EARPIECES WITH GESTURE CONTROL
    1.
    发明申请
    EARPIECES WITH GESTURE CONTROL 审中-公开
    耳目控制

    公开(公告)号:US20150036835A1

    公开(公告)日:2015-02-05

    申请号:US13959109

    申请日:2013-08-05

    IPC分类号: H04R1/10

    摘要: Many types of earpiece devices are available for various scenarios, such as hearing aids and headphones. However, many types of earpieces exhibit various disadvantages relating to the discretion, privacy, and/or security. For example, some earpieces are observable when worn by the user (e.g., over-head and over-ear headphones); some earpieces play sound that is audible to other users; and some earpieces enable interaction with second devices (e.g., mobile phones) through overt interaction a physical control, such as manually pressing a button on the earpiece. Presented herein are earpieces that rest within an ear canal and selectively transmit audio through a speaker into the ear canal while reducing obstruction of ambient sound, and that enable interaction with second devices through gestures, such as nodding or tilting the head, rather than overt physical interactions. These and other design considerations may facilitate discreet use of the device and the privacy of the user.

    摘要翻译: 许多类型的听筒装置可用于各种场合,例如助听器和耳机。 然而,许多类型的听筒表现出与酌情权,隐私和/或安全性有关的各种缺点。 例如,当用户佩戴时(例如,头戴耳机和耳塞式耳机)可观察到一些耳机; 一些耳机播放其他用户听到的声音; 并且一些耳机通过诸如手动按压耳机上的按钮的物理控制的公开交互来实现与第二设备(例如,移动电话)的交互。 这里呈现的是耳塞内的听筒,并且通过扬声器选择性地将音频传递到耳道中,同时减少环境声音的阻塞,并且通过诸如点头或倾斜头部的手势使得能够与第二装置进行交互,而不是公开的物理 互动 这些和其他设计考虑可以促进设备的谨慎使用和用户的隐私。

    Interaction between objects and a virtual environment display
    2.
    发明授权
    Interaction between objects and a virtual environment display 有权
    对象与虚拟环境的交互显示

    公开(公告)号:US07907128B2

    公开(公告)日:2011-03-15

    申请号:US12110032

    申请日:2008-04-25

    IPC分类号: G06F3/042 G06F3/01

    摘要: An interactive table has a display surface on which a physical object is disposed. A camera within the interactive table responds to infrared (IR) light reflected from the physical object enabling a location of the physical object on the display surface to be determined, so that the physical object appear part of a virtual environment displayed thereon. The physical object can be passive or active. An active object performs an active function, e.g., it can be self-propelled to move about on the display surface, or emit light or sound, or vibrate. The active object can be controlled by a user or the processor. The interactive table can project an image through a physical object on the display surface so the image appears part of the object. A virtual entity is preferably displayed at a position (and a size) to avoid visually interference with any physical object on the display surface.

    摘要翻译: 交互式表具有设置物理对象的显示面。 交互式表中的相机响应于从物理对象反射的红外(IR)光,从而能够确定显示表面上的物理对象的位置,使得物理对象显示在其上显示的虚拟环境的一部分。 物理对象可以是被动的或主动的。 活动对象执行主动功能,例如,其可以自推进在显示表面上移动,或发出光或声音或振动。 活动对象可由用户或处理器控制。 交互式表格可以通过显示表面上的物理对象投影图像,从而将图像显示在对象的一部分中。 虚拟实体优选地在位置(和尺寸)处显示,以避免与显示表面上的任何物理对象的视觉干扰。

    Recognizing gestures and using gestures for interacting with software applications
    3.
    发明授权
    Recognizing gestures and using gestures for interacting with software applications 有权
    识别手势并使用手势与软件应用程序进行交互

    公开(公告)号:US07519223B2

    公开(公告)日:2009-04-14

    申请号:US10880167

    申请日:2004-06-28

    IPC分类号: G06K9/46 G06K9/00

    摘要: An interactive display table has a display surface for displaying images and upon or adjacent to which various objects, including a user's hand(s) and finger(s) can be detected. A video camera within the interactive display table responds to infrared (IR) light reflected from the objects to detect any connected components. Connected component correspond to portions of the object(s) that are either in contact, or proximate the display surface. Using these connected components, the interactive display table senses and infers natural hand or finger positions, or movement of an object, to detect gestures. Specific gestures are used to execute applications, carryout functions in an application, create a virtual object, or do other interactions, each of which is associated with a different gesture. A gesture can be a static pose, or a more complex configuration, and/or movement made with one or both hands or other objects.

