摘要:
An audio depth dynamic range enhancement system and method for enhancing the dynamic range of depth in audio sound systems as perceived by a human listener. Embodiments of the system and method process an input audio signal by applying a gain function to at least one of a plurality of sub-signals of the audio signal having different values of a spatial depth parameter. The sub-signals are combined to produce a reconstructed audio signal carrying modified audio information. The reconstructed audio signal is output from the system and method for reproduction by the audio sound system. The gain function alters the gain of the at least one of the plurality of sub-signals such that the reconstructed audio signal, when reproduced by the audio sound system, results in modified depth dynamic range of the audio sound system with respect to the spatial depth parameter.
摘要:
Various embodiments of welding systems that enable determination of suitable weld settings for a weld part are provided. In one embodiment, a welding system includes a weld part having at least one weld joint to be welded. The welding system also includes a visual acquisition system including an imaging device and being adapted to acquire a visual representation of the weld part and to convert the visual representation into a digital signal representative of the weld part features. The welding system further includes a part recognition system having processing circuitry and memory. The processing circuitry is adapted to receive the digital signal and to compare the digital signal to a database stored in the memory to identify the weld part, weld settings appropriate for welding the weld part, or both.
摘要:
The present invention counterbalances background noise by applying dynamic equalization. A psychoacoustic model representing the perception of masking effects of background noise relative to a desired foreground soundtrack is used to accurately counterbalance background noise. A microphone samples what the listener is hearing and separates the desired soundtrack from the interfering noise. The signal and noise components are analyzed from a psychoacoustic perspective and the soundtrack is equalized such that the frequencies that were originally masked are unmasked. Subsequently, the listener may hear the soundtrack over the noise. Using this process the EQ can continuously adapt to the background noise level without any interaction from the listener and only when required. When the background noise subsides, the EQ adapts back to its original level and the user does not experience unnecessarily high loudness levels.
摘要:
A contactor/separator is formed from a vessel; an inlet for receiving a vapor/liquid mixture; an inlet for receiving a superheated vapor; a hub located within the vessel, the hub including a plurality of vanes for imparting a centrifugal motion to the vapor/liquid mixture or the superheated vapor; an outlet in a bottom of the vessel for removing liquid; and an outlet for removing vapor from the vessel. A method is also provided for heating and separating liquid and vapor from a hydrocarbon feedstock comprising introducing a hydrocarbon feedstock into a contactor/separator: introducing a superheated vapor into the contactor/separator such that it contacts and vaporizes a portion of the feedstock within the contactor/separator; separating unvaporized feedstock from vaporized feedstock in the contactor/separator; removing the vaporized feedstock and the superheated vapor through a first outlet; and removing the unvaporized feedstock through a second outlet.
摘要:
This invention describes a method for decentralized decoding of a multichannel audio signal by broadcasting the original encoded data and distributing the decoding process between a plurality of receiving units. This allows for the design and manufacture of scalable multichannel audio reproduction systems having an arbitrary number of output channels, composed of a plurality of generic decoder and loudspeaker units each generating fewer output channels. With distributed decoding, a manufacturer can use “off-the-shelf” stereo or mono signal processors, digital-to-analog converters and amplifier components in each generic decoding module, thus reducing manufacturing costs and complexity requirements for each module while offering unlimited scalability in the total number of output channels.
摘要:
A portion of the feed line to a distilling column/flasher (or the like apparatus) is used as a flow-through cyclone to separate vapor and liquid components of the feed. Vortex flow is induced in the flasher feed line with a swirl vane assembly having drainage slots in the bottommost portion thereof for preventing entrapment of liquids therein. A shave-off device at the discharge end of the flasher feed line minimizes re-entrainment. The shave-off device includes a short cylinder, slightly smaller in diameter than the feed line and arranged coaxially therewith to form an annulus, which leads to a circular liquid collection chamber and collection chute draining into the flasher unit. Covers are removable for cleaning. The purpose of the shave-off device is to remove the liquids from the wall of the transfer (flasher feed) line in such a way that re-entrainment of liquids is minimized. The non-intrusive nature of the shave-off device minimizes vapor phase pressure drop.
摘要:
Accurate modeling of acoustic reverberation can be essential to generating and providing a realistic virtual reality or augmented reality experience for a participant. In an example, a reverberation signal for playback using headphones can be provided. The reverberation signal can correspond to a virtual sound source signal originating at a specified location in a local listener environment. Providing the reverberation signal can include, among other things, using information about a reference impulse response from a reference environment and using characteristic information about reverberation decay in a local environment of the participant. Providing the reverberation signal can further include using information about a relationship between a volume of the reference environment and a volume of the local environment of the participant.
摘要:
An input audio signal is equalized to form an output audio signal on the basis of an intended listening sound pressure level, the output capabilities of a particular playback device, and unique hearing characteristics of a listener. An intended listening level is first determined based on the properties of the audio signal and a mastering sound level. The intended listening level is used to determine an optimal sound pressure level for the particular playback device based on its capabilities and any master volume gain. These two levels are used to determine how much louder to make individual frequencies based on data pertaining to human auditory perception, either standardized or directly measured. The audio is further compensated on the basis of hearing loss data, again either standardized or directly measured, after optionally extending the signal bandwidth. The final, compensated audio signal is sent to the playback device for playback.
摘要:
A two-channel phase-amplitude stereo encoding and decoding scheme enabling flexible and spatially accurate interactive 3-D audio reproduction via standard audio-only two-channel transmission. The encoding scheme allows associating a 2-D or 3-D positional localization to each of a plurality of sound sources by use of frequency independent inter-channel phase and amplitude differences. The decoder is based on frequency-domain spatial analysis of 2-D or 3-D directional cues in a two-channel stereo signal and re-synthesis of these cues using any preferred spatialization technique, thereby allowing faithful reproduction of positional audio cues and reverberation or ambient cues over arbitrary multi-channel loudspeaker reproduction formats or over headphones, while preserving source separation despite the intermediate encoding over only two audio channels.
摘要:
The present invention describes techniques that can be used to provide novel methods of spatial audio rendering using adapted M-S matrix shuffler topologies. Such techniques include headphone and loudspeaker-based binaural signal simulation and rendering, stereo expansion, multichannel upmix and pseudo multichannel surround rendering.