GAME PROGRAM, GAME DEVICE, AND GAME METHOD
    1.
    发明申请
    GAME PROGRAM, GAME DEVICE, AND GAME METHOD 有权
    游戏程序,游戏设备和游戏方法

    公开(公告)号:US20060276241A1

    公开(公告)日:2006-12-07

    申请号:US11465126

    申请日:2006-08-17

    IPC分类号: A63F13/00

    摘要: A first power property setting unit will set a first power property to a moving object. A power status display unit will display the power status of the moving object, which is defined based on the first power property, in an estimated passage position in an estimated passage display area. A rotational property setting unit will set a rotational property to the moving object which is dispatched from a character. A second power property setting unit will set a second power property to the moving object. A rotational status display unit will continuously display the rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position.

    摘要翻译: 第一功率特性设置单元将向移动物体设置第一功率特性。 电源状态显示单元将在估计通道显示区域中的估计通道位置中显示基于第一电力特性定义的运动物体的电力状态。 旋转属性设定单元将对从字符发送的移动物体设定旋转属性。 第二功率特性设置单元将为移动物体设置第二功率特性。 旋转状态显示单元将在所估计的通道位置中连续显示基于旋转特性定义的运动物体的旋转状态。

    Video game device, play control method for video game, and readable recording medium recording the method
    2.
    发明授权
    Video game device, play control method for video game, and readable recording medium recording the method 有权
    视频游戏装置,视频游戏的播放控制方法以及记录该方法的可读记录介质

    公开(公告)号:US06342008B1

    公开(公告)日:2002-01-29

    申请号:US09472675

    申请日:1999-12-27

    IPC分类号: A63F1300

    摘要: A video game device has the following components: a character information storing unit for storing character information including multiple role information assigned to each play character; an action contents storing unit for storing one or a plurality of action contents; and a schedule creating unit for creating an action schedule for play characters by setting action contents selected from the action contents in at least one of a time period space and a role space. A video game play control method has the steps of: storing, in the character information storing unit, character information including a plurality of pieces of role information assigned to each play character; storing, in the action contents storing unit, one or a plurality of action contents; and creating an action schedule for play characters by setting action contents selected from said action contents in at least one of a time period space and a role space. Disclosed also is a computer-readable storage medium storing the video game play control method.

    摘要翻译: 视频游戏装置具有如下部分:字符信息存储部,存储包含分配给每个游戏角色的多个角色信息的角色信息; 动作内容存储单元,用于存储一个或多个动作内容; 以及调度创建单元,用于通过设置从时间段空间和角色空间中的至少一个中的动作内容中选择的动作内容来创建播放角色的动作调度。 视频游戏控制方法具有以下步骤:在字符信息存储单元中存储包括分配给每个游戏角色的多个角色信息的角色信息; 在动作内容存储单元中存储一个或多个动作内容; 以及通过在时间段空间和角色空间中的至少一个中设置从所述动作内容中选择的动作内容来创建播放角色的动作调度。 还公开了存储视频游戏控制方法的计算机可读存储介质。

    Video game apparatus, method of controlling the growth of play character
in video game, and video game medium therefor
    4.
    发明授权
    Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor 失效
    视频游戏装置,控制视频游戏中的游戏角色成长的方法及其视频游戏媒体

    公开(公告)号:US5885156A

    公开(公告)日:1999-03-23

    申请号:US774323

    申请日:1996-11-21

    IPC分类号: A63F13/06 A63F13/10 A63F9/22

    摘要: A game cartridge is inserted into a game device, and a controller is operated to display and perform a game stored in the game cartridge on a display monitor. The game cartridge has a ROM for storing a game program and a RAM for storing data of a play character having unique abilities. The controller is operated to instruct a play character to repeat various patterns of speech and action to increase the number of "remaining experience credits". Obtained "remaining experience credits" are assigned to abilities of the play characters to achieve desired ability values for thereby growing the play character until it develops unique abilities.

    摘要翻译: 将游戏机插入到游戏装置中,并且操作控制器以在显示监视器上显示和执行存储在游戏卡中的游戏。 游戏盒具有用于存储游戏程序的ROM和用于存储具有独特能力的游戏角色的数据的RAM。 控制器被操作以指示游戏角色重复各种模式的语言和动作以增加“剩余经验积分”的数量。 获得的“剩余体验信用”被分配给玩家角色的能力以实现期望的能力值,从而增加游戏角色,直到其发展独特的能力。

    Game program, game device, and game method
    5.
    发明授权
    Game program, game device, and game method 有权
    游戏程序,游戏设备和游戏方法

    公开(公告)号:US07878890B2

    公开(公告)日:2011-02-01

    申请号:US11465126

    申请日:2006-08-17

    IPC分类号: A63F9/24

    摘要: A first power property setting unit will set a first power property to a moving object. A power status display unit will display the power status of the moving object, which is defined based on the first power property, in an estimated passage position in an estimated passage display area. A rotational property setting unit will set a rotational property to the moving object which is dispatched from a character. A second power property setting unit will set a second power property to the moving object. A rotational status display unit will continuously display the rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position.