    摘要翻译: 交互式显示表具有用于显示图像的显示表面,并且可以在其上或附近检测包括用户的手和手指的各种对象。 交互式显示表中的摄像机响应来自物体的红外(IR)光,以检测任何连接的组件。 连接的组件对应于与显示表面接触或接近的对象的部分。 使用这些连接的组件,交互显示表感测并推断自然的手或手指位置或物体的运动以检测手势。 特定的手势用于执行应用程序,在应用程序中执行功能,创建虚拟对象或执行其他每个与不同手势相关联的交互。 手势可以是一个或两只手或其他对象制成的静态姿势,或更复杂的配置和/或运动。

    Automated earpiece cache management

    公开(公告)号:US09806795B2

    公开(公告)日:2017-10-31

    申请号:US13959155

    申请日:2013-08-05

    摘要: Many types of earpiece include a memory to which media items stored on a second device, such as music, audiobooks, and podcasts, may be transferred as requested by a user. However, it may be advantageous to configure the earpiece and/or the to fill the memory automatically with media items of predicted interest to the user in the manner of a cache. In such earpieces, interruption of the connection between the earpiece and the second device does not interrupt a currently streaming media item, and the earpiece is capable of playing additional media items of predicted interest to the user even if the user has not requested transfer to the earpiece. Other uses of the cache include adding appointments from a calendar of the second device for presentation by the earpiece as reminders during disconnection, and storing notes on the earpiece that are automatically transferred back to the second device.

    AUTOMATED EARPIECE CACHE MANAGEMENT
    5.
    发明申请
    AUTOMATED EARPIECE CACHE MANAGEMENT 有权
    自动化EARPIECE CACHE管理

    公开(公告)号:US20150039369A1

    公开(公告)日:2015-02-05

    申请号:US13959155

    申请日:2013-08-05

    IPC分类号: H04B7/26 G10L21/06 G06Q10/10

    摘要: Many types of earpiece include a memory to which media items stored on a second device, such as music, audiobooks, and podcasts, may be transferred as requested by a user. However, it may be advantageous to configure the earpiece and/or the to fill the memory automatically with media items of predicted interest to the user in the manner of a cache. In such earpieces, interruption of the connection between the earpiece and the second device does not interrupt a currently streaming media item, and the earpiece is capable of playing additional media items of predicted interest to the user even if the user has not requested transfer to the earpiece. Other uses of the cache include adding appointments from a calendar of the second device for presentation by the earpiece as reminders during disconnection, and storing notes on the earpiece that are automatically transferred back to the second device.

    摘要翻译: 许多类型的听筒包括存储器,存储在诸如音乐,有声读物和播客的第二设备上的媒体项目可以按照用户的请求进行传送。 然而,以高速缓存的方式配置耳机和/或自动填充用户对预期感兴趣的媒体项目的自动填充可能是有利的。 在这样的耳机中,听筒和第二设备之间的连接的中断不会中断当前的流媒体项目,并且耳机能够播放对用户预期感兴趣的附加媒体项目,即使用户没有请求传送到 听筒。 高速缓存的其他用途包括从第二设备的日历添加约会,以由耳机作为断开连接期间的提醒,以及将耳机上的笔记存储在自动传回第二设备上。

