摘要:
A first power property setting unit will set a first power property to a moving object. A power status display unit will display the power status of the moving object, which is defined based on the first power property, in an estimated passage position in an estimated passage display area. A rotational property setting unit will set a rotational property to the moving object which is dispatched from a character. A second power property setting unit will set a second power property to the moving object. A rotational status display unit will continuously display the rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position.
摘要:
A video game device has the following components: a character information storing unit for storing character information including multiple role information assigned to each play character; an action contents storing unit for storing one or a plurality of action contents; and a schedule creating unit for creating an action schedule for play characters by setting action contents selected from the action contents in at least one of a time period space and a role space. A video game play control method has the steps of: storing, in the character information storing unit, character information including a plurality of pieces of role information assigned to each play character; storing, in the action contents storing unit, one or a plurality of action contents; and creating an action schedule for play characters by setting action contents selected from said action contents in at least one of a time period space and a role space. Disclosed also is a computer-readable storage medium storing the video game play control method.
摘要:
A manual controller of a video game system has a plurality of control switches for controlling the motion of an image displayed on a display screen, and an analog joystick for designating a point in a given area on the displayed image. When the analog joystick is operated by the game player of the video game system, it is tilted to a position in a desired direction in a two-dimensional plane, and outputs a positional signal depending on the tilted position thereof. A coordinate transforming unit converts first and second two-dimensional coordinates of the tilted position respectively into third and fourth two-dimensional coordinates of an image position with respect to a predetermined reference position on the displayed image, with a first conversion constant for converting the first coordinate into the third coordinate and a second conversion constant, which is different from the first conversion constant, for converting the second coordinate into the fourth coordinate.
摘要:
A game cartridge is inserted into a game device, and a controller is operated to display and perform a game stored in the game cartridge on a display monitor. The game cartridge has a ROM for storing a game program and a RAM for storing data of a play character having unique abilities. The controller is operated to instruct a play character to repeat various patterns of speech and action to increase the number of "remaining experience credits". Obtained "remaining experience credits" are assigned to abilities of the play characters to achieve desired ability values for thereby growing the play character until it develops unique abilities.
摘要:
A first power property setting unit will set a first power property to a moving object. A power status display unit will display the power status of the moving object, which is defined based on the first power property, in an estimated passage position in an estimated passage display area. A rotational property setting unit will set a rotational property to the moving object which is dispatched from a character. A second power property setting unit will set a second power property to the moving object. A rotational status display unit will continuously display the rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position.
摘要:
A video game device has replacement character setting unit 70 for setting replacement characters in the game beforehand, and game progress control unit 80 for controlling the progress state of the game, by performing a replacement processing between a replacement character and one play character playing in the game, during the progress of the game. The game proceeds with replacement of player characters based on information concerning replacement characters selected by the user prior to the start of the game.
摘要:
A game machine having play-by-play announcement includes a monitor, a manipulator, a memory to store data for each of a plurality of vocal sound groups, each vocal sound group expressing a word in connection with the game; a controller operable to produce a new game scene on the monitor in accordance with a game program and an instructive signal generated by the manipulator, and designate data for a vocal sound group suitable to the produced new scene; and a sound generator to generate vocal sounds suitable for the new scene based on the designated data.
摘要:
In the game program, playing teams in a competition game played by a CPU are determined by operation of a controller of the player through an playing team determining unit. An opening demonstration video of the competition game between the playing teams determined by the playing team determining unit is determined by the CPU, through an opening demonstration video determining unit. The opening demonstration video determined by the opening demonstration video determining unit is displayed or played back on a monitor by the CPU through an opening demonstration video display/playback unit prior to the start of a competition game. In this game program, after a virtual competition game is played by the CPU, a highlight scene in the virtual competition game that satisfies a predetermined highlight condition is determined from within the virtual competition game by a highlight scene determining unit.
摘要:
A video game device comprises a storing unit for storing one or a plurality of character information (special capabilities, etc.) in the game, an injury event control unit for controlling injury events occuring during the game, a game interrupting control unit for interrupting the game in the event that an injury event occurs, and a game resuming control unit for resuming the game at the point that the injury event ends, so the game player can cause the play character on the screen to preform a simulation experience closer to actual playing. Thus, a video game device wherein the game player can cause a play character on the screen to perform a simulation experience in a manner closer to actually playing the sport can be provided.
摘要:
A video game device includes a batting instructing input device for instructing a play character which is a batter in a baseball game with batting contents, a batting judging means for judging the batting contents based on the batting instruction contents and the instruction results of the action contents, a batting storing means for storing the batting judgment contents, and a batting record display means for reading the batting judgment contents from the batting storing means and displaying on the image display device, so that the batting record of a batter, and in particular the batting habits of the batter, can be readily known in the event that the game player is a baseball batter as a play character on the screen.