Focus-Based Debugging And Inspection For A Display System

    公开(公告)号:US20210157404A1

    公开(公告)日:2021-05-27

    申请号:US17164940

    申请日:2021-02-02

    Applicant: Apple Inc.

    Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.

    Devices, methods and graphical user interfaces for three-dimensional preview of objects

    公开(公告)号:US12242706B2

    公开(公告)日:2025-03-04

    申请号:US17812965

    申请日:2022-07-15

    Applicant: Apple Inc.

    Abstract: A three-dimensional preview of content can be generated and presented at an electronic device in a three-dimensional environment. The three-dimensional preview of content can be presented concurrently with a two-dimensional representation of the content in a content generation environment presented in the three-dimensional environment. While the three-dimensional preview of content is presented in the three-dimensional environment, one or more affordances can be provided for interacting with the one or more computer-generated virtual objects of the three-dimensional preview. The one or more affordances may be displayed with the three-dimensional preview of content in the three-dimensional environment. The three-dimensional preview of content may be presented on a three-dimensional tray and the one or more affordances may be presented in a control bar or other grouping of controls outside the perimeter of the tray and/or along the perimeter of the tray.

    Entity agnostic animation tool
    3.
    发明授权

    公开(公告)号:US10210645B2

    公开(公告)日:2019-02-19

    申请号:US14732736

    申请日:2015-06-07

    Applicant: Apple Inc.

    Abstract: This disclosure relates generally to the field of image processing and, more particularly, to various techniques and animation tools for allowing 2D and 3D graphics rendering and animation infrastructures to be able to dynamically render customized animations—without the need for the customized animations to be explicitly tied to any particular graphical entity. These so-called entity agnostic animations may then be integrated into “mixed” graphical scenes (i.e., scenes with both two-dimensional and three-dimensional components), where they may be: applied to any suitable graphical entity; visualized in real-time by the programmer; edited dynamically by the programmer; and shared across various computing platforms and environments that support the entity agnostic animation tools described herein. The entity agnostic animations created by the techniques described herein may be output directly to the current scene file that a programmer is working on, or they may be output to standalone, reusable entity agnostic animation object files.

    Entity Agnostic Animation Tool
    4.
    发明申请
    Entity Agnostic Animation Tool 审中-公开
    实体不可知论动画工具

    公开(公告)号:US20160358366A1

    公开(公告)日:2016-12-08

    申请号:US14732736

    申请日:2015-06-07

    Applicant: Apple Inc.

    CPC classification number: G06T13/00 G06T2200/24 G06T2213/08 G06T2213/12

    Abstract: This disclosure relates generally to the field of image processing and, more particularly, to various techniques and animation tools for allowing 2D and 3D graphics rendering and animation infrastructures to be able to dynamically render customized animations—without the need for the customized animations to be explicitly tied to any particular graphical entity. These so-called entity agnostic animations may then be integrated into “mixed” graphical scenes (i.e., scenes with both two-dimensional and three-dimensional components), where they may be: applied to any suitable graphical entity; visualized in real-time by the programmer; edited dynamically by the programmer; and shared across various computing platforms and environments that support the entity agnostic animation tools described herein. The entity agnostic animations created by the techniques described herein may be output directly to the current scene file that a programmer is working on, or they may be output to standalone, reusable entity agnostic animation object files.

    Abstract translation: 本公开一般涉及图像处理领域,更具体地,涉及用于允许2D和3D图形渲染和动画基础设施能够动态地呈现定制的动画的各种技术和动画工具,而不需要明确地定制定制的动画 绑定到任何特定的图形实体。 然后可以将这些所谓的实体不可知动画集成到“混合”图形场景(即,具有二维和三维组件的场景)中,其中它们可以被应用于任何合适的图形实体; 由程序员实时可视化; 由程序员动态编辑; 并在各种支持本文所述实体不可知动画工具的计算平台和环境之间共享。 通过本文描述的技术创建的实体不可知动画可以直接输出到程序员正在处理的当前场景文件,或者它们可以被输出到独立的,可重复使用的实体不可知动画对象文件。

    System and method for interactive three- dimensional preview

    公开(公告)号:US12236515B2

    公开(公告)日:2025-02-25

    申请号:US17814455

    申请日:2022-07-22

    Applicant: Apple Inc.

    Abstract: Three-dimensional data can be synchronized between a first electronic device and a second electronic device. A content creation application may be running on the first electronic device and may utilize a data file describing a three-dimensional content item. A two-dimensional representation of the content item may be displayed on the first electronic device. A user may request to preview the two-dimensional representation of the content item in three-dimensions. The first electronic device may initiate a data transfer with the second electronic device. The three-dimensional data of the data file may be transferred, via a communication link, from the content creation of the first electronic device to a three-dimensional graphic rendering application at the second electronic device. The three-dimensional graphic rendering application may generate a preview of the content item in three-dimensions based on the received three-dimensional data.

    Focus-based debugging and inspection for a display system

    公开(公告)号:US11520401B2

    公开(公告)日:2022-12-06

    申请号:US17591629

    申请日:2022-02-03

    Applicant: Apple Inc.

    Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.

    FOCUS-BASED DEBUGGING AND INSPECTION FOR A DISPLAY SYSTEM

    公开(公告)号:US20210157405A1

    公开(公告)日:2021-05-27

    申请号:US17164945

    申请日:2021-02-02

    Applicant: Apple Inc.

    Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.

    Displaying 3D content shared from other devices

    公开(公告)号:US10984607B1

    公开(公告)日:2021-04-20

    申请号:US16367524

    申请日:2019-03-28

    Applicant: Apple Inc.

    Abstract: One exemplary implementation involves performing operations at a device with one or more processors, a camera, and a computer-readable storage medium, such as a desktop computer, laptop computer, tablet, or mobile phone. The device receives a data object corresponding to three dimensional (3D) content from a separate device. The device receives input corresponding to a user selection to view the 3D content in a computer generated reality (CGR) environment, and in response, displays the CGR environment at the device. To display the CGR environment the device uses the camera to capture images and constructs the CGR environment using the data object and the captured images.

    Focus-Based Debugging And Inspection For A Display System

    公开(公告)号:US20220155863A1

    公开(公告)日:2022-05-19

    申请号:US17591629

    申请日:2022-02-03

    Applicant: Apple Inc.

    Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.

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