    NOISE-SENSITIVE ALERT PRESENTATION
    6.
    发明申请
    NOISE-SENSITIVE ALERT PRESENTATION 有权
    噪音敏感提示

    公开(公告)号:US20150332564A1

    公开(公告)日:2015-11-19

    申请号:US14281437

    申请日:2014-05-19

    IPC分类号: G08B6/00 G08B3/10

    摘要: Many devices are configured to present alerts notifying a user of device events, but the user may not notice the alert due to a noisy environment. A user may mitigate missed alerts by increasing the alert volume or choosing a vibration mode, but such techniques depend upon the knowledge, attention, and memory of the user to adjust the device before the alert. Instead, a device may compare the noise level of the environment with a noise level threshold. If the noise level is below the threshold, the device presents the alert; but if the noise level is above the threshold, the device defers the presentation of the alert until the noise level diminishes below the threshold, and then presents the alert. The device may also send an automated response to the message, notifying a sender that the user may return the message upon leaving the noisy environment.

    摘要翻译: 许多设备被配置为呈现通知用户设备事件的警报,但是由于噪声环境,用户可能不会注意到警报。 用户可以通过增加警报音量或选择振动模式来减轻错过的警报,但是这种技术取决于用户在警报之前调整设备的知识,注意力和存储。 相反,设备可以将环境的噪声电平与噪声电平阈值进行比较。 如果噪声水平低于阈值,则设备会显示警报; 但是如果噪声水平高于阈值,则设备会延迟警报的显示,直到噪声水平降低到阈值以下,然后呈现警报。 设备还可以向消息发送自动响应,通知发送者用户在离开噪声环境时可以返回消息。

    MOBILE AND AUGMENTED-REALITY ADVERTISEMENTS USING DEVICE IMAGING
    7.
    发明申请
    MOBILE AND AUGMENTED-REALITY ADVERTISEMENTS USING DEVICE IMAGING 审中-公开
    使用设备成像的移动和增强的现实广告

    公开(公告)号:US20140172570A1

    公开(公告)日:2014-06-19

    申请号:US13714804

    申请日:2012-12-14

    IPC分类号: G06Q30/02

    摘要: Mobile advertisements often involve advertisements related to the user's detected location. However, additional relevant advertisement opportunities may be identified by also identifying an image captured by the camera of the mobile device (e.g., the user may take a photo of a product under consideration, or may gaze at the product while wearing a gaze-tracking device). Advertisements relating to the product and the user's location may then be presented for a related product sold by the same store, or a lower-priced offer for the same product from a nearby competing store. Advertisements may be presented via augmented reality (e.g., integrating the advertisement with the image of the environment presented to the user), and/or compared with the cost of interrupting an inferred activity of the user. Additionally, image evaluation may be applied when the user is near an advertisement opportunity in order to conserve the resources of the mobile device.

    摘要翻译: 移动广告通常涉及与用户检测到的位置有关的广告。 然而,还可以通过识别由移动设备的照相机拍摄的图像来识别附加的相关广告机会(例如,用户可以拍摄正在考虑的产品的照片,或者可以在佩戴凝视跟踪设备时注视产品 )。 然后可以向相同商店出售的相关产品或与附近的竞争商店的相同产品的价格较低的报价呈现与产品和用户位置有关的广告。 可以通过增强现实来呈现广告(例如,将广告与呈现给用户的环境的图像集成)和/或与中断用户推断的活动的成本进行比较。 此外,当用户靠近广告机会以便节省移动设备的资源时,可以应用图像评估。

    Responding to change of state of control on device disposed on an interactive display surface
    8.
    发明授权
    Responding to change of state of control on device disposed on an interactive display surface 有权
    响应设置在交互式显示表面上的设备上的控制状态的改变

    公开(公告)号:US07570249B2

    公开(公告)日:2009-08-04

    申请号:US11094077

    申请日:2005-03-30

    IPC分类号: G09G5/00

    CPC分类号: G06F3/0425 G06F3/039

    摘要: A user input device includes one or more user controls that enable a user to selectively imports bits of data by activating the control when the user input devices proximate to a display surface of an interactive display system. By depressing or otherwise activating a user control, the user causes an element within the user input device to move through a plane of change so that the state of a parameter sensed by the interactive display system changes and is detected. In the examples provided, the parameter relates to infrared light that is reflected or absorbed or produced by a component of the user input device and is thus detected by an infrared sensitive camera. The input can be a single bit, or comprise a plurality of bits corresponding to a specific pattern.

