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公开(公告)号:US20090054123A1
公开(公告)日:2009-02-26
申请号:US11843468
申请日:2007-08-22
申请人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
发明人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
CPC分类号: A63F13/798 , A63F13/12 , A63F13/23 , A63F13/33 , A63F13/46 , A63F13/75 , A63F13/85 , A63F2300/558 , A63F2300/5586 , G06Q10/10 , G06Q30/02 , G07F17/3225 , G07F17/3244
摘要: Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
摘要翻译: 系统和方法允许在线游戏提取与游戏平台或服务平台的特定需要相关的信息。 具体需要涉及数字内容的管理和使用,并通过设计和播放在线协作游戏来解决。 游戏规则旨在解决具体需求所指定的特定任务。 玩家对游戏的反应产生与特定任务目标相关的大量信息,例如排序,排序和评估一组数字内容项目。 为了强制参与游戏,玩家可以奖励货币价值奖励。 作为游戏说明,详细描述了利用人类背景推理的图像选择游戏(ISG)。 从ISG提取的信息是与图像排序和排序任务相关的关键图像关联的列表。
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公开(公告)号:US09283476B2
公开(公告)日:2016-03-15
申请号:US11843468
申请日:2007-08-22
申请人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
发明人: Anton Mityagin , Aparna Lakshmiratan , Asela J. Gunawardana , Christopher A. Meek , David M. Chickering , Paul N. Bennett , Timothy S. Paek
CPC分类号: A63F13/798 , A63F13/12 , A63F13/23 , A63F13/33 , A63F13/46 , A63F13/75 , A63F13/85 , A63F2300/558 , A63F2300/5586 , G06Q10/10 , G06Q30/02 , G07F17/3225 , G07F17/3244
摘要: Systems and methods allow an on-line game to extract information relevant to a specific need of a game platform or service platform. The specific need relates to management and use of digital content, and is addressed by designing and playing an on-line collaborative game. The rules of the game intend to solve a specific task dictated by the specific need. Players' responses to the game generate a wealth of information related to a specific task objective, such as ranking, sorting, and evaluating a set of digital content items. To compel participation in a game, players can be rewarded with monetary value rewards. As a game illustration, an image selection game (ISG) that exploits human contextual inference is described in detail. The information extracted from ISG is a list of key-image associations, relevant for the task of image sorting and ranking.
摘要翻译: 系统和方法允许在线游戏提取与游戏平台或服务平台的特定需要相关的信息。 具体需要涉及数字内容的管理和使用,并通过设计和播放在线协作游戏来解决。 游戏规则旨在解决具体需求所指定的特定任务。 玩家对游戏的反应产生与特定任务目标相关的大量信息,例如排序,排序和评估一组数字内容项目。 为了强制参与游戏,玩家可以奖励货币价值奖励。 作为游戏说明,详细描述了利用人类背景推理的图像选择游戏(ISG)。 从ISG提取的信息是与图像排序和排序任务相关的关键图像关联的列表。
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公开(公告)号:US20090186694A1
公开(公告)日:2009-07-23
申请号:US12015556
申请日:2008-01-17
申请人: Asela J. Gunawardana , Graham Andrew Michael Sheldon , Nishant Dani , David M. Chickering , Christopher A. Meek
发明人: Asela J. Gunawardana , Graham Andrew Michael Sheldon , Nishant Dani , David M. Chickering , Christopher A. Meek
IPC分类号: A63F13/00
CPC分类号: A63F13/52 , A63F13/10 , A63F13/69 , A63F2300/5533 , A63F2300/575
摘要: An interactive game within a virtual world platform is provided wherein a sender can hide an object within a mapping application. An intended recipient of the object can be notified that the object is available and a clue can be provided. The clue can direct the recipient in searching for where the object is hidden. The objects can be intended for a single recipient, multiple recipients, or open to everyone on a first-come-first-served basis. The objects can be stolen by others and/or the objects can be re-gifted after being found. After being found, the virtual object can be automatically or manually converted into a non-virtual object.
摘要翻译: 提供了虚拟世界平台内的交互式游戏,其中发送者可以隐藏映射应用内的对象。 可以通知该对象的预期接收者该对象是可用的,并且可以提供线索。 线索可以指示收件人搜索隐藏对象的位置。 这些对象可以用于单个收件人,多个收件人,也可以先到先得的方式向所有人开放。 这些物体可以被其他人偷走,和/或物体被发现之后可以重新进行。 找到后,可以将虚拟对象自动或手动转换为非虚拟对象。
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公开(公告)号:US20080010124A1
公开(公告)日:2008-01-10
申请号:US11426679
申请日:2006-06-27
IPC分类号: G06Q30/00
CPC分类号: G06Q30/02 , G06Q30/0208 , G06Q30/0273
摘要: A service manager manages connection tokens in a network of users. The connection token has a plurality of defined terms and can be representative of a commitment of time for a user in the network. Connection tokens can be used to engage in a real-time communication with another user in exchange for a fee. The service manager manages possession of the connection tokens amongst the users of the network and executes the connection token in accordance with the defined terms. Additionally, the service manager can facilitate real-time communication among users based on the connection tokens.
