Game system, game progress control method, and computer-readable storage medium with a stored game program
    2.
    发明授权
    Game system, game progress control method, and computer-readable storage medium with a stored game program 失效
    游戏系统,游戏进程控制方法以及具有存储的游戏程序的计算机可读存储介质

    公开(公告)号:US06398650B1

    公开(公告)日:2002-06-04

    申请号:US09517835

    申请日:2000-03-02

    IPC分类号: A63F924

    摘要: A game system in which a plurality of characters are each respectively made to act in dependence on a schedule prescribed in correspondence to a time of a game, at a time point the game has progressed to an end point of a loop range, if a predetermined progress permission condition is met, there is permitted progress of the game ahead of the loop range. If the progress permission condition is not met, the time on the game is made to a start point of the loop range. At this time, exceptional information as part including information associated with an experience on the game by a character as an operation object is maintained in a state attained at the end point of the range, having other information restored in a state corresponding to a start point.

    摘要翻译: 如果将游戏进行到循环范围的终点的时间点,则分别按照与游戏时间相对应的规定来执行多个角色的游戏系统,如果预定的 进度允许条件得到满足,允许游戏在循环范围之前进行。 如果不符合进度许可条件,则将游戏时间作为循环范围的起始点。 此时,作为包括与作为操作对象的角色的游戏体验相关联的信息的一部分的特殊信息保持在在该范围的终点处获得的状态,其具有在与起始点对应的状态下恢复的其他信息 。

    Game system and computer readable storage medium with reduced waiting period between selection and start of action of player character
    3.
    发明授权
    Game system and computer readable storage medium with reduced waiting period between selection and start of action of player character 有权
    游戏系统和计算机可读存储介质,在玩家角色的选择和动作开始之间等待时间缩短

    公开(公告)号:US06585599B1

    公开(公告)日:2003-07-01

    申请号:US09499770

    申请日:2000-02-08

    IPC分类号: A63F1300

    摘要: There is provided a game system capable of enhancing the pleasure of the game by improving elements which exert influence upon the selection of a character action. In a system including a display apparatus, an input apparatus, and a game control apparatus for displaying a plurality of characters including at least one character (111) set as operation objects of the player on a game screen (110), and causing respective characters to take action in accordance with a predetermined program while referring to the output signal of the input apparatus, counting synchronized to the progress of a game is conducted by counting devices provided so as to be respectively associated with the characters of operation objects. Upon arrival of a count value of one of the counting devices at a predetermined value, processing required to make a character (111) of the operation object take action is executed in response to directions given from the player via the input apparatus. Upon start of action of the character made by that processing, a count value of the counting device is decreased by a value depending on a kind of the started action.

    摘要翻译: 提供了一种能够通过改善对选择角色动作产生影响的元素来增强游戏乐趣的游戏系统。 在一种包括显示装置,输入装置和游戏控制装置的系统中,用于在游戏画面(110)上显示包括设置为玩家的操作对象的至少一个角色(111)的多个角色,并且使各个角色 在参照输入装置的输出信号的同时,根据预定程序采取动作,通过对与操作对象的字符分别相关联地设置的计数装置进行与游戏的进行同步的计数。 当一个计数装置的计数值到达预定值时,响应于从玩家经由输入装置给出的指示,执行使操作对象的字符(111)采取行动所需的处理。 在通过该处理开始执行字符的动作时,计数装置的计数值根据开始的动作的种类而减少一个值。

    Video game device, method and medium with program for character control based on measured moving time and position
    4.
    发明授权
    Video game device, method and medium with program for character control based on measured moving time and position 有权
    基于测量的移动时间和位置的视频游戏装置,方法和具有用于字符控制的程序的媒体

    公开(公告)号:US06544125B2

    公开(公告)日:2003-04-08

    申请号:US09846396

    申请日:2001-05-02

    IPC分类号: A63F1300

    摘要: A method and a video game device are provided which makes a game character perform different actions according to a moving range or a moving speed of an analog button manipulated by a game player. When the analog button is moved to an adjacent point, the game character is controlled to change a posture of holding a sword. When the analog button is moved to a non-adjacent point, the game character is controlled to change a posture of holding the sword or attack enemies by slashing the sword, according to the moving speed of the analog button.