    摘要翻译: 第一功率特性设置单元将向移动物体设置第一功率特性。 电源状态显示单元将在估计通道显示区域中的估计通道位置中显示基于第一电力特性定义的运动物体的电力状态。 旋转属性设定单元将对从字符发送的移动物体设定旋转属性。 第二功率特性设置单元将为移动物体设置第二功率特性。 旋转状态显示单元将在所估计的通道位置中连续显示基于旋转特性定义的运动物体的旋转状态。

    GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD
    8.
    发明申请
    GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD 审中-公开
    游戏程序,游戏装置和游戏控制方法

    公开(公告)号:US20090325697A1

    公开(公告)日:2009-12-31

    申请号:US12556314

    申请日:2009-09-09

    IPC分类号: A63F13/00 A63F9/24

    摘要: In the game program, playing teams in a competition game played by a CPU are determined by operation of a controller of the player through an playing team determining unit. An opening demonstration video of the competition game between the playing teams determined by the playing team determining unit is determined by the CPU, through an opening demonstration video determining unit. The opening demonstration video determined by the opening demonstration video determining unit is displayed or played back on a monitor by the CPU through an opening demonstration video display/playback unit prior to the start of a competition game. In this game program, after a virtual competition game is played by the CPU, a highlight scene in the virtual competition game that satisfies a predetermined highlight condition is determined from within the virtual competition game by a highlight scene determining unit.

    摘要翻译: 在游戏程序中,通过玩家队伍确定单元通过玩家的控制器的操作来确定由CPU玩的比赛中的玩家队伍。 通过开放式演示视频确定单元,由CPU确定由演奏团队确定单元确定的演奏组之间的比赛游戏的开场演示视频。 开始演示视频确定单元确定的开放演示视频在比赛游戏开始之前由CPU通过打开演示视频显示/重放单元在监视器上显示或重放。 在该游戏程序中,在CPU进行虚拟比赛游戏之后,通过高亮场景确定单元从虚拟对战游戏内确定满足预定高光条件的虚拟对战游戏中的高亮场景。

    Video game device, play control method for video game, and readable recording medium recording the method
    9.
    发明授权
    Video game device, play control method for video game, and readable recording medium recording the method 有权
    视频游戏装置,视频游戏的播放控制方法以及记录该方法的可读记录介质

    公开(公告)号:US06491582B1

    公开(公告)日:2002-12-10

    申请号:US09453483

    申请日:1999-12-09

    IPC分类号: A63F924

    摘要: A video game device comprises a storing unit for storing one or a plurality of character information (special capabilities, etc.) in the game, an injury event control unit for controlling injury events occuring during the game, a game interrupting control unit for interrupting the game in the event that an injury event occurs, and a game resuming control unit for resuming the game at the point that the injury event ends, so the game player can cause the play character on the screen to preform a simulation experience closer to actual playing. Thus, a video game device wherein the game player can cause a play character on the screen to perform a simulation experience in a manner closer to actually playing the sport can be provided.

    摘要翻译: 视频游戏装置包括用于存储游戏中的一个或多个字符信息(特殊能力等)的存储单元,用于控制游戏期间发生的伤害事件的伤害事件控制单元,用于中断该游戏中断控制单元 在发生伤害事件的情况下的游戏,以及在受伤事件结束时重新开始游戏的游戏重新开始控制单元,游戏者可以使屏幕上的游戏角色进行更接近实际的播放的模拟体验 。 因此,可以提供一种视频游戏装置,其中游戏者可以使屏幕上的游戏角色以更接近于实际运动的方式执行模拟体验。

    Video game device, play control method for video game, and readable recording medium recording the method
    10.
    发明授权
    Video game device, play control method for video game, and readable recording medium recording the method 失效
    视频游戏装置,视频游戏的播放控制方法以及记录该方法的可读记录介质

    公开(公告)号:US06368210B1

    公开(公告)日:2002-04-09

    申请号:US09453482

    申请日:1999-12-09

    IPC分类号: A63F924

    摘要: A video game device includes a batting instructing input device for instructing a play character which is a batter in a baseball game with batting contents, a batting judging means for judging the batting contents based on the batting instruction contents and the instruction results of the action contents, a batting storing means for storing the batting judgment contents, and a batting record display means for reading the batting judgment contents from the batting storing means and displaying on the image display device, so that the batting record of a batter, and in particular the batting habits of the batter, can be readily known in the event that the game player is a baseball batter as a play character on the screen.

    摘要翻译: 视频游戏装置包括用于指示作为击球内容的棒球游戏中的面糊的游戏角色的击打指示输入装置,用于基于击打指令内容和动作内容的指令结果来判断拍击内容的击打判断装置 ,用于存储击球判定内容的击球存储装置,以及用于从击球存储装置读取击球判断内容并在图像显示装置上显示的击球记录显示装置,使得击球者的击球记录,特别是 如果游戏者是棒球击球手作为游戏角色,则可以容易地知道面糊的击球习惯。