子标题,子标题等。 通过这种方式,本发明提供了比以前的研究材料更精确地模仿人类心灵运动的研究材料,从而提高了学生的学习经验并增加了有效召回的可能性。 特别地,本发明保持信息“透视”,使得主要概念始终保持突出,而细微的细节被抑制直到需要。

    Apparatus and method for sorting line break numbers for line break locations within series of figures
    88.
    发明授权
    Apparatus and method for sorting line break numbers for line break locations within series of figures 失效
    对一系列图中断线位置的换行符号进行排序的装置和方法

    公开(公告)号:US07227558B1

    公开(公告)日:2007-06-05

    申请号:US09499730

    申请日:2000-02-08

    申请人: Kazunori Arata

    发明人: Kazunori Arata

    CPC分类号: G09B23/182 G09B23/183

    摘要: The object of the present invention is to assign line break numbers to locations where line breaks have been made in order to separate a series of figures configured by connecting a number of figures into parts in a manner which makes it easy for a user to view a drawing including the series of figures, or a series of figures. In response to a line break operation for separating a series of figures configured by connecting a plurality of figures into parts, line break numbers displayed at line break locations are sorted based on a positional relationship of the line break locations. The series of figures with the sorted line break numbers assigned to the line break locations is displayed after performing the line break operation. The line numbers are therefore assigned in a consecutive manner for each series of figures. If there are a plurality of series of figures within a drawing, the line break numbers are assigned to the series of figures using a predetermined rule so that the drawing as a whole becomes easier to see.

    摘要翻译: 本发明的目的是将换行符号分配给已经进行换行的位置,以便将通过将多个图形连接成部分而构成的一系列图形以使得用户容易观看 绘画包括一系列数字,或一系列数字。 响应于用于分离通过将多个图形连接成部分而配置的一系列图形的换行操作,基于换行位置的位置关系对在换行位置处显示的换行数进行分类。 执行换行操作后,显示分配给换行符位置的排序换行符号的一系列数字。 因此,对于每个系列的图,行号被连续地分配。 如果在图中存在多个系列的图形,则使用预定规则将换行符号分配给一系列图形,使得绘图整体变得更容易看到。

    Duo caroling doll with rotating head
    89.
    发明申请
    Duo caroling doll with rotating head 审中-公开
    二人与旋转头卡罗娃娃

    公开(公告)号:US20070031809A1

    公开(公告)日:2007-02-08

    申请号:US11371647

    申请日:2006-03-09

    申请人: Kuo-Jui Wei

    发明人: Kuo-Jui Wei

    IPC分类号: G09B25/00

    CPC分类号: A63H3/28 A63H2200/00

    摘要: A duo caroling doll with rotating head includes at least two doll bodies. Each doll body includes a bracket, a foldable coat covering the bracket, a sounding device, a plurality of light-emitting diodes (LEDs), a wire, a rotating device, and an external interface. One of the doll bodies further comprises a circuit control device, a power supply, and a switch respectively connected with the circuit control device and the power supply. The circuit control device is respectively connected with the sounding device, the LEDs, the rotating device, the switch, and the external interfaces through the wire. The external interfaces of the two doll bodies are connected together. The circuit control device controls the two doll bodies to operate the sounding device, the LEDs, and the rotating device thereof in turn.

    摘要翻译: 具有旋转头部的两人卡罗娃娃包括至少两个娃娃身体。 每个娃娃体包括支架,覆盖支架的可折叠衣物,探测装置,多个发光二极管(LED),线,旋转装置和外部接口。 其中一个玩偶身体还包括分别与电路控制装置和电源连接的电路控制装置,电源和开关。 电路控制装置分别通过导线与探测装置,LED,旋转装置,开关和外部接口相连。 两个娃娃身体的外部接口连接在一起。 电路控制装置控制两个玩偶体,依次操作探测装置,LED及其旋转装置。

    Article and method for selection of individualized personal care products
    90.
    发明授权
    Article and method for selection of individualized personal care products 失效
    选择个性化个人护理产品的条款和方法

    公开(公告)号:US07104800B2

    公开(公告)日:2006-09-12

    申请号:US10337466

    申请日:2003-01-07

    IPC分类号: G09B25/00

    CPC分类号: A45D44/005 A45D2044/007

    摘要: A diagnostic article and method is disclosed wherein the article includes a mirror, a plurality of attribute selection sites arranged along or associated with the mirror with each of the sites having a plurality of choice selectors, and an output for recommending at least one personal care product based upon input from the choice selectors. A diagnostic for skin includes attribute selection sites hosting questions related to a customer's age, skin coloration, dryness, sunburn susceptibility, pimple breakout affinity, wrinkle formation and pore size. Hair, dental and underarm products may also be personalized by the diagnostic system. The mirror allows a customer in-store to more accurately answer attribute questions through reference to the customer's mirror reflection.

    摘要翻译: 公开了一种诊断用品和方法,其中所述物品包括反射镜,沿着或与镜相关联的多个属性选择位置,每个位置具有多个选择选择器,以及用于推荐至少一个个人护理产品 基于选择选择器的输入。 对皮肤的诊断包括归属与客户年龄有关的问题的属性选择站点,皮肤着色,干燥,晒伤敏感性,疙瘩破裂亲和力,皱纹形成和孔径。 头发,牙科和腋下产品也可以通过诊断系统进行个性化。 镜子允许客户在店内通过参考客户的镜面反射更准确地回答属性问题。