    摘要翻译: 提供一种根据游戏者操纵的模拟按钮的移动范围或移动速度使游戏角色执行不同动作的方法和视频游戏装置。 当模拟按钮移动到相邻点时,控制游戏角色以改变握持剑的姿势。 当模拟按钮移动到不相邻点时,根据模拟按钮的移动速度,控制游戏角色以改变握持剑或通过削减剑来攻击敌人的姿势。

    Game system and storage device readable by computer
    5.
    发明授权
    Game system and storage device readable by computer 有权
    计算机可读的游戏系统和存储设备

    公开(公告)号:US06251012B1

    公开(公告)日:2001-06-26

    申请号:US09164547

    申请日:1998-10-01

    IPC分类号: A63R922

    摘要: The game system comprises an image display device; an operation input device issuing a signal corresponding to an operation of a player; a mode select device for selecting one mode between a breeding mode in which a breeding game is prepared and a competition mode in which a competition game is prepared; a breeding game control device for controlling a progress of the breeding game, and a competition game control device. The breeding game is controlled in such a manner that a breeding game image representing a scene in which a game character is bred in accordance with a breeding operation of the player performed to the operation input device is displayed on a screen of the image display device, and that data defining a feature of the game character is changed in accordance with a predetermined condition, and the competition game is controlled in such a manner that a competition game image representing a scene of a competition in which at least one piece given to each of the player and an opponent thereto takes an action on a predetermined play field at each turn which is alternately given to the player and the opponent is displayed on the screen of the image display device, and that superiority and inferiority of the competition are changed based on both a detail of the action at each turn and data defining a property of said at least one piece. The data defining the feature of the game character and the data defining the property of said at least one piece of the player are associated with each other.

    摘要翻译: 游戏系统包括图像显示装置; 操作输入装置发出与玩家的操作对应的信号; 用于在准备育种游戏的育种模式和准备比赛游戏的比赛模式之间选择一种模式的模式选择装置; 用于控制育种游戏的进度的育种游戏控制装置和比赛游戏控制装置。 以这样的方式控制育种游戏,即,在图像显示装置的屏幕上显示表示根据对操作输入装置执行的玩家的繁殖操作来培养游戏角色的场景的育种游戏图像, 并且根据预定条件改变定义游戏角色的特征的数据,并且以这样的方式控制比赛游戏,即,表示竞赛的场景的比赛游戏图像,其中至少一个给予每个 玩家和对手在每一圈的预定游戏场上采取行动,交替地给予玩家,并且对手被显示在图像显示装置的屏幕上,并且基于以下的方式改变比赛的优越性和劣势: 在每一回合的动作的细节和定义所述至少一个部件的属性的数据。 定义游戏角色的特征的数据和定义所述至少一个玩家的属性的数据彼此相关联。

    Game program and game machine with an obtained character attributes block arrangement
    6.
    发明授权
    Game program and game machine with an obtained character attributes block arrangement 失效
    游戏程序和游戏机具有获得的字符属性块排列

    公开(公告)号:US07318772B2

    公开(公告)日:2008-01-15

    申请号:US10488732

    申请日:2003-03-26

    IPC分类号: A63F9/24

    摘要: Game program is comprised of a procedure for setting a block arrangement space 20 having a plurality of block locations 20a so as to correspond to each character, a procedure for instructing to insert a skill block 21 corresponding to a skill into said block arrangement location 20a, a procedure for computing and judging as to whether or not there is a collision between an instructed position of the skill block to be inserted and the skill block already inserted into the block arrangement space and for informing a player of the collision if any, and a procedure for displaying a state of arrangement of the skill blocks in the block arrangement space.

    摘要翻译: 游戏程序包括用于设置具有多个块位置20a的块排列空间20以便对应于每个字符的过程,用于指示将对应于技能的技能块21插入到所述块布置位置20中的过程 a,用于计算和判断是否存在要插入的技能块的指示位置与已经插入到块排列空间中的技能块之间的冲突并且用于向玩家通知冲突的过程, 以及用于在块布置空间中显示技能块的布置状态的过程。