ACCESS LOG AND ADDRESS TRANSLATION LOG FOR A PROCESSOR

    公开(公告)号:US20220269620A1

    公开(公告)日:2022-08-25

    申请号:US17666974

    申请日:2022-02-08

    IPC分类号: G06F12/1027 G06F12/0893

    摘要: A processor maintains an access log indicating a stream of cache misses at a cache of the processor. In response to each of at least a subset of cache misses at the cache, the processor records a corresponding entry in the access log, indicating a physical memory address of the memory access request that resulted in the corresponding miss. In addition, the processor maintains an address translation log that indicates a mapping of physical memory addresses to virtual memory addresses. In response to an address translation (e.g., a page walk) that translates a virtual address to a physical address, the processor stores a mapping of the physical address to the corresponding virtual address at an entry of the address translation log. Software executing at the processor can use the two logs for memory management.

    Single pass flexible screen/scale rasterization

    公开(公告)号:US10546365B2

    公开(公告)日:2020-01-28

    申请号:US15843968

    申请日:2017-12-15

    摘要: An apparatus, such as a head mounted device (HMD), includes one or more processors configured to implement a graphics pipeline that renders pixels in window space with a nonuniform pixel spacing. The apparatus also includes a first distortion function that maps the non-uniformly spaced pixels in window space to uniformly spaced pixels in raster space. The apparatus further includes a scan converter configured to sample the pixels in window space through the first distortion function. The scan converter is configured to render display pixels used to generate an image for display to a user based on the uniformly spaced pixels in raster space. In some cases, the pixels in the window space are rendered such that a pixel density per subtended area is constant across the user's field of view.

    HYBRID RENDER WITH PREFERRED PRIMITIVE BATCH BINNING AND SORTING

    公开(公告)号:US20210209831A1

    公开(公告)日:2021-07-08

    申请号:US17208730

    申请日:2021-03-22

    IPC分类号: G06T15/00 G06T15/04

    摘要: A method, system, and non-transitory computer readable storage medium for rasterizing primitives are disclosed. The method, system, and non-transitory computer readable storage medium includes: generating a primitive batch from a sequence of one or more primitives, wherein the primitive batch includes primitives sorted into one or more row groups based on which row of a plurality of rows each primitive intersects; and processing each row group, the processing for each row group including: identifying one or more primitive column intercepts for each of the one or more primitives in the row group, wherein each combination of primitive column intercept and row identifies a bin; and rasterizing the one or more primitives that intersect the bin.

    Primitive shader
    10.
    发明授权

    公开(公告)号:US11379941B2

    公开(公告)日:2022-07-05

    申请号:US15415823

    申请日:2017-01-25

    IPC分类号: G06T1/20 G06T15/00 G06T15/40

    摘要: Improvements in the graphics processing pipeline are disclosed. More specifically, a new primitive shader stage performs tasks of the vertex shader stage or a domain shader stage if tessellation is enabled, a geometry shader if enabled, and a fixed function primitive assembler. The primitive shader stage is compiled by a driver from user-provided vertex or domain shader code, geometry shader code, and from code that performs functions of the primitive assembler. Moving tasks of the fixed function primitive assembler to a primitive shader that executes in programmable hardware provides many benefits, such as removal of a fixed function crossbar, removal of dedicated parameter and position buffers that are unusable in general compute mode, and other benefits.