摘要翻译: 服务管理器管理用户网络中的连接令牌。 连接令牌具有多个定义的术语,并且可以代表网络中用户对时间的承诺。 连接令牌可用于与其他用户进行实时通信,以交换费用。 服务管理器管理在网络的用户中拥有连接令牌,并根据定义的术语执行连接令牌。 此外,服务管理器可以促进基于连接令牌的用户之间的实时通信。
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公开(公告)号:US20080005011A1
公开(公告)日:2008-01-03
申请号:US11424120
申请日:2006-06-14
IPC分类号: G06Q40/00
摘要: A service manager manages information solicitations in a network of users. An information solicitation is posted that is received from an information consumer. The posted information solicitation is provided to at least a portion of the users of the network for auction. The information solicitation includes a request to engage in a real-time communication with an information provider about a particular subject. Bids are received from a plurality of information providers. The bids are provided to the information consumer for selection. The information consumer is connected with a selected one of the plurality of information providers.
摘要翻译: 服务管理器管理用户网络中的信息请求。 从信息消费者那里收到信息请求。 发布的信息请求被提供给用于拍卖的网络的至少一部分用户。 信息征集包括与信息提供商就特定主题进行实时通信的请求。 从多个信息提供者接收出价。 出价提供给信息消费者进行选择。 所述信息使用者与所述多个信息提供者中选择的一个相关联。
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公开(公告)号:US20090144238A1
公开(公告)日:2009-06-04
申请号:US11950134
申请日:2007-12-04
IPC分类号: G06F7/00
CPC分类号: G06Q30/02 , G06F16/907
摘要: A hide and seek style game is utilized to elicit human input for use in improving search. Content (e.g., text, image, audio, video . . . ) is uniquely identified and revealed to users. Queries are then specified by users in an attempt to locate the content. In addition to utilizing these queries to return results for the game, the queries, and/or query-derived information, can also be employed to improve search engine retrieval and relevancy, among other things.
摘要翻译: 利用隐藏和寻找风格的游戏来引出人类输入用于改进搜索。 内容(例如,文本,图像,音频,视频...)被唯一地识别并显示给用户。 然后由用户指定查询以试图找到内容。 除了利用这些查询返回游戏的结果之外,还可以使用查询和/或查询导出信息来改进搜索引擎检索和相关性。
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公开(公告)号:US20070294349A1
公开(公告)日:2007-12-20
申请号:US11424462
申请日:2006-06-15
IPC分类号: G06F15/16
CPC分类号: H04M3/527 , G10L15/26 , H04M3/42365 , H04M3/4936 , H04M2201/40
摘要: Tasks based on status information are performed based on a voice query across a computer network. Information in the voice query is associated with a particular contact entity and status information is accessed in order to perform the tasks.
摘要翻译: 基于状态信息的任务基于跨计算机网络的语音查询来执行。 语音查询中的信息与特定联系人实体相关联,并且访问状态信息以执行任务。
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公开(公告)号:US20080004880A1
公开(公告)日:2008-01-03
申请号:US11424459
申请日:2006-06-15
IPC分类号: G10L21/00
CPC分类号: G10L15/22 , G10L2015/227
摘要: A speech application accessible across a network is personalized for a particular user based on preferences for the user. The speech application can be modified based on the preferences.
摘要翻译: 基于对用户的偏好,可以针对特定用户个性化跨网络访问的语音应用。 语音应用可以根据喜好进行修改。
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公开(公告)号:US09120017B2
公开(公告)日:2015-09-01
申请号:US13368848
申请日:2012-02-08
申请人: David M. Chickering , Edith Law , Anton Mityagin
发明人: David M. Chickering , Edith Law , Anton Mityagin
CPC分类号: G06F17/272 , A63F13/10 , A63F13/60 , A63F2300/6009
摘要: A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.
摘要翻译: 为人类计算游戏提供游戏描述语言,以及可以生成游戏代码库的游戏平台或生成器组件。 游戏描述语言和模式框架可用于表示人类计算游戏的游戏逻辑和同步模式。 自动代码生成工具将文件,例如,由上述游戏描述语言制成的文件等作为输入,并生成相应的人类计算游戏的代码库。 这些工具允许在几分钟内生成人类计算游戏的原型。
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10.
公开(公告)号:US20120135809A1
公开(公告)日:2012-05-31
申请号:US13368848
申请日:2012-02-08
申请人: David M. Chickering , Edith Law , Anton Mityagin
发明人: David M. Chickering , Edith Law , Anton Mityagin
IPC分类号: A63F9/24
CPC分类号: G06F17/272 , A63F13/10 , A63F13/60 , A63F2300/6009
摘要: A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.
摘要翻译: 为人类计算游戏提供游戏描述语言,以及可以生成游戏代码库的游戏平台或生成器组件。 游戏描述语言和模式框架可用于表示人类计算游戏的游戏逻辑和同步模式。 自动代码生成工具将文件,例如,由上述游戏描述语言制成的文件等作为输入,并生成相应的人类计算游戏的代码库。 这些工具允许在几分钟内生成人类计算游戏的原型。
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