    摘要翻译: 用户输入设备包括一个或多个用户控件,其使用户能够在用户输入靠近交互式显示系统的显示表面的设备时激活控件来选择性地导入数据位。 通过按下或以其他方式激活用户控制,用户使用户输入设备内的元素移动通过改变平面,使得由交互式显示系统感测的参数的状态改变并被检测。 在所提供的实施例中,该参数涉及由用户输入装置的部件反射或吸收或产生并由红外线敏感相机检测的红外光。 输入可以是单个位,或者包括对应于特定模式的多个位。

    INTERACTION BETWEEN OBJECTS AND A VIRTUAL ENVIRONMENT DISPLAY
    9.
    发明申请
    INTERACTION BETWEEN OBJECTS AND A VIRTUAL ENVIRONMENT DISPLAY 有权
    对象与虚拟环境显示之间的交互

    公开(公告)号:US20080231611A1

    公开(公告)日:2008-09-25

    申请号:US12110032

    申请日:2008-04-25

    IPC分类号: G06F3/042

    摘要: An interactive table has a display surface on which a physical object is disposed. A camera within the interactive table responds to infrared (IR) light reflected from the physical object enabling a location of the physical object on the display surface to be determined, so that the physical object appear part of a virtual environment displayed thereon. The physical object can be passive or active. An active object performs an active function, e.g., it can be self-propelled to move about on the display surface, or emit light or sound, or vibrate. The active object can be controlled by a user or the processor. The interactive table can project an image through a physical object on the display surface so the image appears part of the object. A virtual entity is preferably displayed at a position (and a size) to avoid visually interference with any physical object on the display surface.

    摘要翻译: 交互式表具有设置物理对象的显示面。 交互式表中的相机响应于从物理对象反射的红外(IR)光,从而能够确定显示表面上的物理对象的位置,使得物理对象显示在其上显示的虚拟环境的一部分。 物理对象可以是被动的或主动的。 活动对象执行主动功能,例如,其可以自推进在显示表面上移动,或发出光或声音或振动。 活动对象可由用户或处理器控制。 交互式表格可以通过显示表面上的物理对象投影图像,从而将图像显示在对象的一部分中。 虚拟实体优选地在位置(和尺寸)处显示,以避免与显示表面上的任何物理对象的视觉干扰。

    Open grid navigational system
    10.
    发明授权
    Open grid navigational system 有权
    开放式网格导航系统

    公开(公告)号:US07454715B2

    公开(公告)日:2008-11-18

    申请号:US10359340

    申请日:2003-02-04

    摘要: To assist a player in navigating an open grid within a game or virtual environment, a global indicator and a local indicator are displayed within the virtual environment. The global indicator continuously indicates a straight line direction between an object controlled by the player and a next goal unattained within the virtual environment. As the object approaches within a predefined distance from a turn that should be taken to reach the next unattained goal, a local indicator is displayed showing the direction that the object should be turned to reach the goal. The local indicator is removed from the display after a predefined time has elapsed. Preferably, the local indicator is not displayed before a turn so long as continuing to move the object along a current path without turning at the next turn will permit the object to reach the next unattained goal.

    摘要翻译: 为了帮助玩家在游戏或虚拟环境中导航打开的网格,在虚拟环境中显示全局指示符和本地指示符。 全局指示器连续地指示由玩家控制的对象与虚拟环境中未实现的下一个目标之间的直线方向。 当对象接近距转弯的预定义距离到达未到达的下一个目标时,将显示一个本地指示符,显示对象应该转向达到目标的方向。 预定义的时间过后,本地指示灯将从显示屏上移除。 优选地,在转弯之前不显示本地指示器,只要沿着当前路径继续移动物体而不在下一个转弯处转动就允许物体到达下一个未到达的目标。